/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org> SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_SCENE_QPAINTER_DRM_BACKEND_H #define KWIN_SCENE_QPAINTER_DRM_BACKEND_H #include <platformsupport/scenes/qpainter/backend.h> #include <QObject> #include <QVector> namespace KWin { class DrmBackend; class DrmDumbBuffer; class DrmOutput; class DrmGpu; class DrmQPainterBackend : public QObject, public QPainterBackend { Q_OBJECT public: DrmQPainterBackend(DrmBackend *backend, DrmGpu *gpu); ~DrmQPainterBackend() override; QImage *buffer() override; QImage *bufferForScreen(int screenId) override; bool needsFullRepaint() const override; bool usesOverlayWindow() const override; void prepareRenderingFrame() override; void present(int mask, const QRegion &damage) override; bool perScreenRendering() const override; private: void initOutput(DrmOutput *output); struct Output { DrmDumbBuffer *buffer[2]; DrmOutput *output; int index = 0; }; QVector<Output> m_outputs; DrmBackend *m_backend; DrmGpu *m_gpu; }; } #endif