/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "demo_showpicture.h" #include #include namespace KWin { KWIN_EFFECT( Demo_ShowPicture, ShowPictureEffect ) ShowPictureEffect::ShowPictureEffect() : init( true ) , picture( NULL ) { } ShowPictureEffect::~ShowPictureEffect() { delete picture; } void ShowPictureEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) { effects->paintScreen( mask, region, data ); #ifdef HAVE_OPENGL if( init ) { loadPicture(); init = false; } if( picture && region.intersects( pictureRect )) { glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); picture->bind(); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnableClientState( GL_VERTEX_ARRAY ); int x = pictureRect.x(); int y = pictureRect.y(); int width = pictureRect.width(); int height = pictureRect.height(); int verts[ 4 * 2 ] = { x, y, x, y + height, x + width, y + height, x + width, y }; glVertexPointer( 2, GL_INT, 0, verts ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); int texcoords[ 4 * 2 ] = { 0, 1, 0, 0, 1, 0, 1, 1 }; glTexCoordPointer( 2, GL_INT, 0, texcoords ); glDrawArrays( GL_QUADS, 0, 4 ); glDisableClientState( GL_TEXTURE_COORD_ARRAY ); glDisableClientState( GL_VERTEX_ARRAY ); picture->unbind(); glPopAttrib(); } #endif } void ShowPictureEffect::loadPicture() { #ifdef HAVE_OPENGL QString file = KGlobal::dirs()->findResource( "appdata", "showpicture.png" ); if( file.isEmpty()) return; QImage im( file ); QRect area = effects->clientArea( PlacementArea, QPoint( 0, 0 ), effects->currentDesktop()); picture = new GLTexture( im ); pictureRect = QRect( area.x() + ( area.width() - im.width()) / 2, area.y() + ( area.height() - im.height()) / 2, im.width(), im.height()); #endif } } // namespace