/* SPDX-FileCopyrightText: 2022 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "scene/itemrenderer.h" class QPainter; namespace KWin { class DecorationItem; class SurfaceItem; class KWIN_EXPORT ItemRendererQPainter : public ItemRenderer { public: ItemRendererQPainter(); ~ItemRendererQPainter() override; QPainter *painter() const override; void beginFrame(const RenderTarget &renderTarget, const RenderViewport &viewport) override; void endFrame() override; void renderBackground(const RenderTarget &renderTarget, const RenderViewport &viewport, const QRegion ®ion) override; void renderItem(const RenderTarget &renderTarget, const RenderViewport &viewport, Item *item, int mask, const QRegion ®ion, const WindowPaintData &data) override; std::unique_ptr createImageItem(Scene *scene, Item *parent = nullptr) override; private: void renderSurfaceItem(QPainter *painter, SurfaceItem *surfaceItem) const; void renderDecorationItem(QPainter *painter, DecorationItem *decorationItem) const; void renderImageItem(QPainter *painter, ImageItem *imageItem) const; void renderItem(QPainter *painter, Item *item) const; std::unique_ptr m_painter; }; } // namespace KWin