/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010 Fredrik Höglund This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include #include #include #include // Return 0 if we can use a direct context, 1 otherwise int main(int argc, char *argv[]) { Display *dpy = XOpenDisplay(0); int error_base, event_base; if (!glXQueryExtension(dpy, &error_base, &event_base)) return 1; int major, minor; if (!glXQueryVersion(dpy, &major, &minor)) return 1; // glXCreatePixmap() is a GLX 1.3+ function. // It is also provided by EXT_texture_from_pixmap, but only for indirect contexts. if (major == 1 && minor < 3) return 1; int attribs[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, None, None }; // Try to find an RGBA visual XVisualInfo *xvi = glXChooseVisual(dpy, DefaultScreen(dpy), attribs); if (!xvi) { // Try again for a doubled buffered visual attribs[sizeof(attribs) / sizeof(int) - 2] = GLX_DOUBLEBUFFER; xvi = glXChooseVisual(dpy, DefaultScreen(dpy), attribs); } if (!xvi) return 1; GLXContext ctx = glXCreateContext(dpy, xvi, NULL, True); // Create a window using the visual. // We only need it to make the context current XSetWindowAttributes attr; attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(dpy, DefaultRootWindow(dpy), xvi->visual, AllocNone); Window win = XCreateWindow(dpy, DefaultRootWindow(dpy), 0, 0, 1, 1, 0, xvi->depth, InputOutput, xvi->visual, CWBackPixel | CWBorderPixel | CWColormap, &attr); glXMakeCurrent(dpy, win, ctx); // Assume that glXCreatePixmap() works with DRI2 drivers, and the NVidia driver const GLubyte *renderer = glGetString(GL_RENDERER); if (strstr((const char *)renderer, "DRI2")) return 0; const GLubyte *vendor = glGetString(GL_VENDOR); if (strstr((const char *)vendor, "NVIDIA")) return 0; return 1; }