#ifndef nitrogen_h #define nitrogen_h ////////////////////////////////////////////////////////////////////////////// // nitrogen.h // ------------------- // // Copyright (c) 2009 Hugo Pereira // Copyright (c) 2006, 2007 Riccardo Iaconelli // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include #include #include #include "nitrogenconfiguration.h" #include "nitrogenexceptionlist.h" // TODO: // should review implementation not to use static objects namespace Nitrogen { class NitrogenClient; //! button size // enum { NITROGEN_BUTTONSIZE = 22 }; //! buttons enum ButtonType { ButtonHelp=0, ButtonMax, ButtonMin, ButtonClose, ButtonMenu, ButtonSticky, ButtonAbove, ButtonBelow, ButtonShade, ButtonTypeCount }; static const qreal SHADOW_WIDTH = 25.5; /* If non zero, this possibly allow one to have an additional space around window that is clickable although it is part of the shadow */ static const int EXTENDED_HITAREA = 0; // this is the top title bar edge static const int TFRAMESIZE = 3; // this is the extra title bar top and bottom edges // needed to outline active window title bar static const int HFRAMESIZE = 4; Q_DECLARE_FLAGS(ButtonTypes, ButtonType) //! window decoration factory class NitrogenFactory: public QObject, public KDecorationFactoryUnstable { Q_OBJECT public: //! constructor NitrogenFactory(); //! destructor virtual ~NitrogenFactory(); //! create decoration virtual KDecoration *createDecoration(KDecorationBridge *b); //! configuration reset virtual bool reset(unsigned long changed); //! configuration capabilities virtual bool supports( Ability ability ) const; //! true if initialized static bool initialized() { return initialized_; } //! get configuration for a give client static NitrogenConfiguration configuration( const NitrogenClient& ); signals: //! configuration has changed void configurationChanged( void ); private: //! read configuration from KConfig bool readConfig(); //! default configuration static NitrogenConfiguration defaultConfiguration( void ) { return defaultConfiguration_; } //! initialization static void setInitialized( bool value ) { initialized_ = value; } //! set default configuration static void setDefaultConfiguration( NitrogenConfiguration value ) { defaultConfiguration_ = value; } //! initialization flag static bool initialized_; //! default configuration static NitrogenConfiguration defaultConfiguration_; //! exceptions static NitrogenExceptionList exceptions_; }; } #endif