/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak Copyright (C) 2010, 2011 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_EFFECTSIMPL_H #define KWIN_EFFECTSIMPL_H #include "kwineffects.h" #include "client.h" #include "scene.h" #include "xcbutils.h" #include #include namespace Plasma { class Theme; } namespace KWayland { namespace Server { class Display; } } class QDBusPendingCallWatcher; class QDBusServiceWatcher; namespace KWin { class AbstractThumbnailItem; class DesktopThumbnailItem; class WindowThumbnailItem; class Client; class Compositor; class Deleted; class EffectLoader; class Unmanaged; class KWIN_EXPORT EffectsHandlerImpl : public EffectsHandler { Q_OBJECT Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Effects") Q_PROPERTY(QStringList activeEffects READ activeEffects) Q_PROPERTY(QStringList loadedEffects READ loadedEffects) Q_PROPERTY(QStringList listOfEffects READ listOfEffects) public: EffectsHandlerImpl(Compositor *compositor, Scene *scene); virtual ~EffectsHandlerImpl(); void prePaintScreen(ScreenPrePaintData& data, int time) override; void paintScreen(int mask, QRegion region, ScreenPaintData& data) override; /** * Special hook to perform a paintScreen but just with the windows on @p desktop. **/ void paintDesktop(int desktop, int mask, QRegion region, ScreenPaintData& data); void postPaintScreen() override; void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override; void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override; void postPaintWindow(EffectWindow* w) override; void paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity) override; Effect *provides(Effect::Feature ef); void drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override; void buildQuads(EffectWindow* w, WindowQuadList& quadList) override; void activateWindow(EffectWindow* c) override; EffectWindow* activeWindow() const override; void moveWindow(EffectWindow* w, const QPoint& pos, bool snap = false, double snapAdjust = 1.0) override; void windowToDesktop(EffectWindow* w, int desktop) override; void windowToScreen(EffectWindow* w, int screen) override; void setShowingDesktop(bool showing) override; QString currentActivity() const override; int currentDesktop() const override; int numberOfDesktops() const override; void setCurrentDesktop(int desktop) override; void setNumberOfDesktops(int desktops) override; QSize desktopGridSize() const override; int desktopGridWidth() const override; int desktopGridHeight() const override; int workspaceWidth() const override; int workspaceHeight() const override; int desktopAtCoords(QPoint coords) const override; QPoint desktopGridCoords(int id) const override; QPoint desktopCoords(int id) const override; int desktopAbove(int desktop = 0, bool wrap = true) const override; int desktopToRight(int desktop = 0, bool wrap = true) const override; int desktopBelow(int desktop = 0, bool wrap = true) const override; int desktopToLeft(int desktop = 0, bool wrap = true) const override; QString desktopName(int desktop) const override; bool optionRollOverDesktops() const override; QPoint cursorPos() const override; bool grabKeyboard(Effect* effect) override; void ungrabKeyboard() override; // not performing XGrabPointer void startMouseInterception(Effect *effect, Qt::CursorShape shape) override; void stopMouseInterception(Effect *effect) override; bool isMouseInterception() const; void registerGlobalShortcut(const QKeySequence &shortcut, QAction *action) override; void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action) override; void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action) override; void registerTouchpadSwipeShortcut(SwipeDirection direction, QAction *action) override; void* getProxy(QString name) override; void startMousePolling() override; void stopMousePolling() override; EffectWindow* findWindow(WId id) const override; EffectWindow* findWindow(KWayland::Server::SurfaceInterface *surf) const