/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2012 Filip Wieladek This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_MOUSECLICK_H #define KWIN_MOUSECLICK_H #include #include #include #include #include namespace KWin { #define BUTTON_COUNT 3 class MouseEvent { public: int m_button; QPoint m_pos; int m_time; EffectFrame* m_frame; bool m_press; public: MouseEvent(int button, QPoint point, int time, EffectFrame* frame, bool press) : m_button(button), m_pos(point), m_time(time), m_frame(frame), m_press(press) {}; ~MouseEvent() { delete m_frame; } }; class MouseButton { public: QString m_labelUp; QString m_labelDown; Qt::MouseButtons m_button; bool m_isPressed; int m_time; public: MouseButton(QString label, Qt::MouseButtons button) : m_labelUp(label), m_labelDown(label), m_button(button), m_isPressed(false), m_time(0) { m_labelDown.append(i18n("↓")); m_labelUp.append(i18n("↑")); }; inline void setPressed(bool pressed) { if (m_isPressed != pressed) { m_isPressed = pressed; if (pressed) m_time = 0; } } }; class MouseClickEffect : public Effect { Q_OBJECT Q_PROPERTY(QColor color1 READ color1) Q_PROPERTY(QColor color2 READ color2) Q_PROPERTY(QColor color3 READ color3) Q_PROPERTY(qreal lineWidth READ lineWidth) Q_PROPERTY(int ringLife READ ringLife) Q_PROPERTY(int ringSize READ ringSize) Q_PROPERTY(int ringCount READ ringCount) Q_PROPERTY(bool showText READ isShowText) Q_PROPERTY(QFont font READ font) Q_PROPERTY(bool enabled READ isEnabled) public: MouseClickEffect(); ~MouseClickEffect() override; void reconfigure(ReconfigureFlags) override; void prePaintScreen(ScreenPrePaintData& data, int time) override; void paintScreen(int mask, QRegion region, ScreenPaintData& data) override; void postPaintScreen() override; bool isActive() const override; // for properties QColor color1() const { return m_colors[0]; } QColor color2() const { return m_colors[1]; } QColor color3() const { return m_colors[2]; } qreal lineWidth() const { return m_lineWidth; } int ringLife() const { return m_ringLife; } int ringSize() const { return m_ringMaxSize; } int ringCount() const { return m_ringCount; } bool isShowText() const { return m_showText; } QFont font() const { return m_font; } bool isEnabled() const { return m_enabled; } private Q_SLOTS: void toggleEnabled(); void slotMouseChanged(const QPoint& pos, const QPoint& old, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers); private: EffectFrame* createEffectFrame(const QPoint& pos, const QString& text); inline void drawCircle(const QColor& color, float cx, float cy, float r); inline void paintScreenSetup(int mask, QRegion region, ScreenPaintData& data); inline void paintScreenFinish(int mask, QRegion region, ScreenPaintData& data); inline bool isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons); inline bool isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons); inline float computeRadius(const MouseEvent* click, int ring); inline float computeAlpha(const MouseEvent* click, int ring); void repaint(); void drawCircleGl(const QColor& color, float cx, float cy, float r); void drawCircleXr(const QColor& color, float cx, float cy, float r); void drawCircleQPainter(const QColor& color, float cx, float cy, float r); void paintScreenSetupGl(int mask, QRegion region, ScreenPaintData& data); void paintScreenFinishGl(int mask, QRegion region, ScreenPaintData& data); QColor m_colors[BUTTON_COUNT]; int m_ringCount; float m_lineWidth; float m_ringLife; float m_ringMaxSize; bool m_showText; QFont m_font; QList m_clicks; MouseButton* m_buttons[BUTTON_COUNT]; bool m_enabled; }; } // namespace #endif