KWinCompositingConfig 0 0 583 541 QFrame::StyledPanel QFrame::Raised 2 General Qt::Horizontal 40 20 0 0 0 0 Qt::Horizontal 40 20 75 true Pressing this button can crash the desktop. Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter Qt::Horizontal 125 71 I have saved my data. Qt::Horizontal 125 71 false Re-enable OpenGL detection 0 Qt::Horizontal 40 20 Activation true Enable desktop effects at startup true Qt::Horizontal 40 20 0 0 Desktop effects can be toggled anytime using this shortcut: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::Horizontal 40 20 Simple effect setup true Improved window management true Various animations true Effect for desktop switching: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter windowSwitchingCombo 0 0 Qt::Horizontal 40 20 Animation speed: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter animationSpeedCombo 0 0 3 Instant Very Fast Fast Normal Slow Very Slow Extremely Slow Qt::Horizontal 40 20 Qt::Horizontal 0 0 You can find more effects, as well as effect-specific settings, in the "All Effects" tab above. Qt::AlignCenter true Qt::Horizontal 40 20 Qt::Vertical 512 75 All Effects Hint: To find out or configure how to activate an effect, look at the effect's settings. true 0 0 Qt::WheelFocus Get New Effects ... Qt::Vertical 20 40 Advanced Qt::Vertical QSizePolicy::Fixed 20 8 Qt::Horizontal 40 20 Qt::Horizontal 40 20 0 0 OpenGL Options true Tearing Prevention (VSync) Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter glSwapStrategy If enabled all rendering will be performed with Shaders written in the OpenGL Shading Language. On legacy hardware disabling Shaders can improve the performance. Use OpenGL 2 Shaders false <p>Activates color correction if possible, using the Kolor-Manager. Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be installed. May fail silently.</p><p><strong>Experimental</strong>.</p> Enable color correction (experimental) Qt::Horizontal 40 20 Qt::Vertical 20 40 0 0 General Options true 1 0 Keep window thumbnails: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter windowThumbnails 3 0 Always (Breaks minimization) Only for Shown Windows Never 1 0 Scale method: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter xrScaleFilter 0 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter(&quot;fast&quot;)</span> - Pretty fast on all GPUs but looks bricky</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter(&quot;good&quot;) </span>- linear blending.</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fast enough on newer nvidia GPUs and maybe others but also can be <span style=" text-decoration: underline;">very</span> slow, you will have to try it.</p></body></html> 0 Crisp Smooth (slower) <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_NEAREST</span> - (very) fast on all GPUs but looks bricky</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_LINEAR</span> - fast on most GPUs but a little blurry</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Accurate:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Lanczos filter, requires glsl shader support.</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Might be slow on weaker GPUs and even cause various troubles with broken drivers (from overbrightening to segfaults).</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fall back to &quot;Smooth&quot; if you have problems.</p></body></html> 1 Crisp Smooth Accurate Suspend desktop effects for fullscreen windows Qt::Horizontal 40 20 Qt::Vertical 20 40 1 0 Compositing type: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter compositingType 3 0 OpenGL XRender Qt graphics system: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is <span style=" font-weight:600;">strongly recommended</span> to use the <span style=" font-weight:600;">native</span> system when using the <span style=" font-weight:600;">XRender</span> backend.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">On the other hand, many decorations perform better with the <span style=" font-weight:600;">raster</span> system on the <span style=" font-weight:600;">default and generally preferred OpenGL</span> backend (though some don't - also the impact here can be anything between &quot;slight&quot; and &quot;incredible&quot; depending on the GPU and driver)</p></body></html> Native Raster Qt::Horizontal 40 20 groupBox_3 glGroup KKeySequenceWidget QWidget
kkeysequencewidget.h
KComboBox QComboBox
kcombobox.h
KPushButton QPushButton
kpushbutton.h
KTitleWidget QWidget
ktitlewidget.h
KPluginSelector QWidget
kpluginselector.h
1
KMessageWidget QFrame
kmessagewidget.h
1
tabWidget rearmSafetyCheck rearmGlSupportButton useCompositing effectWinManagement effectAnimations desktopSwitchingCombo animationSpeedCombo effectSelector ghns compositingType graphicsSystem windowThumbnails xrScaleFilter glScaleFilter unredirectFullscreen glShaders glSwapStrategy glColorCorrection rearmSafetyCheck toggled(bool) rearmGlSupportButton setEnabled(bool) 312 119 345 146 glShaders toggled(bool) glColorCorrection setEnabled(bool) 204 315 307 375