/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_WORKSPACE_H #define KWIN_WORKSPACE_H #include #include #include #include #include #include #include #include #include "plugins.h" #include "utils.h" #include "kdecoration.h" #include "kdecorationfactory.h" #include "sm.h" #include // TODO: Cleanup the order of things in this .h file class QMenu; class KConfig; class KActionCollection; class KStartupInfo; class KStartupInfoId; class KStartupInfoData; class QSlider; class QPushButton; namespace KWin { class Client; class TabBox; class PopupInfo; class RootInfo; class PluginMgr; class Placement; class Rules; class WindowRules; class Workspace : public QObject, public KDecorationDefines { Q_OBJECT public: Workspace( bool restore = false ); virtual ~Workspace(); static Workspace* self() { return _self; } bool workspaceEvent( XEvent* ); bool workspaceEvent( QEvent* ); KDecoration* createDecoration( KDecorationBridge* bridge ); bool hasClient( const Client* ); template Client* findClient( T predicate ) const; template void forEachClient( T1 procedure, T2 predicate ); template void forEachClient( T procedure ); template Unmanaged* findUnmanaged( T predicate ) const; template void forEachUnmanaged( T1 procedure, T2 predicate ); template void forEachUnmanaged( T procedure ); QRect clientArea( clientAreaOption, const QPoint& p, int desktop ) const; QRect clientArea( clientAreaOption, const Client* c ) const; QRect clientArea( clientAreaOption, int screen, int desktop ) const; /** * @internal */ void killWindowId( Window window); void killWindow() { slotKillWindow(); } bool initializing() const; /** * Returns the active client, i.e. the client that has the focus (or None * if no client has the focus) */ Client* activeClient() const; /** * Client that was activated, but it's not yet really activeClient(), because * we didn't process yet the matching FocusIn event. Used mostly in focus * stealing prevention code. */ Client* mostRecentlyActivatedClient() const; void activateClient( Client*, bool force = false ); void requestFocus( Client* c, bool force = false ); void takeActivity( Client* c, int flags, bool handled ); // Flags are ActivityFlags void handleTakeActivity( Client* c, Time timestamp, int flags ); // Flags are ActivityFlags bool allowClientActivation( const Client* c, Time time = -1U, bool focus_in = false, bool ignore_desktop = false ); void restoreFocus(); void gotFocusIn( const Client* ); void setShouldGetFocus( Client* ); bool fakeRequestedActivity( Client* c ); void unfakeActivity( Client* c ); bool activateNextClient( Client* c ); bool focusChangeEnabled() { return block_focus == 0; } void updateColormap(); /** * Indicates that the client c is being moved around by the user. */ void setClientIsMoving( Client* c ); void place( Client* c, QRect& area ); void placeSmart( Client* c, const QRect& area ); QPoint adjustClientPosition( Client* c, QPoint pos, bool unrestricted ); QRect adjustClientSize( Client* c, QRect moveResizeGeom, int mode ); void raiseClient( Client* c, bool nogroup = false ); void lowerClient( Client* c, bool nogroup = false ); void raiseClientRequest( Client* c, NET::RequestSource src, Time timestamp ); void lowerClientRequest( Client* c, NET::RequestSource src, Time timestamp ); void restackClientUnderActive( Client* ); void updateClientLayer( Client* c ); void raiseOrLowerClient( Client* ); void restoreSessionStackingOrder( Client* c ); void updateStackingOrder( bool propagate_new_clients = false ); void forceRestacking(); void clientHidden( Client* ); void clientAttentionChanged( Client* c, bool set ); void checkElectricBorder(const QPoint& pos, Time time); void reserveElectricBorder( ElectricBorder border ); void unreserveElectricBorder( ElectricBorder border ); void reserveElectricBorderSwitching( bool reserve ); /** * Returns the current virtual desktop of this workspace */ int