/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_SCENE_H #define KWIN_SCENE_H #include #include "toplevel.h" #include "utils.h" namespace KWinInternal { class Workspace; class WindowPaintData; class ScreenPaintData; class Scene { public: Scene( Workspace* ws ); virtual ~Scene() = 0; class Window; virtual void prePaint(); // repaints the given screen areas, windows provides the stacking order virtual void paint( QRegion damage, ToplevelList windows ) = 0; virtual void postPaint(); // shape/size of a window changed virtual void windowGeometryShapeChanged( Toplevel* ); // opacity of a window changed virtual void windowOpacityChanged( Toplevel* ); // a new window has been created virtual void windowAdded( Toplevel* ); // a window has been destroyed virtual void windowDeleted( Toplevel* ); enum { PAINT_WINDOW_OPAQUE = 1 << 0, PAINT_WINDOW_TRANSLUCENT = 1 << 1, PAINT_WINDOW_TRANSFORMED = 1 << 2, PAINT_SCREEN_REGION = 1 << 3, PAINT_SCREEN_TRANSFORMED = 1 << 4 }; // there's nothing to paint (adjust time_diff later) void idle(); protected: void paintScreen( int* mask, QRegion* region ); friend class EffectsHandler; void finalPaintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void paintGenericScreen( int mask, ScreenPaintData data ); virtual void paintSimpleScreen( int mask, QRegion region ); virtual void paintBackground( QRegion region ) = 0; void finalPaintWindow( Window* w, int mask, QRegion region, WindowPaintData& data ); virtual void paintWindow( Window* w, int mask, QRegion region ); static QRegion infiniteRegion(); void updateTimeDiff(); struct Phase2Data { Phase2Data( Window* w, QRegion r, int m ) : window( w ), region( r ), mask( m ) {} Window* window; QRegion region; int mask; }; QVector< Window* > stacking_order; int time_diff; QTime last_time; Workspace* wspace; }; class Scene::Window { public: Window( Toplevel* c ); virtual ~Window(); virtual void free(); // is often copied by value, use manually instead of dtor virtual void performPaint( int mask, QRegion region, WindowPaintData data ) = 0; int x() const; int y() const; int width() const; int height() const; Toplevel* window(); bool isVisible() const; bool isOpaque() const; QRegion shape() const; void discardShape(); Window() {} // QMap sucks even in Qt4 protected: Toplevel* toplevel; private: mutable QRegion shape_region; mutable bool shape_valid; }; extern Scene* scene; inline QRegion Scene::infiniteRegion() { // INT_MIN / 2 because it's width/height (INT_MIN+INT_MAX==-1) return QRegion( INT_MIN / 2, INT_MIN / 2, INT_MAX, INT_MAX ); } inline int Scene::Window::x() const { return toplevel->x(); } inline int Scene::Window::y() const { return toplevel->y(); } inline int Scene::Window::width() const { return toplevel->width(); } inline int Scene::Window::height() const { return toplevel->height(); } inline Toplevel* Scene::Window::window() { return toplevel; } } // namespace #endif