/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2006 Lubos Lunak SPDX-FileCopyrightText: 2009, 2010, 2011 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_SCENE_OPENGL_BACKEND_H #define KWIN_SCENE_OPENGL_BACKEND_H #include #include #include namespace KWin { class AbstractOutput; class OpenGLBackend; class OverlayWindow; class SceneOpenGL; class SceneOpenGLTexture; class SceneOpenGLTexturePrivate; class WindowPixmap; class GLTexture; /** * @brief The OpenGLBackend creates and holds the OpenGL context and is responsible for Texture from Pixmap. * * The OpenGLBackend is an abstract base class used by the SceneOpenGL to abstract away the differences * between various OpenGL windowing systems such as GLX and EGL. * * A concrete implementation has to create and release the OpenGL context in a way so that the * SceneOpenGL does not have to care about it. * * In addition a major task for this class is to generate the SceneOpenGLTexturePrivate which is * able to perform the texture from pixmap operation in the given backend. * * @author Martin Gräßlin */ class KWIN_EXPORT OpenGLBackend { public: OpenGLBackend(); virtual ~OpenGLBackend(); virtual void init() = 0; /** * @return Time passes since start of rendering current frame. * @see startRenderTimer */ qint64 renderTime() { return m_renderTimer.nsecsElapsed(); } virtual void screenGeometryChanged(const QSize &size) = 0; virtual SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) = 0; /** * @brief Backend specific code to prepare the rendering of a frame including flushing the * previously rendered frame to the screen if the backend works this way. * * @return A region that if not empty will be repainted in addition to the damaged region */ virtual QRegion prepareRenderingFrame() = 0; /** * Notifies about starting to paint. * * @p damage contains the reported damage as suggested by windows and effects on prepaint calls. */ virtual void aboutToStartPainting(const QRegion &damage); /** * @brief Backend specific code to handle the end of rendering a frame. * * @param renderedRegion The possibly larger region that has been rendered * @param damagedRegion The damaged region that should be posted */ virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion) = 0; virtual void endRenderingFrameForScreen(int screenId, const QRegion &damage, const QRegion &damagedRegion); virtual bool makeCurrent() = 0; virtual void doneCurrent() = 0; virtual bool usesOverlayWindow() const = 0; /** * Whether the rendering needs to be split per screen. * Default implementation returns @c false. */ virtual bool perScreenRendering() const; virtual QRegion prepareRenderingForScreen(int screenId); /** * @brief Compositor is going into idle mode, flushes any pending paints. */ void idle(); /** * @return bool Whether the scene needs to flush a frame. */ bool hasPendingFlush() const { return !m_lastDamage.isEmpty(); } /** * @brief Returns the OverlayWindow used by the backend. * * A backend does not have to use an OverlayWindow, this is mostly for the X world. * In case the backend does not use an OverlayWindow it is allowed to return @c null. * It's the task of the caller to check whether it is @c null. * * @return :OverlayWindow* */ virtual OverlayWindow *overlayWindow() const; /** * @brief Whether the creation of the Backend failed. * * The SceneOpenGL should test whether the Backend got constructed correctly. If this method * returns @c true, the SceneOpenGL should not try to start the rendering. * * @return bool @c true if the creation of the Backend failed, @c false otherwise. */ bool isFailed() const { return m_failed; } /** * @brief Whether the Backend provides VSync. * * Currently only the GLX backend can provide VSync. * * @return bool @c true if VSync support is available, @c false otherwise */ bool syncsToVBlank() const { return m_syncsToVBlank; } /** * @brief Whether VSync blocks execution until the screen is in the retrace * * Case for waitVideoSync and non triple buffering buffer swaps * */ bool blocksForRetrace() const { return m_blocksForRetrace; } /** * @brief Whether the backend uses direct rendering. * * Some OpenGLScene modes require direct rendering. E.g. the OpenGL 2 should not be used * if direct rendering is not supported by the Scene. * * @return bool @c true if the GL context is direct, @c false if indirect */ bool isDirectRendering() const { return m_directRendering; } bool supportsBufferAge() const { return m_haveBufferAge; } bool