/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_PLATFORM_H #define KWIN_PLATFORM_H #include #include #include #include "input.h" #include #include #include class QAction; namespace KWaylandServer { class OutputConfigurationInterface; } namespace KWin { class AbstractOutput; class Edge; class Compositor; class DmaBufTexture; class OverlayWindow; class OpenGLBackend; class Outline; class OutlineVisual; class QPainterBackend; class RenderLoop; class Scene; class ScreenEdges; class Toplevel; #ifdef KWIN_HAVE_XRENDER_COMPOSITING class XRenderBackend; #endif namespace Decoration { class Renderer; class DecoratedClientImpl; } class KWIN_EXPORT Outputs : public QVector { public: Outputs(){}; template Outputs(const QVector &other) { resize(other.size()); std::copy(other.constBegin(), other.constEnd(), begin()); } }; class KWIN_EXPORT Platform : public QObject { Q_OBJECT public: ~Platform() override; virtual void init() = 0; virtual OpenGLBackend *createOpenGLBackend(); virtual QPainterBackend *createQPainterBackend(); #ifdef KWIN_HAVE_XRENDER_COMPOSITING virtual XRenderBackend *createXRenderBackend(); #endif virtual DmaBufTexture *createDmaBufTexture(const QSize &size) { Q_UNUSED(size); return nullptr; } /** * Informs the Platform that it is about to go down and shall do appropriate cleanup. * Child classes can override this function but must call the parent implementation in * the end. */ virtual void prepareShutdown(); /** * Allows the platform to create a platform specific screen edge. * The default implementation creates a Edge. */ virtual Edge *createScreenEdge(ScreenEdges *parent); /** * Allows the platform to create a platform specific Cursor. * The default implementation creates an InputRedirectionCursor. */ virtual void createPlatformCursor(QObject *parent = nullptr); virtual void warpPointer(const QPointF &globalPos); /** * Whether our Compositing EGL display allows a surface less context * so that a sharing context could be created. */ bool supportsSurfacelessContext() const; /** * Whether our Compositing EGL display supports creating native EGL fences. */ bool supportsNativeFence() const; /** * The EGLDisplay used by the compositing scene. */ EGLDisplay sceneEglDisplay() const; void setSceneEglDisplay(EGLDisplay display); /** * The EGLContext used by the compositing scene. */ virtual EGLContext sceneEglContext() const { return m_context; } /** * Sets the @p context used by the compositing scene. */ void setSceneEglContext(EGLContext context) { m_context = context; } /** * Returns the compositor-wide shared EGL context. This function may return EGL_NO_CONTEXT * if the underlying rendering backend does not use EGL. * * Note that the returned context should never be made current. Instead, create a context * that shares with this one and make the new context current. */ EGLContext sceneEglGlobalShareContext() const; /** * Sets the global share context to @a context. This function is intended to be called only * by rendering backends. */ void setSceneEglGlobalShareContext(EGLContext context); /** * The EglConfig used by the compositing scene. */ EGLConfig sceneEglConfig() const { return m_eglConfig; } /** * Sets the @p config used by the compositing scene. * @see sceneEglConfig */ void setSceneEglConfig(EGLConfig config) { m_eglConfig = config; } /** * Implementing subclasses should provide a size in case the backend represents * a basic screen and uses the BasicScreens. * * Base implementation returns an invalid size. */ virtual QSize screenSize() const; /** * Implementing subclasses should provide all geometries in case the backend represents * a basic screen and uses the BasicScreens. * * Base implementation returns one QRect positioned at 0/0 with screenSize() as size. */ virtual QVector screenGeometries() const; /** * Implementing subclasses should provide all geometries in case the backend represents * a basic screen and uses the BasicScreens. * * Base implementation returns a screen with a scale of 1. */ virtual QVector screenScales() const; /** * Implement this method to receive configuration change requests through KWayland's * OutputManagement interface. * * Base implementation warns that the current backend does not implement this * functionality. */ void requestOutputsChange(KWaylandServer::OutputConfigurationInterface *config); /** * Whether the Platform requires compositing for rendering. * Default implementation returns @c true. If the implementing Platform allows to be used * without compositing (e.g. rendering is done by the windowing system), re-implement this method. */ virtual bool requiresCompositing() const; /** * Whether Compositing is possible in the Platform. * Returning @c false in this method makes only sense if requiresCompositing returns @c false. * * The default implementation returns @c true. * @see requiresCompositing */ virtual bool compositingPossible() const; /** * Returns a user facing text explaining why compositing is not possible in case * compositingPossible returns @c false. * * The default implementation returns an empty string. * @see compositingPossible */ virtual QString compositingNotPossibleReason() const; /** * Whether OpenGL compositing is broken. * The Platform can implement this method if it is able to detect whether OpenGL compositing * broke (e.g. triggered a crash in a previous run). * * Default implementation returns @c false. * @see createOpenGLSafePoint */ virtual bool openGLCompositingIsBroken() const; enum class OpenGLSafePoint { PreInit, PostInit, PreFrame, PostFrame, PostLastGuardedFrame }; /** * This method is invoked before and after creating the OpenGL rendering Scene. * An implementing Platform can use it to detect crashes triggered by the OpenGL implementation. * This can be used for openGLCompositingIsBroken. * * The default implementation does nothing. * @see openGLCompositingIsBroken. */ virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint); /** * Starts an interactive window selection process. * * Once the user selected a window the @p callback is invoked with the selected Toplevel as * argument. In case the user cancels the interactive window selection or selecting a window is currently * not possible (e.g. screen locked) the @p callback is invoked with a @c nullptr argument. * * During the interactive window selection the cursor is turned into a crosshair cursor unless * @p cursorName is provided. The argument @p cursorName is a QByteArray instead of Qt::CursorShape * to support the "pirate" cursor for kill window which is not wrapped by Qt::CursorShape. * * The default implementation forwards to InputRedirection. * * @param callback The function to invoke once the interactive window selection ends * @param cursorName The optional name of the cursor shape to use, default is crosshair */ virtual void startInteractiveWindowSelection(std::function callback, const QByteArray &cursorName = QByteArray()); /** * Starts an interactive position selection process. * * Once the user selected a position on the screen the @p callback is invoked with * the selected point as argument. In case the user cancels the interactive position selection * or selecting a position is currently not possible (e.g. screen locked) the @p callback * is invoked with a point at @c -1 as x and y argument. * * During the interactive window selection the cursor is turned into a crosshair cursor. * * The default implementation forwards to InputRedirection. * * @param callback The function to invoke once the interactive position selection ends */ virtual void startInteractivePositionSelection(std::function callback); /** * Platform specific preparation for an @p action which is used for KGlobalAccel. * * A platform might need to do preparation for an @p action before * it can be used with KGlobalAccel. * * Code using KGlobalAccel should invoke this method for the @p action * prior to setting up any shortcuts and connections. * * The default implementation does nothing. * * @param action The action which will be used with KGlobalAccel. * @since 5.10 */ virtual void setupActionForGlobalAccel(QAction *action); /** * Returns @c true if the software cursor is being used; otherwise returns @c false. */ bool usesSoftwareCursor() const; /** * Returns @c true if the software cursor is being forced; otherwise returns @c false. * * Note that the value returned by this function not always matches usesSoftwareCursor(). * If this function returns @c true, then it is guaranteed that the compositor will * use the software cursor. However, this doesn't apply vice versa. * * If the compositor uses a software cursor, this function may return @c