currentDesktop() const; /** * Returns the number of virtual desktops of this workspace */ int numberOfDesktops() const; void setNumberOfDesktops( int n ); void calcDesktopLayout( int* x, int* y, Qt::Orientation* orientation ) const; int desktopToRight( int desktop, bool wrap ) const; int desktopToLeft( int desktop, bool wrap ) const; int desktopUp( int desktop, bool wrap ) const; int desktopDown( int desktop, bool wrap ) const; int activeScreen() const; int numScreens() const; void checkActiveScreen( const Client* c ); void setActiveScreenMouse( const QPoint& mousepos ); QRect screenGeometry( int screen ) const; int screenNumber( const QPoint& pos ) const; // Tab box Client* currentTabBoxClient() const; ClientList currentTabBoxClientList() const; int currentTabBoxDesktop() const; QList currentTabBoxDesktopList() const; void setTabBoxClient( Client* ); void setTabBoxDesktop( int ); Client* nextClientFocusChain( Client* ) const; Client* previousClientFocusChain( Client* ) const; Client* nextClientStatic( Client* ) const; Client* previousClientStatic( Client* ) const; int nextDesktopFocusChain( int iDesktop ) const; int previousDesktopFocusChain( int iDesktop ) const; int nextDesktopStatic( int iDesktop ) const; int previousDesktopStatic( int iDesktop ) const; void refTabBox(); void unrefTabBox(); void closeTabBox(); /** * Returns the list of clients sorted in stacking order, with topmost client * at the last position */ const ClientList& stackingOrder() const; ToplevelList xStackingOrder() const; ClientList ensureStackingOrder( const ClientList& clients ) const; Client* topClientOnDesktop( int desktop, int screen, bool unconstrained = false, bool only_normal = true ) const; Client* findDesktop( bool topmost, int desktop ) const; void sendClientToDesktop( Client* c, int desktop, bool dont_activate ); void windowToPreviousDesktop( Client* c ); void windowToNextDesktop( Client* c ); void sendClientToScreen( Client* c, int screen ); // KDE4 remove me - And it's also in the DCOP interface :( void showWindowMenuAt( unsigned long id, int x, int y ); void loadEffect( const QString& name ); void toggleEffect( const QString& name ); void reconfigureEffect( const QString& name ); void unloadEffect( const QString& name ); QStringList loadedEffects() const; QStringList listOfEffects() const; /** * Shows the menu operations menu for the client and makes it active if * it's not already. */ void showWindowMenu( const QRect& pos, Client* cl ); /** * Backwards compatibility. */ void showWindowMenu( int x, int y, Client* cl ); void showWindowMenu( QPoint pos, Client* cl ); void updateMinimizedOfTransients( Client* ); void updateOnAllDesktopsOfTransients( Client* ); void checkTransients( Window w ); void performWindowOperation( Client* c, WindowOperation op ); void storeSession( KConfig* config, SMSavePhase phase ); SessionInfo* takeSessionInfo( Client* ); WindowRules findWindowRules( const Client*, bool ); void rulesUpdated(); void discardUsedWindowRules( Client* c, bool withdraw ); void disableRulesUpdates( bool disable ); bool rulesUpdatesDisabled() const; bool hasDecorationShadows() const; QList< QList > decorationShadowTextures(); int decorationShadowTextureList( ShadowType type ) const; QList decorationShadowQuads( ShadowType type, QSize size ) const; double decorationShadowOpacity( ShadowType type ) const; double decorationShadowBrightness( ShadowType type ) const; double decorationShadowSaturation( ShadowType type ) const; // D-Bus interface void cascadeDesktop(); void unclutterDesktop(); void doNotManage( const QString& ); QList decorationSupportedColors() const; bool setCurrentDesktop( int new_desktop ); void nextDesktop(); void previousDesktop(); void circulateDesktopApplications(); bool compositingActive(); bool waitForCompositingSetup(); void setCurrentScreen( int new_screen ); QString desktopName( int desk ) const; void updateDesktopLayout(); void