/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_CUBE_H #define KWIN_CUBE_H #include #include #include #include namespace KWin { class CubeEffect : public QObject, public Effect { Q_OBJECT public: CubeEffect(); ~CubeEffect(); virtual void prePaintScreen( ScreenPrePaintData& data, int time ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void postPaintScreen(); virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual bool borderActivated( ElectricBorder border ); virtual void grabbedKeyboardEvent( QKeyEvent* e ); virtual void mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers ); virtual void desktopChanged( int old ); protected slots: void toggle(); protected: enum RotationDirection { Left, Right, Upwards, Downwards }; enum VerticalRotationPosition { Up, Normal, Down }; virtual void paintScene( int mask, QRegion region, ScreenPaintData& data ); virtual void paintCap( float z, float zTexture ); void rotateToDesktop( int desktop ); void setActive( bool active ); bool activated; bool cube_painting; bool keyboard_grab; bool schedule_close; ElectricBorder borderActivate; int painting_desktop; Window input; int frontDesktop; float cubeOpacity; bool displayDesktopName; bool reflection; bool rotating; bool verticalRotating; bool desktopChangedWhileRotating; bool paintCaps; TimeLine timeLine; TimeLine verticalTimeLine; RotationDirection rotationDirection; RotationDirection verticalRotationDirection; VerticalRotationPosition verticalPosition; QQueue rotations; QQueue verticalRotations; QColor backgroundColor; QColor capColor; GLTexture* wallpaper; bool texturedCaps; GLTexture* capTexture; float manualAngle; float manualVerticalAngle; TimeLine::CurveShape currentShape; bool start; bool stop; bool reflectionPainting; bool slide; int oldDesktop; int rotationDuration; QList windowsOnOtherScreens; int activeScreen; }; } // namespace #endif