override; EffectWindowList stackingOrder() const override; void setElevatedWindow(KWin::EffectWindow* w, bool set) override; void setTabBoxWindow(EffectWindow*) override; void setTabBoxDesktop(int) override; EffectWindowList currentTabBoxWindowList() const override; void refTabBox() override; void unrefTabBox() override; void closeTabBox() override; QList< int > currentTabBoxDesktopList() const override; int currentTabBoxDesktop() const override; EffectWindow* currentTabBoxWindow() const override; void setActiveFullScreenEffect(Effect* e) override; Effect* activeFullScreenEffect() const override; void addRepaintFull() override; void addRepaint(const QRect& r) override; void addRepaint(const QRegion& r) override; void addRepaint(int x, int y, int w, int h) override; int activeScreen() const override; int numScreens() const override; int screenNumber(const QPoint& pos) const override; QRect clientArea(clientAreaOption, int screen, int desktop) const override; QRect clientArea(clientAreaOption, const EffectWindow* c) const override; QRect clientArea(clientAreaOption, const QPoint& p, int desktop) const override; QSize virtualScreenSize() const override; QRect virtualScreenGeometry() const override; double animationTimeFactor() const override; WindowQuadType newWindowQuadType() override; void defineCursor(Qt::CursorShape shape) override; bool checkInputWindowEvent(xcb_button_press_event_t *e); bool checkInputWindowEvent(xcb_motion_notify_event_t *e); bool checkInputWindowEvent(QMouseEvent *e); bool checkInputWindowEvent(QWheelEvent *e); void checkInputWindowStacking(); void reserveElectricBorder(ElectricBorder border, Effect *effect) override; void unreserveElectricBorder(ElectricBorder border, Effect *effect) override; void registerTouchBorder(ElectricBorder border, QAction *action) override; void unregisterTouchBorder(ElectricBorder border, QAction *action) override; unsigned long xrenderBufferPicture() override; QPainter* scenePainter() override; void reconfigure() override; QByteArray readRootProperty(long atom, long type, int format) const override; xcb_atom_t announceSupportProperty(const QByteArray& propertyName, Effect* effect) override; void removeSupportProperty(const QByteArray& propertyName, Effect* effect) override; bool hasDecorationShadows() const override; bool decorationsHaveAlpha() const override; bool decorationSupportsBlurBehind() const override; EffectFrame* effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const override; QVariant kwinOption(KWinOption kwopt) override; bool isScreenLocked() const override; bool makeOpenGLContextCurrent() override; void doneOpenGLContextCurrent() override; xcb_connection_t *xcbConnection() const override; xcb_window_t x11RootWindow() const override; // internal (used by kwin core or compositing code) void startPaint(); void grabbedKeyboardEvent(QKeyEvent* e); bool hasKeyboardGrab() const; void desktopResized(const QSize &size); void reloadEffect(Effect *effect) override; QStringList loadedEffects() const; QStringList listOfEffects() const; void unloadAllEffects(); QList elevatedWindows() const; QStringList activeEffects() const; /** * @returns Whether we are currently in a desktop rendering process triggered by paintDesktop hook **/ bool isDesktopRendering() const { return m_desktopRendering; } /** * @returns the desktop currently being rendered in the paintDesktop hook. **/ int currentRenderedDesktop() const { return m_currentRenderedDesktop; } KWayland::Server::Display *waylandDisplay() const override; bool animationsSupported() const override; PlatformCursorImage cursorImage() const override; void hideCursor() override; void showCursor() override; void startInteractiveWindowSelection(std::function callback) override; void startInteractivePositionSelection(std::function callback) override; void showOnScreenMessage(const QString &message, const QString &iconName = QString()) override; void