setShowingDesktop( bool showing ); void resetShowingDesktop( bool keep_hidden ); bool showingDesktop() const; bool isNotManaged( const QString& title ); // TODO: Setter or getter? void sendPingToWindow( Window w, Time timestamp ); // Called from Client::pingWindow() void sendTakeActivity( Client* c, Time timestamp, long flags ); // Called from Client::takeActivity() void removeClient( Client*, allowed_t ); // Only called from Client::destroyClient() or Client::releaseWindow() void setActiveClient( Client*, allowed_t ); Group* findGroup( Window leader ) const; void addGroup( Group* group, allowed_t ); void removeGroup( Group* group, allowed_t ); Group* findClientLeaderGroup( const Client* c ) const; void removeUnmanaged( Unmanaged*, allowed_t ); // Only called from Unmanaged::release() void removeDeleted( Deleted*, allowed_t ); void addDeleted( Deleted*, allowed_t ); bool checkStartupNotification( Window w, KStartupInfoId& id, KStartupInfoData& data ); void focusToNull(); // SELI TODO: Public? enum FocusChainChange { FocusChainMakeFirst, FocusChainMakeLast, FocusChainUpdate }; void updateFocusChains( Client* c, FocusChainChange change ); bool forcedGlobalMouseGrab() const; void clientShortcutUpdated( Client* c ); bool shortcutAvailable( const KShortcut& cut, Client* ignore = NULL ) const; bool globalShortcutsDisabled() const; void disableGlobalShortcuts( bool disable ); void disableGlobalShortcutsForClient( bool disable ); QPoint cursorPos() const; void sessionSaveStarted(); void sessionSaveDone(); void setWasUserInteraction(); bool wasUserInteraction() const; bool sessionSaving() const; bool managingTopMenus() const; int topMenuHeight() const; void updateCurrentTopMenu(); int packPositionLeft( const Client* cl, int oldx, bool left_edge ) const; int packPositionRight( const Client* cl, int oldx, bool right_edge ) const; int packPositionUp( const Client* cl, int oldy, bool top_edge ) const; int packPositionDown( const Client* cl, int oldy, bool bottom_edge ) const; static QStringList configModules(bool controlCenter); void cancelDelayFocus(); void requestDelayFocus( Client* ); void updateFocusMousePosition( const QPoint& pos ); QPoint focusMousePosition() const; void toggleTopDockShadows(bool on); // when adding repaints caused by a window, you probably want to use // either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint() void addRepaint( const QRect& r ); void addRepaint( const QRegion& r ); void addRepaint( int x, int y, int w, int h ); /// Creates XComposite overlay window, call initOverlay() afterwards bool createOverlay(); /// Init overlay and the destination window in it void setupOverlay( Window window ); void showOverlay(); void hideOverlay(); // hides and resets overlay window void setOverlayShape( const QRegion& reg ); /// Destroys XComposite overlay window void destroyOverlay(); Window overlayWindow(); void checkUnredirect( bool force = false ); void checkCompositeTimer(); public slots: void addRepaintFull(); void refresh(); // Keybindings void slotSwitchDesktopNext(); void slotSwitchDesktopPrevious(); void slotSwitchDesktopRight(); void slotSwitchDesktopLeft(); void slotSwitchDesktopUp(); void slotSwitchDesktopDown(); void slotSwitchToDesktop( int ); void slotSwitchToDesktop1() { return slotSwitchToDesktop( 1 ); } void slotSwitchToDesktop2() { return slotSwitchToDesktop( 2 ); } void slotSwitchToDesktop3() { return slotSwitchToDesktop( 3 ); } void slotSwitchToDesktop4() { return slotSwitchToDesktop( 4 ); } void slotSwitchToDesktop5() { return slotSwitchToDesktop( 5 ); } void slotSwitchToDesktop6() { return slotSwitchToDesktop( 6 ); } void slotSwitchToDesktop7() { return slotSwitchToDesktop( 7 ); } void slotSwitchToDesktop8() { return slotSwitchToDesktop( 8 ); } void slotSwitchToDesktop9() { return slotSwitchToDesktop( 9 ); } void slotSwitchToDesktop10() { return slotSwitchToDesktop( 10 ); } void slotSwitchToDesktop11() { return slotSwitchToDesktop( 11 ); } void slotSwitchToDesktop12() { return slotSwitchToDesktop( 12 ); } void slotSwitchToDesktop13() { return slotSwitchToDesktop( 13 ); } void slotSwitchToDesktop14() { return slotSwitchToDesktop( 14 ); } void slotSwitchToDesktop15() { return slotSwitchToDesktop( 15 ); } void slotSwitchToDesktop16() { return slotSwitchToDesktop( 16 ); } void slotSwitchToDesktop17() { return slotSwitchToDesktop( 17 ); } void slotSwitchToDesktop18() { return slotSwitchToDesktop( 18 ); } void slotSwitchToDesktop19() { return slotSwitchToDesktop( 19 ); } void slotSwitchToDesktop20() { return slotSwitchToDesktop( 20 ); } //void slotSwitchToWindow( int ); void slotWindowToDesktop( int ); void slotWindowToDesktop1() { return slotWindowToDesktop( 1 ); } void slotWindowToDesktop2() { return slotWindowToDesktop( 2 ); } void slotWindowToDesktop3() { return slotWindowToDesktop( 3 ); } void slotWindowToDesktop4() { return slotWindowToDesktop( 4 ); } void slotWindowToDesktop5() { return slotWindowToDesktop( 5 ); } void slotWindowToDesktop6() { return slotWindowToDesktop( 6 ); } void slotWindowToDesktop7() { return slotWindowToDesktop( 7 ); } void slotWindowToDesktop8() { return slotWindowToDesktop( 8 ); } void slotWindowToDesktop9() { return slotWindowToDesktop( 9 ); } void slotWindowToDesktop10() { return slotWindowToDesktop( 10 ); } void slotWindowToDesktop11() { return slotWindowToDesktop( 11 ); } void slotWindowToDesktop12() { return slotWindowToDesktop( 12 ); } void slotWindowToDesktop13() { return slotWindowToDesktop( 13 ); } void slotWindowToDesktop14() { return slotWindowToDesktop( 14 ); } void slotWindowToDesktop15() { return slotWindowToDesktop( 15 ); } void slotWindowToDesktop16() { return slotWindowToDesktop( 16 ); } void slotWindowToDesktop17() { return slotWindowToDesktop( 17 ); } void slotWindowToDesktop18() { return slotWindowToDesktop( 18 ); } void slotWindowToDesktop19() { return slotWindowToDesktop( 19 ); } void slotWindowToDesktop20() { return slotWindowToDesktop( 20 ); } //void slotWindowToListPosition( int ); void slotSwitchToScreen( int ); void slotSwitchToScreen0() { return slotSwitchToScreen( 0 ); } void slotSwitchToScreen1() { return slotSwitchToScreen( 1 ); } void slotSwitchToScreen2() { return slotSwitchToScreen( 2 ); } void slotSwitchToScreen3() { return slotSwitchToScreen( 3 ); } void slotSwitchToScreen4() { return slotSwitchToScreen( 4 ); } void slotSwitchToScreen5() { return slotSwitchToScreen( 5 ); } void slotSwitchToScreen6() { return slotSwitchToScreen( 6 ); } void slotSwitchToScreen7() { return slotSwitchToScreen( 7 ); } void slotWindowToScreen( int ); void slotWindowToScreen0() { return slotWindowToScreen( 0 ); } void slotWindowToScreen1() { return slotWindowToScreen( 1 ); } void slotWindowToScreen2() { return slotWindowToScreen( 2 ); } void slotWindowToScreen3() { return slotWindowToScreen( 3 ); } void slotWindowToScreen4() { return slotWindowToScreen( 4 ); } void slotWindowToScreen5() { return slotWindowToScreen( 5 ); } void slotWindowToScreen6() { return slotWindowToScreen( 6 ); } void slotWindowToScreen7() { return slotWindowToScreen( 7 ); } void slotSwitchToNextScreen(); void slotWindowToNextScreen(); void slotWindowMaximize(); void slotWindowMaximizeVertical(); void slotWindowMaximizeHorizontal(); void slotWindowMinimize(); void slotWindowShade(); void slotWindowRaise(); void slotWindowLower(); void slotWindowRaiseOrLower(); void slotActivateAttentionWindow(); void slotWindowPackLeft(); void slotWindowPackRight(); void slotWindowPackUp(); void slotWindowPackDown(); void slotWindowGrowHorizontal(); void slotWindowGrowVertical(); void slotWindowShrinkHorizontal(); void slotWindowShrinkVertical(); void slotWalkThroughDesktops(); void slotWalkBackThroughDesktops(); void slotWalkThroughDesktopList(); void slotWalkBackThroughDesktopList(); void