/* * Copyright © 2010 Fredrik Höglund * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. if not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef CONTRAST_H #define CONTRAST_H #include #include #include #include #include namespace KWin { class ContrastShader; class ContrastEffect : public KWin::Effect { Q_OBJECT public: ContrastEffect(); ~ContrastEffect(); static bool supported(); static bool enabledByDefault(); void reconfigure(ReconfigureFlags flags); void prePaintScreen(ScreenPrePaintData &data, int time); void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time); void drawWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data); void paintEffectFrame(EffectFrame *frame, QRegion region, double opacity, double frameOpacity); virtual bool provides(Feature feature); public Q_SLOTS: void slotWindowAdded(KWin::EffectWindow *w); void slotScreenGeometryChanged(); private: QRegion contrastRegion(const EffectWindow *w) const; bool shouldContrast(const EffectWindow *w, int mask, const WindowPaintData &data) const; void updateContrastRegion(EffectWindow *w) const; void doContrast(const QRegion &shape, const QRect &screen, const float opacity); void uploadRegion(QVector2D *&map, const QRegion ®ion); void uploadGeometry(GLVertexBuffer *vbo, const QRegion ®ion); private: ContrastShader *shader; long net_wm_contrast_region; QRegion m_damagedArea; // keeps track of the area which has been damaged (from bottom to top) QRegion m_paintedArea; // actually painted area which is greater than m_damagedArea QRegion m_currentContrast; // keeps track of the currently contrasted area of windows(from bottom to top) }; inline bool ContrastEffect::provides(Effect::Feature feature) { if (feature == Contrast) { return true; } return KWin::Effect::provides(feature); } } // namespace KWin #endif