/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008, 2011 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ uniform mat4 projection; uniform mat4 modelview; uniform mat4 screenTransformation; uniform mat4 windowTransformation; uniform float width; uniform float height; uniform float cubeAngle; uniform vec2 u_offset; uniform float timeLine; attribute vec4 vertex; attribute vec2 texCoord; varying vec2 varyingTexCoords; void main() { varyingTexCoords = texCoord; vec4 transformedVertex = vertex; transformedVertex.x = transformedVertex.x - width; transformedVertex.y = transformedVertex.y - height; transformedVertex.xy = transformedVertex.xy + u_offset; float radian = radians(cubeAngle); float radius = (width)/cos(radian); float zenithAngle = acos(transformedVertex.y/radius); float azimuthAngle = asin(transformedVertex.x/radius); transformedVertex.z = radius * sin( zenithAngle ) * cos( azimuthAngle ) - radius*cos( radians( 90.0 - cubeAngle ) ); transformedVertex.x = radius * sin( zenithAngle ) * sin( azimuthAngle ); transformedVertex.xy += vec2( width - u_offset.x, height - u_offset.y ); vec3 diff = (vertex.xyz - transformedVertex.xyz)*timeLine; transformedVertex.xyz += diff; gl_Position = projection*(modelview*screenTransformation*windowTransformation)*transformedVertex; }