hideOnScreenMessage(OnScreenMessageHideFlags flags = OnScreenMessageHideFlags()) override; Scene *scene() const { return m_scene; } bool touchDown(quint32 id, const QPointF &pos, quint32 time); bool touchMotion(quint32 id, const QPointF &pos, quint32 time); bool touchUp(quint32 id, quint32 time); void highlightWindows(const QVector &windows); public Q_SLOTS: void slotCurrentTabAboutToChange(EffectWindow* from, EffectWindow* to); void slotTabAdded(EffectWindow* from, EffectWindow* to); void slotTabRemoved(EffectWindow* c, EffectWindow* newActiveWindow); // slots for D-Bus interface Q_SCRIPTABLE void reconfigureEffect(const QString& name); Q_SCRIPTABLE bool loadEffect(const QString& name); Q_SCRIPTABLE void toggleEffect(const QString& name); Q_SCRIPTABLE void unloadEffect(const QString& name); Q_SCRIPTABLE bool isEffectLoaded(const QString& name) const; Q_SCRIPTABLE bool isEffectSupported(const QString& name); Q_SCRIPTABLE QList areEffectsSupported(const QStringList &names); Q_SCRIPTABLE QString supportInformation(const QString& name) const; Q_SCRIPTABLE QString debug(const QString& name, const QString& parameter = QString()) const; protected Q_SLOTS: void slotClientShown(KWin::Toplevel*); void slotShellClientShown(KWin::Toplevel*); void slotUnmanagedShown(KWin::Toplevel*); void slotWindowClosed(KWin::Toplevel *c, KWin::Deleted *d); void slotClientMaximized(KWin::AbstractClient *c, MaximizeMode maxMode); void slotOpacityChanged(KWin::Toplevel *t, qreal oldOpacity); void slotClientModalityChanged(); void slotGeometryShapeChanged(KWin::Toplevel *t, const QRect &old); void slotPaddingChanged(KWin::Toplevel *t, const QRect &old); void slotWindowDamaged(KWin::Toplevel *t, const QRect& r); void slotPropertyNotify(KWin::Toplevel *t, long atom); protected: void connectNotify(const QMetaMethod &signal) override; void disconnectNotify(const QMetaMethod &signal) override; void effectsChanged(); void setupAbstractClientConnections(KWin::AbstractClient *c); void setupClientConnections(KWin::Client *c); void setupUnmanagedConnections(KWin::Unmanaged *u); Effect* keyboard_grab_effect; Effect* fullscreen_effect; QList elevated_windows; QMultiMap< int, EffectPair > effect_order; QHash< long, int > registered_atoms; int next_window_quad_type; private: void registerPropertyType(long atom, bool reg); typedef QVector< Effect*> EffectsList; typedef EffectsList::const_iterator EffectsIterator; EffectsList m_activeEffects; EffectsIterator m_currentDrawWindowIterator; EffectsIterator m_currentPaintWindowIterator; EffectsIterator m_currentPaintEffectFrameIterator; EffectsIterator m_currentPaintScreenIterator; EffectsIterator m_currentBuildQuadsIterator; typedef QHash< QByteArray, QList< Effect*> > PropertyEffectMap; PropertyEffectMap m_propertiesForEffects; QHash m_managedProperties; Compositor *m_compositor; Scene *m_scene; bool m_desktopRendering; int m_currentRenderedDesktop; Xcb::Window m_mouseInterceptionWindow; QList m_grabbedMouseEffects; EffectLoader *m_effectLoader; int m_trackingCursorChanges; }; class EffectWindowImpl : public EffectWindow { Q_OBJECT public: explicit EffectWindowImpl(Toplevel *toplevel); virtual ~EffectWindowImpl(); void enablePainting(int reason) override; void disablePainting(int reason) override; bool isPaintingEnabled() override; void refWindow() override; void unrefWindow() override; const EffectWindowGroup* group() const override; QRegion shape() const override; QRect decorationInnerRect() const override; QByteArray readProperty(long atom, long type, int format) const override; void deleteProperty(long atom) const override; EffectWindow* findModal() override; EffectWindowList mainWindows() const override; WindowQuadList buildQuads(bool force = false) const override; void referencePreviousWindowPixmap() override; void unreferencePreviousWindowPixmap() override; const Toplevel* window() const; Toplevel* window(); void setWindow(Toplevel* w); // internal void