/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Philip Falkner Copyright (C) 2009 Martin Gräßlin Copyright (C) 2010 Alexandre Pereira This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "glide.h" #include // Effect is based on fade effect by Philip Falkner namespace KWin { KWIN_EFFECT( glide, GlideEffect ) KWIN_EFFECT_SUPPORTED( glide, GlideEffect::supported() ) GlideEffect::GlideEffect() : windowCount( 0 ) { reconfigure( ReconfigureAll ); } bool GlideEffect::supported() { return effects->compositingType() == OpenGLCompositing; } void GlideEffect::reconfigure( ReconfigureFlags ) { KConfigGroup conf = effects->effectConfig( "Glide" ); duration = animationTime( conf, "AnimationTime", 350 ); effect = (EffectStyle) conf.readEntry( "GlideEffect", 0 ); angle = conf.readEntry( "GlideAngle", -90 ); } void GlideEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { if( windowCount > 0 ) data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen( data, time ); } void GlideEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { if( windows.contains( w ) && ( windows[ w ].added || windows[ w ].closed ) ) { if( windows[ w ].added ) windows[ w ].timeLine->addTime( time ); if( windows[ w ].closed ) { windows[ w ].timeLine->removeTime( time ); if( windows[ w ].deleted ) { w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE ); } } } effects->prePaintWindow( w, data, time ); if( windows.contains( w ) && !w->isPaintingEnabled() && !effects->activeFullScreenEffect() ) { // if the window isn't to be painted, then let's make sure // to track its progress if( windows[ w ].added || windows[ w ].closed ) { // but only if the total change is less than the // maximum possible change w->addRepaintFull(); } } } void GlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( windows.contains( w ) ) { RotationData rot; rot.axis = RotationData::XAxis; rot.angle = angle * ( 1 - windows[ w ].timeLine->value() ); data.rotation = &rot; data.opacity *= windows[ w ].timeLine->value(); if( effect == GlideInOut ) { if( windows[ w ].added ) glideIn( w, data ); if( windows[ w ].closed ) glideOut( w, data ); } if( effect == GlideOutIn ) { if( windows[ w ].added ) glideOut( w, data ); if( windows[ w ].closed ) glideIn( w, data ); } if( effect == GlideIn ) glideIn( w, data ); if( effect == GlideOut ) glideOut( w, data ); effects->paintWindow( w, PAINT_WINDOW_TRANSFORMED, region, data ); } else effects->paintWindow( w, mask, region, data ); } void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data ) { data.xScale *= windows[ w ].timeLine->value(); data.yScale *= windows[ w ].timeLine->value(); data.zScale *= windows[ w ].timeLine->value(); data.xTranslate += int( w->width() / 2 * ( 1 - windows[ w ].timeLine->value() ) ); data.yTranslate += int( w->height() / 2 * ( 1 - windows[ w ].timeLine->value() ) ); } void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data ) { data.xScale *= ( 2 - windows[ w ].timeLine->value() ); data.yScale *= ( 2 - windows[ w ].timeLine->value() ); data.zScale *= ( 2 - windows[ w ].timeLine->value() ); data.xTranslate -= int( w->width() / 2 * ( 1 - windows[ w ].timeLine->value() ) ); data.yTranslate -= int( w->height() / 2 * ( 1 - windows[ w ].timeLine->value() ) ); } void GlideEffect::postPaintWindow( EffectWindow* w ) { if( windows.contains( w ) ) { if( windows[ w ].added && windows[ w ].timeLine->value() == 1.0 ) { windows[ w ].added = false; windowCount--; effects->addRepaintFull(); } if( windows[ w ].closed && windows[ w ].timeLine->value() == 0.0 ) { windows[ w ].closed = false; if( windows[ w ].deleted ) { windows.remove( w ); w->unrefWindow(); } windowCount--; effects->addRepaintFull(); } if( windows[ w ].added || windows[ w ].closed ) w->addRepaintFull(); } effects->postPaintWindow( w ); } void GlideEffect::windowAdded( EffectWindow* w ) { if( !isGlideWindow( w ) ) return; w->setData( WindowAddedGrabRole, QVariant::fromValue( static_cast( this ))); windows[ w ] = WindowInfo(); windows[ w ].added = true; windows[ w ].closed = false; windows[ w ].deleted = false; windows[ w ].timeLine->setDuration( duration ); windows[ w ].timeLine->setCurveShape( TimeLine::EaseOutCurve ); windowCount++; w->addRepaintFull(); } void GlideEffect::windowClosed( EffectWindow* w ) { if( !windows.contains( w ) ) return; w->setData( WindowClosedGrabRole, QVariant::fromValue( static_cast( this ))); windows[ w ].added = false; windows[ w ].closed = true; windows[ w ].deleted = true; windows[ w ].timeLine->setDuration( duration ); windows[ w ].timeLine->setCurveShape( TimeLine::EaseInCurve ); windowCount++; w->refWindow(); w->addRepaintFull(); } void GlideEffect::windowDeleted( EffectWindow* w ) { //delete windows[ w ].timeLine; windows[ w ].timeLine = NULL; windows.remove( w ); } bool GlideEffect::isGlideWindow( EffectWindow* w ) { const void* e = w->data( WindowAddedGrabRole ).value(); // TODO: isSpecialWindow is rather generic, maybe tell windowtypes separately? if ( w->isPopupMenu() || w->isSpecialWindow() || w->isUtility() || ( e && e != this )) return false; return true; } } // namespace