/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "scalein.h" #include namespace KWinInternal { void ScaleInEffect::prePaintScreen( int* mask, QRegion* region, int time ) { if( !windows.isEmpty()) *mask |= Scene::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen( mask, region, time ); } void ScaleInEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ) { if( windows.contains( w )) { windows[ w ] += time / 500.; // complete change in 500ms if( windows[ w ] < 1 ) *mask |= Scene::PAINT_WINDOW_TRANSFORMED; else windows.remove( w ); } effects->prePaintWindow( w, mask, region, time ); } void ScaleInEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( windows.contains( w )) { data.xScale *= windows[ w ]; data.yScale *= windows[ w ]; data.xTranslate += int( w->window()->width() / 2 * ( 1 - windows[ w ] )); data.yTranslate += int( w->window()->height() / 2 * ( 1 - windows[ w ] )); } effects->paintWindow( w, mask, region, data ); } void ScaleInEffect::postPaintWindow( EffectWindow* w ) { if( windows.contains( w )) w->window()->addRepaintFull(); // trigger next animation repaint effects->postPaintWindow( w ); } void ScaleInEffect::windowAdded( EffectWindow* c ) { Client* cc = dynamic_cast< Client* >( c->window()); if( cc == NULL || cc->isOnCurrentDesktop()) { windows[ c ] = 0; c->window()->addRepaintFull(); } } void ScaleInEffect::windowClosed( EffectWindow* c ) { windows.remove( c ); } } // namespace