setSceneWindow(Scene::Window* w); // internal const Scene::Window* sceneWindow() const; // internal Scene::Window* sceneWindow(); // internal void elevate(bool elevate); void setData(int role, const QVariant &data); QVariant data(int role) const; void registerThumbnail(AbstractThumbnailItem *item); QHash > const &thumbnails() const { return m_thumbnails; } QList const &desktopThumbnails() const { return m_desktopThumbnails; } private Q_SLOTS: void thumbnailDestroyed(QObject *object); void thumbnailTargetChanged(); void desktopThumbnailDestroyed(QObject *object); private: void insertThumbnail(WindowThumbnailItem *item); Toplevel* toplevel; Scene::Window* sw; // This one is used only during paint pass. QHash dataMap; QHash > m_thumbnails; QList m_desktopThumbnails; }; class EffectWindowGroupImpl : public EffectWindowGroup { public: explicit EffectWindowGroupImpl(Group* g); EffectWindowList members() const override; private: Group* group; }; class EffectFrameImpl : public QObject, public EffectFrame { Q_OBJECT public: explicit EffectFrameImpl(EffectFrameStyle style, bool staticSize = true, QPoint position = QPoint(-1, -1), Qt::Alignment alignment = Qt::AlignCenter); virtual ~EffectFrameImpl(); void free() override; void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0) override; Qt::Alignment alignment() const override; void setAlignment(Qt::Alignment alignment) override; const QFont& font() const override; void setFont(const QFont& font) override; const QRect& geometry() const override; void setGeometry(const QRect& geometry, bool force = false) override; const QIcon& icon() const override; void setIcon(const QIcon& icon) override; const QSize& iconSize() const override; void setIconSize(const QSize& size) override; void setPosition(const QPoint& point) override; const QString& text() const override; void setText(const QString& text) override; EffectFrameStyle style() const override { return m_style; }; Plasma::FrameSvg& frame() { return m_frame; } bool isStatic() const { return m_static; }; void finalRender(QRegion region, double opacity, double frameOpacity) const; void setShader(GLShader* shader) override { m_shader = shader; } GLShader* shader() const override { return m_shader; } void setSelection(const QRect& selection) override; const QRect& selection() const { return m_selectionGeometry; } Plasma::FrameSvg& selectionFrame() { return m_selection; } /** * The foreground text color as specified by the default Plasma theme. */ QColor styledTextColor(); private Q_SLOTS: void plasmaThemeChanged(); private: Q_DISABLE_COPY(EffectFrameImpl) // As we need to use Qt slots we cannot copy this class void align(QRect &geometry); // positions geometry around m_point respecting m_alignment void autoResize(); // Auto-resize if not a static size EffectFrameStyle m_style; Plasma::FrameSvg m_frame; // TODO: share between all EffectFrames Plasma::FrameSvg m_selection; // Position bool m_static; QPoint m_point; Qt::Alignment m_alignment; QRect m_geometry; // Contents QString m_text; QFont m_font; QIcon m_icon; QSize m_iconSize; QRect m_selectionGeometry; Scene::EffectFrame* m_sceneFrame; GLShader* m_shader; Plasma::Theme *m_theme; }; inline QList EffectsHandlerImpl::elevatedWindows() const { if (isScreenLocked()) return QList(); return elevated_windows; } inline xcb_window_t EffectsHandlerImpl::x11RootWindow() const { return rootWindow(); } inline xcb_connection_t *EffectsHandlerImpl::xcbConnection() const { return connection(); } inline EffectWindowGroupImpl::EffectWindowGroupImpl(Group* g) : group(g) { } EffectWindow* effectWindow(Toplevel* w); EffectWindow* effectWindow(Scene::Window* w); inline const Scene::Window* EffectWindowImpl::sceneWindow() const { return sw; } inline Scene::Window* EffectWindowImpl::sceneWindow() { return sw; } inline const Toplevel* EffectWindowImpl::window() const { return toplevel; } inline Toplevel* EffectWindowImpl::window() { return toplevel; } } // namespace #endif