/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #include "egl_x11_backend.h" // kwin #include "main.h" #include "screens.h" #include "softwarevsyncmonitor.h" #include "x11windowed_backend.h" #include "x11windowed_output.h" // kwin libs #include namespace KWin { EglX11Backend::EglX11Backend(X11WindowedBackend *backend) : EglOnXBackend(backend->connection(), backend->display(), backend->rootWindow(), backend->screenNumer(), XCB_WINDOW_NONE) , m_backend(backend) { } EglX11Backend::~EglX11Backend() = default; void EglX11Backend::init() { EglOnXBackend::init(); if (!isFailed()) { initWayland(); } } void EglX11Backend::cleanupSurfaces() { for (auto it = m_surfaces.begin(); it != m_surfaces.end(); ++it) { eglDestroySurface(eglDisplay(), *it); } } bool EglX11Backend::createSurfaces() { for (int i = 0; i < screens()->count(); ++i) { EGLSurface s = createSurface(m_backend->windowForScreen(i)); if (s == EGL_NO_SURFACE) { return false; } m_surfaces << s; } if (m_surfaces.isEmpty()) { return false; } setSurface(m_surfaces.first()); return true; } QRegion EglX11Backend::beginFrame(int screenId) { makeContextCurrent(m_surfaces.at(screenId)); setupViewport(screenId); return screens()->geometry(screenId); } void EglX11Backend::setupViewport(int screenId) { // TODO: ensure the viewport is set correctly each time const QSize &overall = screens()->size(); const QRect &v = screens()->geometry(screenId); // TODO: are the values correct? qreal scale = screens()->scale(screenId); glViewport(-v.x(), v.height() - overall.height() + v.y(), overall.width() * scale, overall.height() * scale); } void EglX11Backend::endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion) { Q_UNUSED(damagedRegion) X11WindowedOutput *output = static_cast(kwinApp()->platform()->findOutput(screenId)); output->vsyncMonitor()->arm(); const QRect &outputGeometry = screens()->geometry(screenId); presentSurface(m_surfaces.at(screenId), renderedRegion, outputGeometry); } void EglX11Backend::presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry) { if (damage.isEmpty()) { return; } const bool fullRepaint = supportsBufferAge() || (damage == screenGeometry); if (fullRepaint || !havePostSubBuffer()) { // the entire screen changed, or we cannot do partial updates (which implies we enabled surface preservation) eglSwapBuffers(eglDisplay(), surface); } else { // a part of the screen changed, and we can use eglPostSubBufferNV to copy the updated area for (const QRect &r : damage) { eglPostSubBufferNV(eglDisplay(), surface, r.left(), screenGeometry.height() - r.bottom() - 1, r.width(), r.height()); } } } SceneOpenGLTexturePrivate *EglX11Backend::createBackendTexture(SceneOpenGLTexture *texture) { return new EglX11Texture(texture, this); } void EglX11Backend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) } /************************************************ * EglX11Texture ************************************************/ EglX11Texture::EglX11Texture(KWin::SceneOpenGLTexture *texture, EglX11Backend *backend) : AbstractEglTexture(texture, backend) { } EglX11Texture::~EglX11Texture() { } } // namespace