#ifndef oxygenclient_h #define oxygenclient_h ////////////////////////////////////////////////////////////////////////////// // oxygenclient.h // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // Copyright (c) 2003, 2004 David Johnson // Copyright (c) 2006, 2007 Riccardo Iaconelli // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenanimation.h" #include "oxygenclientgroupitemdata.h" #include "oxygenconfiguration.h" #include "oxygendecohelper.h" #include "oxygenfactory.h" #include "oxygenshadowcache.h" #include "oxygentitleanimationdata.h" #include #include #include namespace Oxygen { class SizeGrip; class Client : public KCommonDecorationUnstable { Q_OBJECT //! declare glow intensity property Q_PROPERTY( qreal glowIntensity READ glowIntensityUnbiased WRITE setGlowIntensity ) public: //! constructor Client(KDecorationBridge *b, Factory *f); //! destructor virtual ~Client(); //! decoration name virtual QString visibleName() const; //! buttons virtual KCommonDecorationButton *createButton(::ButtonType type); //!@name flags //@{ //! true if decoration has iquired behavior virtual bool decorationBehaviour(DecorationBehaviour behaviour) const; //! true if window is maximized virtual bool isMaximized( void ) const { return maximizeMode()==MaximizeFull && !options()->moveResizeMaximizedWindows(); } //! true if animations are used bool useAnimations( void ) const { return configuration().useAnimations(); } //! true if glow is animated bool glowIsAnimated( void ) const { return glowAnimation_->isRunning(); } //! true when decoration is forced active bool isForcedActive( void ) const { return forceActive_ && clientGroupItems().count() > 1; } //! true when separator is to be drawn bool drawSeparator( void ) const { return ( glowIsAnimated() || isActive() ) && configuration().drawSeparator() && !configuration().hideTitleBar() && !configuration().drawTitleOutline(); } //@} //! window shape virtual void updateWindowShape(); //! initialization virtual void init(); // reset virtual void reset( unsigned long changed ); //! return associated configuration const Configuration& configuration( void ) const { return configuration_; } //!@name glow animation //@{ void setGlowIntensity( qreal value ) { if( glowIntensity_ == value ) return; glowIntensity_ = value; widget()->update(); } //! unbiased glow intensity qreal glowIntensityUnbiased( void ) const { return glowIntensity_; } //! glow bias static qreal glowBias( void ) { return 0.2; } //! true (biased) intensity /*! this is needed to have glow go from either 0.2->1 or 0.8->0 depending on the animation direction */ qreal glowIntensity( void ) const { return glowAnimation_->direction() == Animation::Forward ? glowIntensity_ : glowIntensity_-glowBias(); } //@} //! helper class DecoHelper& helper( void ) const { return factory_->helper(); } //! helper class ShadowCache& shadowCache( void ) const { return factory_->shadowCache(); } //!@name metrics and color definitions //@{ //! dimensions virtual int layoutMetric(LayoutMetric lm, bool respectWindowState = true, const KCommonDecorationButton * = 0) const; //! get title rect for untabbed window virtual QRect defaultTitleRect( bool active = true ) const; //! get title bounding rect virtual QRect titleBoundingRect( const QFont& font, const QString& caption ) const { return titleBoundingRect( font, titleRect(), caption ); } //! get title bounding rect virtual QRect titleBoundingRect( const QFont&, QRect, const QString& ) const; //! palette background QPalette backgroundPalette( const QWidget*, QPalette ) const; //! background QColor backgroundColor( const QWidget* widget, QPalette palette ) const { return backgroundColor( widget, palette, isActive() || isForcedActive() ); } //! background QColor backgroundColor( const QWidget*, QPalette, bool ) const; //@} //! default buttons located on the left virtual QString defaultButtonsLeft() const; //! default buttons located on the right virtual QString defaultButtonsRight() const; //!@name status change methods (overloaded from KCommonDecorationUnstable) //@{ //! triggered when window activity is changed virtual void activeChange(); //! triggered when maximize state changed virtual void maximizeChange(); //! triggered when window shade is changed virtual void shadeChange(); //! triggered when window shade is changed virtual void captionChange(); //@} //! event filter virtual bool eventFilter( QObject*, QEvent* ); //! resize event virtual void resizeEvent(QResizeEvent *e); public slots: //! triggers widget update in titleRect only /*! one needs to add the title top margin to avoid some clipping glitches */ void updateTitleRect( void ) { widget()->update( titleRect().adjusted( 0, -layoutMetric( LM_TitleEdgeTop ), 0, 1 ) ); } protected: //! return shadow cache key associated to this client ShadowCache::Key key( void ) const { ShadowCache::Key key; key.active = isActive() || isForcedActive(); key.useOxygenShadows = configuration().useOxygenShadows(); key.isShade = isShade(); key.hasTitleOutline = configuration().drawTitleOutline(); key.hasBorder = ( configuration().frameBorder() > Configuration::BorderNone ); return key; } //! true when decoration is forced active void setForceActive( bool value ) { forceActive_ = value; } //!