/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_EGL_GBM_BACKEND_H #define KWIN_EGL_GBM_BACKEND_H #include "abstract_egl_backend.h" namespace KWin { class VirtualBackend; class GLTexture; class GLRenderTarget; /** * @brief OpenGL Backend using Egl on a GBM surface. */ class EglGbmBackend : public AbstractEglBackend { public: EglGbmBackend(VirtualBackend *b); ~EglGbmBackend() override; void screenGeometryChanged(const QSize &size) override; SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override; QRegion beginFrame(int screenId) override; void endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion) override; void init() override; private: bool initializeEgl(); bool initBufferConfigs(); bool initRenderingContext(); VirtualBackend *m_backend; GLTexture *m_backBuffer = nullptr; GLRenderTarget *m_fbo = nullptr; int m_frameCounter = 0; friend class EglGbmTexture; }; /** * @brief Texture using an EGLImageKHR. */ class EglGbmTexture : public AbstractEglTexture { public: ~EglGbmTexture() override; private: friend class EglGbmBackend; EglGbmTexture(SceneOpenGLTexture *texture, EglGbmBackend *backend); }; } // namespace #endif