false. This * is typically the case if the current cursor image can't be displayed using hardware * cursors, for example due to buffer size limitations, etc. * * @see usesSoftwareCursor() */ bool isSoftwareCursorForced() const; /** * Returns a PlatformCursorImage. By default this is created by softwareCursor and * softwareCursorHotspot. An implementing subclass can use this to provide a better * suited PlatformCursorImage. * * @see softwareCursor * @see softwareCursorHotspot * @since 5.9 */ virtual PlatformCursorImage cursorImage() const; /** * The Platform cursor image should be hidden. * @see showCursor * @see doHideCursor * @see isCursorHidden * @since 5.9 */ void hideCursor(); /** * The Platform cursor image should be shown again. * @see hideCursor * @see doShowCursor * @see isCursorHidden * @since 5.9 */ void showCursor(); /** * Whether the cursor is currently hidden. * @see showCursor * @see hideCursor * @since 5.9 */ bool isCursorHidden() const { return m_hideCursorCounter > 0; } bool isReady() const { return m_ready; } void setInitialWindowSize(const QSize &size) { m_initialWindowSize = size; } void setDeviceIdentifier(const QByteArray &identifier) { m_deviceIdentifier = identifier; } bool supportsPointerWarping() const { return m_pointerWarping; } bool areOutputsEnabled() const { return m_outputsEnabled; } void setOutputsEnabled(bool enabled) { m_outputsEnabled = enabled; } int initialOutputCount() const { return m_initialOutputCount; } void setInitialOutputCount(int count) { m_initialOutputCount = count; } qreal initialOutputScale() const { return m_initialOutputScale; } void setInitialOutputScale(qreal scale) { m_initialOutputScale = scale; } /** * Creates the OverlayWindow required for X11 based compositors. * Default implementation returns @c nullptr. */ virtual OverlayWindow *createOverlayWindow(); /** * Queries the current X11 time stamp of the X server. */ void updateXTime(); /** * Creates the OutlineVisual for the given @p outline. * Default implementation creates an OutlineVisual suited for composited usage. */ virtual OutlineVisual *createOutline(Outline *outline); /** * Creates the Decoration::Renderer for the given @p client. * * The default implementation creates a Renderer suited for the Compositor, @c nullptr if there is no Compositor. */ virtual Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *client); /** * Platform specific way to invert the screen. * Default implementation invokes the invert effect */ virtual void invertScreen(); /** * Default implementation creates an EffectsHandlerImp; */ virtual void createEffectsHandler(Compositor *compositor, Scene *scene); /** * The CompositingTypes supported by the Platform. * The first item should be the most preferred one. * @since 5.11 */ virtual QVector supportedCompositors() const = 0; /** * Whether gamma control is supported by the backend. * @since 5.12 */ bool supportsGammaControl() const { return m_supportsGammaControl; } // outputs with connections (org_kde_kwin_outputdevice) virtual Outputs outputs() const { return Outputs(); } // actively compositing outputs (wl_output) virtual Outputs enabledOutputs() const { return Outputs(); } AbstractOutput *findOutput(int screenId); AbstractOutput *findOutput(const QByteArray &uuid); /** * A string of information to include in kwin debug output * It should not be translated. * * The base implementation prints the name. * @since 5.12 */ virtual QString supportInformation() const; /** * The compositor plugin which got selected from @ref supportedCompositors. * Prior to selecting a compositor this returns @c NoCompositing. * * This method allows the platforms to limit the offerings in @ref supportedCompositors * in case they do not support runtime compositor switching */ CompositingType selectedCompositor() const { return m_selectedCompositor; } /** * Used by Compositor to set the used compositor. */ void setSelectedCompositor(CompositingType type) { m_selectedCompositor = type; } /** * Returns @c true if rendering is split per screen; otherwise returns @c false. */ bool isPerScreenRenderingEnabled() const; /** * If the Platform doesn't support per screen rendering, this function returns the * RenderLoop that drives compositing. */ virtual RenderLoop *renderLoop() const; public Q_SLOTS: void pointerMotion(const QPointF &position, quint32 time); void pointerButtonPressed(quint32 button, quint32 time); void pointerButtonReleased(quint32 button, quint32 time); void pointerAxisHorizontal(qreal delta, quint32 time, qint32 discreteDelta = 0, InputRedirection::PointerAxisSource source = InputRedirection::PointerAxisSourceUnknown); void pointerAxisVertical(qreal delta, quint32 time, qint32 discreteDelta = 0, InputRedirection::PointerAxisSource source = InputRedirection::PointerAxisSourceUnknown); void keyboardKeyPressed(quint32 key, quint32 time); void keyboardKeyReleased(quint32 key, quint32 time); void keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group); void keymapChange(int fd, uint32_t size); void touchDown(qint32 id, const QPointF &pos, quint32 time); void touchUp(qint32 id, quint32 time); void touchMotion(qint32 id, const QPointF &pos, quint32 time); void cancelTouchSequence(); void touchCancel(); void touchFrame(); int touchPointCount(); void processSwipeGestureBegin(int fingerCount, quint32 time); void processSwipeGestureUpdate(const QSizeF &delta, quint32 time); void processSwipeGestureEnd(quint32 time); void processSwipeGestureCancelled(quint32 time); void processPinchGestureBegin(int fingerCount, quint32 time); void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time); void processPinchGestureEnd(quint32 time); void processPinchGestureCancelled(quint32 time); void cursorRendered(const QRect &geometry); Q_SIGNALS: void screensQueried(); void initFailed(); void readyChanged(bool); /** * This signal is emitted when an output has been connected. The @a output is not ready * for compositing yet. */ void outputAdded(AbstractOutput *output); /** * This signal is emitted when an output has been disconnected. */ void outputRemoved(AbstractOutput *output); /** * This signal is emitted when the @a output has become activated and it is ready for * compositing. */ void outputEnabled(AbstractOutput *output); /** * This signal is emitted when the @a output has been deactivated and it is no longer * being composited. The outputDisabled() signal is guaranteed to be emitted before the * output is removed. * * @see outputEnabled, outputRemoved */ void outputDisabled(AbstractOutput *output); protected: explicit Platform(QObject *parent = nullptr); void setSoftwareCursor(bool set); void setSoftwareCursorForced(bool forced); void repaint(const QRect &rect); void setReady(bool ready); void setPerScreenRenderingEnabled(bool enabled); QSize initialWindowSize() const { return m_initialWindowSize; } QByteArray deviceIdentifier() const { return m_deviceIdentifier; } void setSupportsPointerWarping(bool set) { m_pointerWarping = set; } void setSupportsGammaControl(bool set) { m_supportsGammaControl = set; } /** * Whether the backend is supposed to change the configuration of outputs. */ void supportsOutputChanges() { m_supportsOutputChanges = true; } /** * Actual platform specific way to hide the cursor. * Sub-classes need to implement if they support hiding the cursor. * * This method is invoked by hideCursor if the cursor needs to be hidden. * The default implementation does nothing. * * @see doShowCursor * @see hideCursor * @see showCursor */ virtual void doHideCursor(); /** * Actual platform specific way to show the cursor. * Sub-classes need to implement if they support showing the cursor. * * This method is invoked by showCursor if the cursor needs to be shown again. * * @see doShowCursor * @see hideCursor * @see showCursor */ virtual void doShowCursor(); virtual void doSetSoftwareCursor(); private: void triggerCursorRepaint(); bool m_softwareCursor = false; bool m_softwareCursorForced = false; struct { QRect lastRenderedGeometry; } m_cursor; bool m_ready = false; QSize m_initialWindowSize; QByteArray m_deviceIdentifier; bool m_pointerWarping = false; bool m_outputsEnabled = true; int m_initialOutputCount = 1; qreal m_initialOutputScale = 1; EGLDisplay m_eglDisplay; EGLConfig m_eglConfig = nullptr; EGLContext m_context = EGL_NO_CONTEXT; EGLContext m_globalShareContext = EGL_NO_CONTEXT; int m_hideCursorCounter = 0; bool m_supportsGammaControl = false; bool m_supportsOutputChanges = false; bool m_isPerScreenRenderingEnabled = false; CompositingType m_selectedCompositor = NoCompositing; }; } Q_DECLARE_INTERFACE(KWin::Platform, "org.kde.kwin.Platform") #endif