/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2018 Martin Flöser SPDX-License-Identifier: GPL-2.0-or-later */ #include "kwin_wayland_test.h" #include "composite.h" #include "core/outputbackend.h" #include "core/renderbackend.h" #include "cursor.h" #include "effectloader.h" #include "effects.h" #include "wayland_server.h" #include "workspace.h" #include "x11window.h" #include #include #include #include #include #include #include using namespace KWin; static const QString s_socketName = QStringLiteral("wayland_test_effects_wobbly_shade-0"); class WobblyWindowsShadeTest : public QObject { Q_OBJECT private Q_SLOTS: void initTestCase(); void init(); void cleanup(); void testShadeMove(); }; void WobblyWindowsShadeTest::initTestCase() { qRegisterMetaType(); qRegisterMetaType(); QSignalSpy applicationStartedSpy(kwinApp(), &Application::started); QVERIFY(waylandServer()->init(s_socketName)); QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector, QVector() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024))); // disable all effects - we don't want to have it interact with the rendering auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig); KConfigGroup plugins(config, QStringLiteral("Plugins")); const auto builtinNames = EffectLoader().listOfKnownEffects(); for (QString name : builtinNames) { plugins.writeEntry(name + QStringLiteral("Enabled"), false); } config->sync(); kwinApp()->setConfig(config); qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2")); qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1"); kwinApp()->start(); QVERIFY(applicationStartedSpy.wait()); QVERIFY(Compositor::self()); QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing); } void WobblyWindowsShadeTest::init() { QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Decoration)); } void WobblyWindowsShadeTest::cleanup() { Test::destroyWaylandConnection(); auto effectsImpl = static_cast(effects); effectsImpl->unloadAllEffects(); QVERIFY(effectsImpl->loadedEffects().isEmpty()); } void WobblyWindowsShadeTest::testShadeMove() { // this test simulates the condition from BUG 390953 EffectsHandlerImpl *e = static_cast(effects); QVERIFY(e->loadEffect(QStringLiteral("wobblywindows"))); QVERIFY(e->isEffectLoaded(QStringLiteral("wobblywindows"))); Test::XcbConnectionPtr c = Test::createX11Connection(); QVERIFY(!xcb_connection_has_error(c.get())); const QRect windowGeometry(0, 0, 100, 200); xcb_window_t windowId = xcb_generate_id(c.get()); xcb_create_window(c.get(), XCB_COPY_FROM_PARENT, windowId, rootWindow(), windowGeometry.x(), windowGeometry.y(), windowGeometry.width(), windowGeometry.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_COPY_FROM_PARENT, 0, nullptr); xcb_size_hints_t hints; memset(&hints, 0, sizeof(hints)); xcb_icccm_size_hints_set_position(&hints, 1, windowGeometry.x(), windowGeometry.y()); xcb_icccm_size_hints_set_size(&hints, 1, windowGeometry.width(), windowGeometry.height()); xcb_icccm_set_wm_normal_hints(c.get(), windowId, &hints); xcb_map_window(c.get(), windowId); xcb_flush(c.get()); // we should get a window for it QSignalSpy windowCreatedSpy(workspace(), &Workspace::windowAdded); QVERIFY(windowCreatedSpy.wait()); X11Window *window = windowCreatedSpy.first().first().value(); QVERIFY(window); QCOMPARE(window->window(), windowId); QVERIFY(window->isDecorated()); QVERIFY(window->isShadeable()); QVERIFY(!window->isShade()); QVERIFY(window->isActive()); QSignalSpy windowShownSpy(window, &Window::windowShown); QVERIFY(windowShownSpy.wait()); // now shade the window workspace()->slotWindowShade(); QVERIFY(window->isShade()); QSignalSpy windowStartUserMovedResizedSpy(e, &EffectsHandler::windowStartUserMovedResized); // begin move QVERIFY(workspace()->moveResizeWindow() == nullptr); QCOMPARE(window->isInteractiveMove(), false); workspace()->slotWindowMove(); QCOMPARE(workspace()->moveResizeWindow(), window); QCOMPARE(window->isInteractiveMove(), true); QCOMPARE(windowStartUserMovedResizedSpy.count(), 1); // wait for frame rendered QTest::qWait(100); // send some key events, not going through input redirection window->keyPressEvent(Qt::Key_Right); window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos()); // wait for frame rendered QTest::qWait(100); window->keyPressEvent(Qt::Key_Right); window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos()); // wait for frame rendered QTest::qWait(100); window->keyPressEvent(Qt::Key_Down | Qt::ALT); window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos()); // wait for frame rendered QTest::qWait(100); // let's end window->keyPressEvent(Qt::Key_Enter); // wait for frame rendered QTest::qWait(100); } WAYLANDTEST_MAIN(WobblyWindowsShadeTest) #include "wobbly_shade_test.moc"