supportsPartialUpdate() const { return m_havePartialUpdate; } bool supportsSwapBuffersWithDamage() const { return m_haveSwapBuffersWithDamage; } /** * @returns whether the context is surfaceless */ bool isSurfaceLessContext() const { return m_surfaceLessContext; } /** * Returns the damage that has accumulated since a buffer of the given age was presented. */ QRegion accumulatedDamageHistory(int bufferAge) const; /** * Saves the given region to damage history. */ void addToDamageHistory(const QRegion ®ion); /** * The backend specific extensions (e.g. EGL/GLX extensions). * * Not the OpenGL (ES) extension! */ QList extensions() const { return m_extensions; } /** * @returns whether the backend specific extensions contains @p extension. */ bool hasExtension(const QByteArray &extension) const { return m_extensions.contains(extension); } /** * Copy a region of pixels from the current read to the current draw buffer */ void copyPixels(const QRegion ®ion); virtual QSharedPointer textureForOutput(AbstractOutput *output) const; protected: /** * @brief Backend specific flushing of frame to screen. */ virtual void present() = 0; /** * @brief Sets the backend initialization to failed. * * This method should be called by the concrete subclass in case the initialization failed. * The given @p reason is logged as a warning. * * @param reason The reason why the initialization failed. */ void setFailed(const QString &reason); /** * @brief Sets whether the backend provides VSync. * * Should be called by the concrete subclass once it is determined whether VSync is supported. * If the subclass does not call this method, the backend defaults to @c false. * @param enabled @c true if VSync support available, @c false otherwise. */ void setSyncsToVBlank(bool enabled) { m_syncsToVBlank = enabled; } /** * @brief Sets whether the VSync iplementation blocks * * Should be called by the concrete subclass once it is determined how VSync works. * If the subclass does not call this method, the backend defaults to @c false. * @param enabled @c true if VSync blocks, @c false otherwise. */ void setBlocksForRetrace(bool enabled) { m_blocksForRetrace = enabled; } /** * @brief Sets whether the OpenGL context is direct. * * Should be called by the concrete subclass once it is determined whether the OpenGL context is * direct or indirect. * If the subclass does not call this method, the backend defaults to @c false. * * @param direct @c true if the OpenGL context is direct, @c false if indirect */ void setIsDirectRendering(bool direct) { m_directRendering = direct; } void setSupportsBufferAge(bool value) { m_haveBufferAge = value; } void setSupportsPartialUpdate(bool value) { m_havePartialUpdate = value; } void setSupportsSwapBuffersWithDamage(bool value) { m_haveSwapBuffersWithDamage = value; } /** * @return const QRegion& Damage of previously rendered frame */ const QRegion &lastDamage() const { return m_lastDamage; } void setLastDamage(const QRegion &damage) { m_lastDamage = damage; } /** * @brief Starts the timer for how long it takes to render the frame. * * @see renderTime */ void startRenderTimer() { m_renderTimer.start(); } /** * @param set whether the context is surface less */ void setSurfaceLessContext(bool set) { m_surfaceLessContext = set; } /** * Sets the platform-specific @p extensions. * * These are the EGL/GLX extensions, not the OpenGL extensions */ void setExtensions(const QList &extensions) { m_extensions = extensions; } private: /** * @brief Whether VSync is available and used, defaults to @c false. */ bool m_syncsToVBlank; /** * @brief Whether present() will block execution until the next vertical retrace @c false. */ bool m_blocksForRetrace; /** * @brief Whether direct rendering is used, defaults to @c false. */ bool m_directRendering; /** * @brief Whether the backend supports GLX_EXT_buffer_age / EGL_EXT_buffer_age. */ bool m_haveBufferAge; /** * @brief Whether the backend supports EGL_KHR_partial_update */ bool m_havePartialUpdate; bool m_haveSwapBuffersWithDamage = false; /** * @brief Whether the initialization failed, of course default to @c false. */ bool m_failed; /** * @brief Damaged region of previously rendered frame. */ QRegion m_lastDamage; /** * @brief The damage history for the past 10 frames. */ QList m_damageHistory; /** * @brief Timer to measure how long a frame renders. */ QElapsedTimer m_renderTimer; bool m_surfaceLessContext = false; QList m_extensions; }; } #endif