/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010, 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "eglonxbackend.h" // kwin #include "options.h" #include "overlaywindow.h" #include "xcbutils.h" // kwin libs #include namespace KWin { EglOnXBackend::EglOnXBackend() : OpenGLBackend() , surfaceHasSubPost(0) { init(); // Egl is always direct rendering setIsDirectRendering(true); } EglOnXBackend::~EglOnXBackend() { cleanupGL(); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(dpy, ctx); eglDestroySurface(dpy, surface); eglTerminate(dpy); eglReleaseThread(); if (overlayWindow()->window()) { overlayWindow()->destroy(); } } void EglOnXBackend::init() { if (!initRenderingContext()) { setFailed("Could not initialize rendering context"); return; } initEGL(); if (!hasGLExtension("EGL_KHR_image") && (!hasGLExtension("EGL_KHR_image_base") || !hasGLExtension("EGL_KHR_image_pixmap"))) { setFailed("Required support for binding pixmaps to EGLImages not found, disabling compositing"); return; } GLPlatform *glPlatform = GLPlatform::instance(); glPlatform->detect(EglPlatformInterface); glPlatform->printResults(); initGL(EglPlatformInterface); if (!hasGLExtension("GL_OES_EGL_image")) { setFailed("Required extension GL_OES_EGL_image not found, disabling compositing"); return; } // TODO: activate once this is resolved. currently the explicit invocation seems pointless #if 0 // - internet rumors say: it doesn't work with TBDR // - eglSwapInterval has no impact on intel GMA chips has_waitSync = options->isGlVSync(); if (has_waitSync) { has_waitSync = (eglSwapInterval(dpy, 1) == EGL_TRUE); if (!has_waitSync) kWarning(1212) << "Could not activate EGL v'sync on this system"; } if (!has_waitSync) eglSwapInterval(dpy, 0); // deactivate syncing #endif } bool EglOnXBackend::initRenderingContext() { dpy = eglGetDisplay(display()); if (dpy == EGL_NO_DISPLAY) return false; EGLint major, minor; if (eglInitialize(dpy, &major, &minor) == EGL_FALSE) return false; #ifdef KWIN_HAVE_OPENGLES eglBindAPI(EGL_OPENGL_ES_API); #else if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) { kError(1212) << "bind OpenGL API failed"; return false; } #endif initBufferConfigs(); if (!overlayWindow()->create()) { kError(1212) << "Could not get overlay window"; return false; } else { overlayWindow()->setup(None); } surface = eglCreateWindowSurface(dpy, config, overlayWindow()->window(), 0); eglSurfaceAttrib(dpy, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); if (eglQuerySurface(dpy, surface, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost) == EGL_FALSE) { EGLint error = eglGetError(); if (error != EGL_SUCCESS && error != EGL_BAD_ATTRIBUTE) { kError(1212) << "query surface failed"; return false; } else { surfaceHasSubPost = EGL_FALSE; } } const EGLint context_attribs[] = { #ifdef KWIN_HAVE_OPENGLES EGL_CONTEXT_CLIENT_VERSION, 2, #endif EGL_NONE }; ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs); if (ctx == EGL_NO_CONTEXT) { kError(1212) << "Create Context failed"; return false; } if (eglMakeCurrent(dpy, surface, surface, ctx) == EGL_FALSE) { kError(1212) << "Make Context Current failed"; return false; } kDebug(1212) << "EGL version: " << major << "." << minor; EGLint error = eglGetError(); if (error != EGL_SUCCESS) { kWarning(1212) << "Error occurred while creating context " << error; return false; } return true; } bool EglOnXBackend::initBufferConfigs() { const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, #ifdef KWIN_HAVE_OPENGLES EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #else EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, #endif EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE, }; EGLint count; EGLConfig configs[1024]; if (eglChooseConfig(dpy, config_attribs, configs, 1024, &count) == EGL_FALSE) { kError(1212) << "choose config failed"; return false; } Xcb::WindowAttributes attribs(rootWindow()); if (!attribs) { kError(1212) << "Failed to get window attributes of root window"; return false; } config = configs[0]; for (int i = 0; i < count; i++) { EGLint val; if (eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &val) == EGL_FALSE) { kError(1212) << "egl get config attrib failed"; } if (uint32_t(val) == attribs->visual) { config = configs[i]; break; } } return true; } void EglOnXBackend::present() { const QRegion displayRegion(0, 0, displayWidth(), displayHeight()); const bool fullRepaint = (lastDamage() == displayRegion); if (fullRepaint || !(surfaceHasSubPost && eglPostSubBufferNV)) { eglSwapBuffers(dpy, surface); } else { const QRect damageRect = lastDamage().boundingRect(); eglPostSubBufferNV(dpy, surface, damageRect.left(), displayHeight() - damageRect.bottom() - 1, damageRect.width(), damageRect.height()); } eglWaitGL(); xcb_flush(connection()); } void EglOnXBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) // no backend specific code needed // TODO: base implementation in OpenGLBackend } SceneOpenGL::TexturePrivate *EglOnXBackend::createBackendTexture(SceneOpenGL::Texture *texture) { return new EglTexture(texture, this); } void EglOnXBackend::prepareRenderingFrame() { if (!lastDamage().isEmpty()) present(); startRenderTimer(); } void EglOnXBackend::endRenderingFrame(const QRegion &damage) { setLastDamage(damage); glFlush(); if (overlayWindow()->window()) // show the window only after the first pass, overlayWindow()->show(); // since that pass may take long } /************************************************ * EglTexture ************************************************/ EglTexture::EglTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglOnXBackend *backend) : SceneOpenGL::TexturePrivate() , q(texture) , m_backend(backend) , m_image(EGL_NO_IMAGE_KHR) { m_target = GL_TEXTURE_2D; } EglTexture::~EglTexture() { if (m_image != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(m_backend->dpy, m_image); } } OpenGLBackend *EglTexture::backend() { return m_backend; } void EglTexture::findTarget() { if (m_target != GL_TEXTURE_2D) { m_target = GL_TEXTURE_2D; } } bool EglTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth) { Q_UNUSED(depth) if (pix == None) return false; glGenTextures(1, &m_texture); q->setWrapMode(GL_CLAMP_TO_EDGE); q->setFilter(GL_LINEAR); q->bind(); const EGLint attribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; m_image = eglCreateImageKHR(m_backend->dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR, (EGLClientBuffer)pix, attribs); if (EGL_NO_IMAGE_KHR == m_image) { kDebug(1212) << "failed to create egl image"; q->unbind(); q->discard(); return false; } glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)m_image); q->unbind(); checkGLError("load texture"); q->setYInverted(true); m_size = size; return true; } void KWin::EglTexture::onDamage() { if (options->isGlStrictBinding()) { // This is just implemented to be consistent with // the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c eglWaitNative(EGL_CORE_NATIVE_ENGINE); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) m_image); } GLTexturePrivate::onDamage(); } } // namespace