/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "shadow.h" #ifdef HAVE_OPENGL #include #endif namespace KWinInternal { ShadowEffect::ShadowEffect() : shadowXOffset( 10 ) , shadowYOffset( 10 ) { } void ShadowEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time ) { *mask |= Scene::PAINT_WINDOW_TRANSLUCENT; *paint |= ( QRegion( w->geometry()) & *paint ).translated( shadowXOffset, shadowYOffset ); effects->prePaintWindow( w, mask, paint, clip, time ); } void ShadowEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { drawShadow( w, mask, region, data.opacity ); effects->paintWindow( w, mask, region, data ); } void ShadowEffect::postPaintWindow( EffectWindow* w ) { effects->postPaintWindow( w ); } QRect ShadowEffect::transformWindowDamage( EffectWindow* w, const QRect& r ) { QRect r2 = r | r.translated( shadowXOffset, shadowYOffset ); return effects->transformWindowDamage( w, r2 ); } void ShadowEffect::drawShadow( EffectWindow* w, int mask, QRegion region, double opacity ) { if(( mask & Scene::PAINT_WINDOW_TRANSLUCENT ) == 0 ) return; glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glColor4f( 0, 0, 0, 0.2 * opacity ); // black QRect r( w->geometry()); r.moveBy( shadowXOffset, shadowYOffset ); glEnableClientState( GL_VERTEX_ARRAY ); int verts[ 4 * 2 ] = { r.x(), r.y(), r.x(), r.y() + r.height(), r.x() + r.width(), r.y() + r.height(), r.x() + r.width(), r.y() }; glVertexPointer( 2, GL_INT, 0, verts ); if( mask & ( Scene::PAINT_WINDOW_TRANSFORMED | Scene::PAINT_SCREEN_TRANSFORMED )) glDrawArrays( GL_QUADS, 0, 4 ); else { // clip by region glEnable( GL_SCISSOR_TEST ); int dh = displayHeight(); foreach( QRect r, region.rects()) { // Scissor rect has to be given in OpenGL coords glScissor(r.x(), dh - r.y() - r.height(), r.width(), r.height()); glDrawArrays( GL_QUADS, 0, 4 ); } } glDisableClientState( GL_VERTEX_ARRAY ); glPopAttrib(); } } // namespace