slotWalkThroughWindows(); void slotWalkBackThroughWindows(); void slotWindowOperations(); void slotWindowClose(); void slotWindowMove(); void slotWindowResize(); void slotWindowAbove(); void slotWindowBelow(); void slotWindowOnAllDesktops(); void slotWindowFullScreen(); void slotWindowNoBorder(); void slotWindowToNextDesktop(); void slotWindowToPreviousDesktop(); void slotWindowToDesktopRight(); void slotWindowToDesktopLeft(); void slotWindowToDesktopUp(); void slotWindowToDesktopDown(); void slotMouseEmulation(); void slotDisableGlobalShortcuts(); void slotSettingsChanged( int category ); void reconfigure(); void slotReconfigure(); void slotReinitCompositing(); void slotKillWindow(); void slotGrabWindow(); void slotGrabDesktop(); void slotSetupWindowShortcut(); void setupWindowShortcutDone( bool ); void slotToggleCompositing(); void updateClientArea(); void suspendCompositing(); void suspendCompositing( bool suspend ); private slots: void desktopPopupAboutToShow(); void clientPopupAboutToShow(); void slotSendToDesktop( QAction* ); void clientPopupActivated( QAction* ); void configureWM(); void desktopResized(); void slotUpdateToolWindows(); void lostTopMenuSelection(); void lostTopMenuOwner(); void delayFocus(); void gotTemporaryRulesMessage( const QString& ); void cleanupTemporaryRules(); void writeWindowRules(); void slotBlockShortcuts(int data); void slotReloadConfig(); void setPopupClientOpacity( QAction* action ); void setupCompositing(); void performCompositing(); void lostCMSelection(); void updateElectricBorders(); void resetCursorPosTime(); void delayedCheckUnredirect(); protected: bool keyPressMouseEmulation( XKeyEvent& ev ); private: void init(); void initShortcuts(); void readShortcuts(); void initDesktopPopup(); void discardPopup(); void setupWindowShortcut( Client* c ); void checkCursorPos(); bool startKDEWalkThroughWindows(); bool startWalkThroughDesktops( TabBoxMode mode ); // TabBoxDesktopMode | TabBoxDesktopListMode bool startWalkThroughDesktops(); bool startWalkThroughDesktopList(); void KDEWalkThroughWindows( bool forward ); void CDEWalkThroughWindows( bool forward ); void walkThroughDesktops( bool forward ); void KDEOneStepThroughWindows( bool forward ); void oneStepThroughDesktops( bool forward, TabBoxMode mode ); // TabBoxDesktopMode | TabBoxDesktopListMode void oneStepThroughDesktops( bool forward ); void oneStepThroughDesktopList( bool forward ); bool establishTabBoxGrab(); void removeTabBoxGrab(); void propagateClients( bool propagate_new_clients ); // Called only from updateStackingOrder ClientList constrainedStackingOrder(); void raiseClientWithinApplication( Client* c ); void lowerClientWithinApplication( Client* c ); bool allowFullClientRaising( const Client* c, Time timestamp ); bool keepTransientAbove( const Client* mainwindow, const Client* transient ); void blockStackingUpdates( bool block ); void addTopMenu( Client* c ); void removeTopMenu( Client* c ); void setupTopMenuHandling(); void updateTopMenuGeometry( Client* c = NULL ); void updateToolWindows( bool also_hide ); /// This is the right way to create a new client Client* createClient( Window w, bool is_mapped ); void addClient( Client* c, allowed_t ); Unmanaged* createUnmanaged( Window w ); void addUnmanaged( Unmanaged* c, allowed_t ); Window findSpecialEventWindow( XEvent* e ); void randomPlacement( Client* c ); void smartPlacement( Client* c ); void cascadePlacement( Client* c, bool re_init = false ); // Desktop names and number of desktops void loadDesktopSettings(); void saveDesktopSettings(); // Mouse emulation WId getMouseEmulationWindow(); enum MouseEmulation { EmuPress, EmuRelease, EmuMove }; unsigned int sendFakedMouseEvent( const QPoint& pos, WId win, MouseEmulation type, int button, unsigned int state ); // returns the new state void tabBoxKeyPress( int key ); void tabBoxKeyRelease( const XKeyEvent& ev ); // Electric borders