/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010 Martin Gräßlin Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "screenshot.h" #include #include #include #include #include #include #include namespace KWin { KWIN_EFFECT( screenshot, ScreenShotEffect ) KWIN_EFFECT_SUPPORTED( screenshot, ScreenShotEffect::supported() ) bool ScreenShotEffect::supported() { return effects->compositingType() == KWin::OpenGLCompositing && GLRenderTarget::supported(); } ScreenShotEffect::ScreenShotEffect() : m_scheduledScreenshot( 0 ) { QDBusConnection::sessionBus().registerObject( "/Screenshot", this, QDBusConnection::ExportScriptableContents ); QDBusConnection::sessionBus().registerService( "org.kde.kwin.Screenshot" ); } ScreenShotEffect::~ScreenShotEffect() { QDBusConnection::sessionBus().unregisterObject( "/Screenshot" ); QDBusConnection::sessionBus().unregisterService( "org.kde.kwin.Screenshot" ); } void ScreenShotEffect::postPaintScreen() { effects->postPaintScreen(); if( m_scheduledScreenshot ) { int w = displayWidth(); int h = displayHeight(); if( !GLTexture::NPOTTextureSupported() ) { w = nearestPowerOfTwo( w ); h = nearestPowerOfTwo( h ); } GLTexture* offscreenTexture = new GLTexture( w, h ); offscreenTexture->setFilter( GL_LINEAR ); offscreenTexture->setWrapMode( GL_CLAMP_TO_EDGE ); GLRenderTarget* target = new GLRenderTarget( offscreenTexture ); if( target->valid() ) { WindowPaintData d( m_scheduledScreenshot ); double left = 0; double top = 0; double right = m_scheduledScreenshot->width(); double bottom = m_scheduledScreenshot->height(); if( m_scheduledScreenshot->hasDecoration() && m_type & INCLUDE_DECORATION ) { foreach( const WindowQuad& quad, d.quads ) { // we need this loop to include the decoration padding left = qMin(left, quad.left()); top = qMin(top, quad.top()); right = qMax(right, quad.right()); bottom = qMax(bottom, quad.bottom()); } } else if( m_scheduledScreenshot->hasDecoration() ) { WindowQuadList newQuads; left = m_scheduledScreenshot->width(); top = m_scheduledScreenshot->height(); right = 0; bottom = 0; foreach( const WindowQuad& quad, d.quads ) { if( quad.type() == WindowQuadContents ) { newQuads << quad; left = qMin(left, quad.left()); top = qMin(top, quad.top()); right = qMax(right, quad.right()); bottom = qMax(bottom, quad.bottom()); } } d.quads = newQuads; } int width = right - left; int height = bottom - top; d.xTranslate = -m_scheduledScreenshot->x() - left; d.yTranslate = -m_scheduledScreenshot->y() - top; // render window into offscreen texture int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT; effects->pushRenderTarget( target ); glClear( GL_COLOR_BUFFER_BIT ); effects->drawWindow( m_scheduledScreenshot, mask, QRegion( 0, 0, width, height ), d ); // Create a scratch texture and copy the rendered window into it GLTexture* tex = new GLTexture( width, height ); tex->setFilter( GL_LINEAR ); tex->setWrapMode( GL_CLAMP_TO_EDGE ); tex->bind(); glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, offscreenTexture->height() - height, width, height ); effects->popRenderTarget(); // copy content from GL texture into image QImage img( QSize( width, height ), QImage::Format_ARGB32 ); tex->bind(); glGetTexImage( GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits() ); tex->unbind(); delete tex; ScreenShotEffect::convertFromGLImage( img, width, height ); if( m_type & INCLUDE_CURSOR ) { grabPointerImage( img, m_scheduledScreenshot->x() + left, m_scheduledScreenshot->y() + top ); } m_lastScreenshot = QPixmap::fromImage( img ); emit screenshotCreated( m_lastScreenshot.handle() ); } delete offscreenTexture; delete target; m_scheduledScreenshot = NULL; } } void ScreenShotEffect::screenshotWindowUnderCursor(int mask) { m_type = (ScreenShotType)mask; const QPoint cursor = effects->cursorPos(); foreach( EffectWindow* w, effects->stackingOrder() ) { if( w->geometry().contains( cursor ) && w->isOnCurrentDesktop() && !w->isMinimized() ) { m_scheduledScreenshot = w; } } if( m_scheduledScreenshot ) { m_scheduledScreenshot->addRepaintFull(); } } void ScreenShotEffect::grabPointerImage( QImage& snapshot, int offsetx, int offsety ) // Uses the X11_EXTENSIONS_XFIXES_H extension to grab the pointer image, and overlays it onto the snapshot. { XFixesCursorImage *xcursorimg = XFixesGetCursorImage( QX11Info::display() ); if ( !xcursorimg ) return; //Annoyingly, xfixes specifies the data to be 32bit, but places it in an unsigned long * //which can be 64 bit. So we need to iterate over a 64bit structure to put it in a 32bit //structure. QVarLengthArray< quint32 > pixels( xcursorimg->width * xcursorimg->height ); for (int i = 0; i < xcursorimg->width * xcursorimg->height; ++i) pixels[i] = xcursorimg->pixels[i] & 0xffffffff; QImage qcursorimg((uchar *) pixels.data(), xcursorimg->width, xcursorimg->height, QImage::Format_ARGB32_Premultiplied); QPainter painter(&snapshot); painter.drawImage(QPointF(xcursorimg->x - xcursorimg->xhot - offsetx, xcursorimg->y - xcursorimg ->yhot - offsety), qcursorimg); XFree(xcursorimg); } void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h) { // from QtOpenGL/qgl.cpp // Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) // see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { // OpenGL gives RGBA; Qt wants ARGB uint *p = (uint*)img.bits(); uint *end = p + w*h; while (p < end) { uint a = *p << 24; *p = (*p >> 8) | a; p++; } } else { // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB for (int y = 0; y < h; y++) { uint *q = (uint*)img.scanLine(y); for (int x=0; x < w; ++x) { const uint pixel = *q; *q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff) | (pixel & 0xff00ff00); q++; } } } img = img.mirrored(); } } // namespace