/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2011 Arthur Arlt Copyright (C) 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #pragma once #include #include #include #include #include #include namespace KWin { class Client; class CompositorSelectionOwner; class Scene; class KWIN_EXPORT Compositor : public QObject { Q_OBJECT public: enum SuspendReason { NoReasonSuspend = 0, UserSuspend = 1 << 0, BlockRuleSuspend = 1 << 1, ScriptSuspend = 1 << 2, AllReasonSuspend = 0xff }; Q_DECLARE_FLAGS(SuspendReasons, SuspendReason) enum class State { On = 0, Off, Starting, Stopping }; ~Compositor() override; // when adding repaints caused by a window, you probably want to use // either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint() void addRepaint(const QRect& r); void addRepaint(const QRegion& r); void addRepaint(int x, int y, int w, int h); void addRepaintFull(); /** * Schedules a new repaint if no repaint is currently scheduled. */ void scheduleRepaint(); /** * Notifies the compositor that SwapBuffers() is about to be called. * Rendering of the next frame will be deferred until bufferSwapComplete() * is called. */ void aboutToSwapBuffers(); /** * Notifies the compositor that a pending buffer swap has completed. */ void bufferSwapComplete(); /** * @brief Suspends the Compositor if it is currently active. * * Note: it is possible that the Compositor is not able to suspend. Use isActive to check * whether the Compositor has been suspended. * * @return void * @see resume * @see isActive */ Q_INVOKABLE void suspend(Compositor::SuspendReason reason); /** * @brief Resumes the Compositor if it is currently suspended. * * Note: it is possible that the Compositor cannot be resumed, that is there might be Clients * blocking the usage of Compositing or the Scene might be broken. Use isActive to check * whether the Compositor has been resumed. Also check isCompositingPossible and * isOpenGLBroken. * * Note: The starting of the Compositor can require some time and is partially done threaded. * After this method returns the setup may not have been completed. * * @return void * @see suspend * @see isActive * @see isCompositingPossible * @see isOpenGLBroken */ Q_INVOKABLE void resume(Compositor::SuspendReason reason); /** * Toggles compositing, that is if the Compositor is suspended it will be resumed * and if the Compositor is active it will be suspended. * Invoked by keybinding (shortcut default: Shift + Alt + F12). */ void toggleCompositing(); /** * Re-initializes the Compositor completely. * Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing */ void reinitialize(); /** * Whether the Compositor is active. That is a Scene is present and the Compositor is * not shutting down itself. */ bool isActive(); int xrrRefreshRate() const { return m_xrrRefreshRate; } bool hasScene() const { return m_scene != NULL; } /** * Checks whether @p w is the Scene's overlay window. */ bool checkForOverlayWindow(WId w) const; /** * @returns Whether the Scene's Overlay X Window is visible. */ bool isOverlayWindowVisible() const; Scene *scene() { return m_scene; } /** * @brief Static check to test whether the Compositor is available and active. * * @return bool @c true if there is a Compositor and it is active, @c false otherwise */ static bool compositing() { return s_compositor != NULL && s_compositor->isActive(); } void updateCompositeBlocking(); void updateClientCompositeBlocking(KWin::Client* c); // for delayed supportproperty management of effects void keepSupportProperty(xcb_atom_t atom); void removeSupportProperty(xcb_atom_t atom); Q_SIGNALS: void compositingToggled(bool active); void aboutToDestroy(); void aboutToToggleCompositing(); void sceneCreated(); void bufferSwapCompleted(); protected: void timerEvent(QTimerEvent *te) override; private: Q_INVOKABLE void start(); void stop(); void claimCompositorSelection(); /** * Continues the startup after Scene And Workspace are created */ void startupWithWorkspace(); void setupX11Support(); void setCompositeTimer(); void performCompositing(); bool windowRepaintsPending() const; void releaseCompositorSelection(); void deleteUnusedSupportProperties(); void slotConfigChanged(); State m_state; /** * Whether the Compositor is currently suspended, 8 bits encoding the reason */ SuspendReasons m_suspended; QBasicTimer compositeTimer; CompositorSelectionOwner *m_selectionOwner; QTimer m_releaseSelectionTimer; QList m_unusedSupportProperties; QTimer m_unusedSupportPropertyTimer; qint64 vBlankInterval, fpsInterval; int m_xrrRefreshRate; QRegion repaints_region; qint64 m_timeSinceLastVBlank; Scene *m_scene; bool m_bufferSwapPending; bool m_composeAtSwapCompletion; int m_framesToTestForSafety = 3; QElapsedTimer m_monotonicClock; KWIN_SINGLETON_VARIABLE(Compositor, s_compositor) }; }