@name event filters //@{ //! paint virtual void paintEvent( QPaintEvent* ); //! mouse press event virtual bool mousePressEvent( QMouseEvent* ); //! mouse release event virtual bool mouseReleaseEvent( QMouseEvent* ); //! mouse move event virtual bool mouseMoveEvent( QMouseEvent* ); //! drag enter event virtual bool dragEnterEvent( QDragEnterEvent* ); //! drag move event virtual bool dragMoveEvent( QDragMoveEvent* ); //! drag leave event virtual bool dragLeaveEvent( QDragLeaveEvent* ); //! drop event virtual bool dropEvent( QDropEvent* ); //! timer event virtual void timerEvent( QTimerEvent* ); //@} //!@name rendering methods (called in paintEvent) //@{ //! window background virtual void renderWindowBackground( QPainter*, const QRect&, const QWidget*, const QPalette& ) const; //! window border // this draws a "blue" border around active window virtual void renderWindowBorder( QPainter*, const QRect&, const QWidget*, const QPalette& ) const; //! separator virtual void renderSeparator( QPainter*, const QRect&, const QWidget*, const QColor& ) const; //! title outline virtual void renderTitleOutline( QPainter*, const QRect&, const QPalette& ) const; //! title text /*! second color, if valid, is for contrast pixel */ virtual void renderTitleText( QPainter*, const QRect&, const QColor&, const QColor& = QColor() ) const; //! title text /*! second color, if valid, is for contrast pixel */ virtual void renderTitleText( QPainter*, const QRect&, const QString&, const QColor&, const QColor& = QColor(), bool elide = true ) const; //! title text virtual QPixmap renderTitleText( const QRect&, const QString&, const QColor&, bool elide = true ) const; //! GroupItem virtual void renderItem( QPainter*, int, const QPalette& ); //! tabbing target rect virtual void renderTargetRect( QPainter*, const QPalette& ); //! render float frame virtual void renderFloatFrame( QPainter*, const QRect&, const QPalette& ) const; //! render dots virtual void renderDots( QPainter*, const QRect&, const QColor& ) const; //@} //! close tab matching give button virtual bool closeItem( const Button* ); //! index of item matching point int itemClicked( const QPoint& position, bool between = false ) const { return itemData_.itemAt( position , between ); } //! return pixmap corresponding to a given tab, for dragging QPixmap itemDragPixmap( int, const QRect& ); //! return true when activity change are animated bool animateActiveChange( void ) const { return ( useAnimations() && !isPreview() ); } //! return true when activity change are animated bool animateTitleChange( void ) const { return useAnimations() && configuration().animateTitleChange() && !configuration().drawTitleOutline() && !configuration().hideTitleBar() && !isPreview(); } //! true if some title outline is rendered bool hasTitleOutline( void ) const { return clientGroupItems().count() >= 2 || itemData_.isAnimated() || ( isActive() && configuration().drawTitleOutline() ); } //! calculate mask QRegion calcMask( void ) const; //! text color QColor titlebarTextColor(const QPalette&) const; //! text color QColor titlebarTextColor(const QPalette& palette, bool active) const { return active ? palette.color(QPalette::Active, QPalette::WindowText): helper().inactiveTitleBarTextColor( palette ); } //! text color QColor titlebarContrastColor(const QPalette& palette ) const { return titlebarContrastColor( palette.color( widget()->window()->backgroundRole() ) ); } //! text color QColor titlebarContrastColor(const QColor& color ) const { return helper().calcLightColor( color ); } //!@name size grip //@{ //! create size grip void createSizeGrip( void ); //! delete size grip void deleteSizeGrip( void ); // size grip bool hasSizeGrip( void ) const { return (bool)sizeGrip_; } //! size grip SizeGrip& sizeGrip( void ) const { return *sizeGrip_; } //@} protected slots: //! set target item to -1 void clearTargetItem( void ); //! clear force active flag void clearForceActive( void ) { if( isActive() ) setForceActive( false ); } //! title bounding rects /*! calculate and return title bounding rects in case of tabbed window */ void updateItemBoundingRects( bool alsoUpdate = true ); private: //! factory Factory* factory_; //! size grip widget SizeGrip* sizeGrip_; //! configuration Configuration configuration_; //! glow animation Animation* glowAnimation_; //! title animation data TitleAnimationData::Pointer titleAnimationData_; //! glow intensity qreal glowIntensity_; //! true when initialized bool initialized_; //! true when decoration is forced active bool forceActive_; //! mouse button Qt::MouseButton mouseButton_; //! tab bounding rects ClientGroupItemDataList itemData_; //! index of tab being dragged if any, -1 otherwise int sourceItem_; //! drag start point QPoint dragPoint_; //! drag start timer. /*! it is needed to activate animations when this was not done via either dragMoveEvent or dragLeaveEvent */ QBasicTimer dragStartTimer_; }; } // namespace Oxygen #endif // EXAMPLECLIENT_H