void destroyElectricBorders(); bool electricBorderEvent(XEvent * e); void electricBorderSwitchDesktop( ElectricBorder border, const QPoint& pos ); //--------------------------------------------------------------------- void helperDialog( const QString& message, const Client* c ); QMenu* clientPopup(); void closeActivePopup(); void updateClientArea( bool force ); void finishCompositing(); bool windowRepaintsPending() const; void setCompositeTimer(); void checkCompositePaintTime( int msec ); int current_desktop; int number_of_desktops; QVector desktop_focus_chain; QWidget* active_popup; Client* active_popup_client; void loadSessionInfo(); void loadWindowRules(); void editWindowRules( Client* c, bool whole_app ); QList session; QList rules; KXMessages temporaryRulesMessages; QTimer rulesUpdatedTimer; bool rules_updates_disabled; static const char* windowTypeToTxt( NET::WindowType type ); static NET::WindowType txtToWindowType( const char* txt ); static bool sessionInfoWindowTypeMatch( Client* c, SessionInfo* info ); Client* active_client; Client* last_active_client; Client* most_recently_raised; // Used ONLY by raiseOrLowerClient() Client* movingClient; Client* pending_take_activity; int active_screen; // Delay(ed) window focus timer and client QTimer* delayFocusTimer; Client* delayfocus_client; QPoint focusMousePos; ClientList clients; ClientList desktops; UnmanagedList unmanaged; DeletedList deleted; ClientList unconstrained_stacking_order; // Topmost last ClientList stacking_order; // Topmost last bool force_restacking; mutable ToplevelList x_stacking; // From XQueryTree() mutable bool x_stacking_dirty; QVector< ClientList > focus_chain; // Currently ative last ClientList global_focus_chain; // This one is only for things like tabbox's MRU ClientList should_get_focus; // Last is most recent ClientList attention_chain; bool showing_desktop; ClientList showing_desktop_clients; int block_showing_desktop; GroupList groups; bool was_user_interaction; bool session_saving; int session_active_client; int session_desktop; bool control_grab; bool tab_grab; //KKeyNative walkThroughDesktopsKeycode, walkBackThroughDesktopsKeycode; //KKeyNative walkThroughDesktopListKeycode, walkBackThroughDesktopListKeycode; //KKeyNative walkThroughWindowsKeycode, walkBackThroughWindowsKeycode; KShortcut cutWalkThroughDesktops, cutWalkThroughDesktopsReverse; KShortcut cutWalkThroughDesktopList, cutWalkThroughDesktopListReverse; KShortcut cutWalkThroughWindows, cutWalkThroughWindowsReverse; bool mouse_emulation; unsigned int mouse_emulation_state; WId mouse_emulation_window; int block_focus; TabBox* tab_box; PopupInfo* popupinfo; QMenu* popup; QMenu* advanced_popup; QMenu* trans_popup; QMenu* desk_popup; void modalActionsSwitch( bool enabled ); KActionCollection* keys; KActionCollection* client_keys; QAction* mResizeOpAction; QAction* mMoveOpAction; QAction* mMaximizeOpAction; QAction* mShadeOpAction; QAction* mKeepAboveOpAction; QAction* mKeepBelowOpAction; QAction* mFullScreenOpAction; QAction* mNoBorderOpAction; QAction* mMinimizeOpAction; QAction* mCloseOpAction; ShortcutDialog* client_keys_dialog; Client* client_keys_client; KActionCollection* disable_shortcuts_keys; bool global_shortcuts_disabled; bool global_shortcuts_disabled_for_client; PluginMgr* mgr; RootInfo* rootInfo; QWidget* supportWindow; // Swallowing QStringList doNotManageList; // Colormap handling Colormap default_colormap; Colormap installed_colormap; // Timer to collect requests for 'reconfigure' QTimer reconfigureTimer; QTimer updateToolWindowsTimer; static Workspace* _self; bool workspaceInit; KStartupInfo* startup; ElectricBorder electric_current_border; Window electric_windows[ELECTRIC_COUNT]; int electricLeft; int electricRight; int electricTop; int electricBottom; Time electric_time_first; Time electric_time_last; QPoint electric_push_point; int electric_reserved[ELECTRIC_COUNT]; // Corners/edges used by something Qt::Orientation layoutOrientation; int layoutX; int layoutY; Placement* initPositioning; QVector workarea; // Array of workareas for virtual desktops QVector< QVector > screenarea; // Array of workareas per xinerama screen for all virtual desktops bool managing_topmenus; KSelectionOwner* topmenu_selection; KSelectionWatcher* topmenu_watcher; ClientList topmenus; // Doesn't own them mutable int topmenu_height; QWidget* topmenu_space; int set_active_client_recursion; int block_stacking_updates; // When > 0, stacking updates are temporarily disabled bool blocked_propagating_new_clients; // Propagate also new clients after enabling stacking updates? Window null_focus_window; bool forced_global_mouse_grab; friend class StackingUpdatesBlocker; KSelectionOwner* cm_selection; bool compositingSuspended; QTimer compositeTimer; QTime lastCompositePaint; QTime nextPaintReference; int compositeRate; QRegion repaints_region; Window overlay; // XComposite overlay window bool overlay_visible; bool overlay_shown; // For showOverlay() QRegion overlay_shape; QSlider* transSlider; QPushButton* transButton; QTimer unredirectTimer; bool forceUnredirectCheck; QList< int > composite_paint_times; private: friend bool performTransiencyCheck(); }; /** * Helper for Workspace::blockStackingUpdates() being called in pairs (True/false) */ class StackingUpdatesBlocker { public: StackingUpdatesBlocker( Workspace* w ) : ws( w ) { ws->blockStackingUpdates( true ); } ~StackingUpdatesBlocker() { ws->blockStackingUpdates( false ); } private: Workspace* ws; }; /** * NET WM Protocol handler class */ class RootInfo : public NETRootInfo { private: typedef KWin::Client Client; // Because of NET::Client public: RootInfo( Workspace* ws, Display* dpy, Window w, const char* name, unsigned long pr[], int pr_num, int scr= -1 ); protected: virtual void changeNumberOfDesktops( int n ); virtual void changeCurrentDesktop( int d ); virtual void changeActiveWindow( Window w,NET::RequestSource src, Time timestamp, Window active_window ); virtual void closeWindow( Window w ); virtual void moveResize( Window w, int x_root, int y_root, unsigned long direction ); virtual void moveResizeWindow( Window w, int flags, int x, int y, int width, int height ); virtual void gotPing( Window w, Time timestamp ); virtual void restackWindow( Window w, RequestSource source, Window above, int detail, Time timestamp ); virtual void gotTakeActivity( Window w, Time timestamp, long flags ); virtual void changeShowingDesktop( bool showing ); private: Workspace* workspace; }; inline bool Workspace::initializing() const { return workspaceInit; } inline Client* Workspace::activeClient() const { return active_client; } inline Client* Workspace::mostRecentlyActivatedClient() const { return should_get_focus.count() > 0 ? should_get_focus.last() : active_client; } inline int Workspace::currentDesktop() const { return current_desktop; } inline int Workspace::numberOfDesktops() const { return number_of_desktops; } inline void Workspace::addGroup( Group* group, allowed_t ) { groups.append( group ); } inline void Workspace::removeGroup( Group* group, allowed_t ) { groups.removeAll( group ); } inline const ClientList& Workspace::stackingOrder() const { // TODO: Q_ASSERT( block_stacking_updates == 0 ); return stacking_order; } inline void Workspace::showWindowMenu( QPoint pos, Client* cl ) { showWindowMenu( QRect( pos, pos ), cl ); } inline void Workspace::showWindowMenu( int x, int y, Client* cl ) { showWindowMenu( QRect( QPoint( x, y ), QPoint( x, y )), cl ); } inline void Workspace::setWasUserInteraction() { was_user_interaction = true; } inline bool Workspace::wasUserInteraction() const { return was_user_interaction; } inline bool Workspace::managingTopMenus() const { return managing_topmenus; } inline void Workspace::sessionSaveStarted() { session_saving = true; } inline void Workspace::sessionSaveDone() { session_saving = false; } inline bool Workspace::sessionSaving() const { return session_saving; } inline bool Workspace::forcedGlobalMouseGrab() const { return forced_global_mouse_grab; } inline bool Workspace::showingDesktop() const { return showing_desktop; } inline bool Workspace::globalShortcutsDisabled() const { return global_shortcuts_disabled || global_shortcuts_disabled_for_client; } inline Window Workspace::overlayWindow() { return overlay; } inline bool Workspace::rulesUpdatesDisabled() const { return rules_updates_disabled; } inline void Workspace::forceRestacking() { force_restacking = true; StackingUpdatesBlocker blocker( this ); // Do restacking if not blocked } inline void Workspace::updateFocusMousePosition( const QPoint& pos ) { focusMousePos = pos; } inline QPoint Workspace::focusMousePosition() const { return focusMousePos; } template< typename T > inline Client* Workspace::findClient( T predicate ) const { if( Client* ret = findClientInList( clients, predicate )) return ret; if( Client* ret = findClientInList( desktops, predicate )) return ret; return NULL; } template< typename T1, typename T2 > inline void Workspace::forEachClient( T1 procedure, T2 predicate ) { for( ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it ) if( predicate( const_cast( *it ))) procedure( *it ); for( ClientList::ConstIterator it = desktops.constBegin(); it != desktops.constEnd(); ++it ) if( predicate( const_cast( *it ))) procedure( *it ); } template< typename T > inline void Workspace::forEachClient( T procedure ) { return forEachClient( procedure, TruePredicate() ); } template< typename T > inline Unmanaged* Workspace::findUnmanaged( T predicate ) const { return findUnmanagedInList( unmanaged, predicate ); } template< typename T1, typename T2 > inline void Workspace::forEachUnmanaged( T1 procedure, T2 predicate ) { for( UnmanagedList::ConstIterator it = unmanaged.constBegin(); it != unmanaged.constEnd(); ++it ) if( predicate( const_cast( *it ))) procedure( *it ); } template< typename T > inline void Workspace::forEachUnmanaged( T procedure ) { return forEachUnmanaged( procedure, TruePredicate() ); } KWIN_COMPARE_PREDICATE( ClientMatchPredicate, Client, const Client*, cl == value ); inline bool Workspace::hasClient( const Client* c ) { return findClient( ClientMatchPredicate( c )); } inline void Workspace::checkCompositeTimer() { if( !compositeTimer.isActive() ) setCompositeTimer(); } inline bool Workspace::hasDecorationShadows() const { return mgr->factory()->supports( AbilityCompositingShadow ); } inline QList< QList > Workspace::decorationShadowTextures() { if( KDecorationFactoryUnstable* factory = dynamic_cast( mgr->factory() )) return factory->shadowTextures(); return QList< QList >(); } inline int Workspace::decorationShadowTextureList( ShadowType type ) const { if( KDecorationFactoryUnstable* factory = dynamic_cast( mgr->factory() )) return factory->shadowTextureList( type ); return -1; } inline QList Workspace::decorationShadowQuads( ShadowType type, QSize size ) const { if( KDecorationFactoryUnstable* factory = dynamic_cast( mgr->factory() )) return factory->shadowQuads( type, size ); return QList(); } inline double Workspace::decorationShadowOpacity( ShadowType type ) const { if( KDecorationFactoryUnstable* factory = dynamic_cast( mgr->factory() )) return factory->shadowOpacity( type ); return 1.0; } inline double Workspace::decorationShadowBrightness( ShadowType type ) const { if( KDecorationFactoryUnstable* factory = dynamic_cast( mgr->factory() )) return factory->shadowBrightness( type ); return 1.0; } inline double Workspace::decorationShadowSaturation( ShadowType type ) const { if( KDecorationFactoryUnstable* factory = dynamic_cast< KDecorationFactoryUnstable*>( mgr->factory() )) return factory->shadowSaturation( type ); return 1.0; } } // namespace #endif