/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Lucas Murray Copyright (C) 2018 Vlad Zahorodnii This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "snaphelper.h" #include #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include #include #endif #include namespace KWin { static const int s_lineWidth = 4; static const QColor s_lineColor = QColor(128, 128, 128, 128); static QRegion computeDirtyRegion(const QRect &windowRect) { const QMargins outlineMargins( s_lineWidth / 2, s_lineWidth / 2, s_lineWidth / 2, s_lineWidth / 2 ); QRegion dirtyRegion; for (int i = 0; i < effects->numScreens(); ++i) { const QRect screenRect = effects->clientArea(ScreenArea, i, 0); QRect screenWindowRect = windowRect; screenWindowRect.moveCenter(screenRect.center()); QRect verticalBarRect(0, 0, s_lineWidth, screenRect.height()); verticalBarRect.moveCenter(screenRect.center()); verticalBarRect.adjust(-1, -1, 1, 1); dirtyRegion += verticalBarRect; QRect horizontalBarRect(0, 0, screenRect.width(), s_lineWidth); horizontalBarRect.moveCenter(screenRect.center()); horizontalBarRect.adjust(-1, -1, 1, 1); dirtyRegion += horizontalBarRect; const QRect outlineOuterRect = screenWindowRect .marginsAdded(outlineMargins) .adjusted(-1, -1, 1, 1); const QRect outlineInnerRect = screenWindowRect .marginsRemoved(outlineMargins) .adjusted(1, 1, -1, -1); dirtyRegion += QRegion(outlineOuterRect) - QRegion(outlineInnerRect); } return dirtyRegion; } SnapHelperEffect::SnapHelperEffect() { reconfigure(ReconfigureAll); connect(effects, &EffectsHandler::windowClosed, this, &SnapHelperEffect::slotWindowClosed); connect(effects, &EffectsHandler::windowStartUserMovedResized, this, &SnapHelperEffect::slotWindowStartUserMovedResized); connect(effects, &EffectsHandler::windowFinishUserMovedResized, this, &SnapHelperEffect::slotWindowFinishUserMovedResized); connect(effects, &EffectsHandler::windowGeometryShapeChanged, this, &SnapHelperEffect::slotWindowGeometryShapeChanged); } SnapHelperEffect::~SnapHelperEffect() { } void SnapHelperEffect::reconfigure(ReconfigureFlags flags) { Q_UNUSED(flags) m_animation.timeLine.setDuration( std::chrono::milliseconds(static_cast(animationTime(250)))); } void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time) { if (m_animation.active) { m_animation.timeLine.update(std::chrono::milliseconds(time)); } effects->prePaintScreen(data, time); } void SnapHelperEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) { effects->paintScreen(mask, region, data); const qreal opacityFactor = m_animation.active ? m_animation.timeLine.value() : 1.0; // Display the guide if (effects->isOpenGLCompositing()) { GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); ShaderBinder binder(ShaderTrait::UniformColor); binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix()); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); QColor color = s_lineColor; color.setAlphaF(color.alphaF() * opacityFactor); vbo->setColor(color); glLineWidth(s_lineWidth); QVector verts; verts.reserve(effects->numScreens() * 24); for (int i = 0; i < effects->numScreens(); ++i) { const QRect rect = effects->clientArea(ScreenArea, i, 0); const int midX = rect.x() + rect.width() / 2; const int midY = rect.y() + rect.height() / 2 ; const int halfWidth = m_geometry.width() / 2; const int halfHeight = m_geometry.height() / 2; // Center vertical line. verts << rect.x() + rect.width() / 2 << rect.y(); verts << rect.x() + rect.width() / 2 << rect.y() + rect.height(); // Center horizontal line. verts << rect.x() << rect.y() + rect.height() / 2; verts << rect.x() + rect.width() << rect.y() + rect.height() / 2; // Top edge of the window outline. verts << midX - halfWidth - s_lineWidth / 2 << midY - halfHeight; verts << midX + halfWidth + s_lineWidth / 2 << midY - halfHeight; // Right edge of the window outline. verts << midX + halfWidth << midY - halfHeight + s_lineWidth / 2; verts << midX + halfWidth << midY + halfHeight - s_lineWidth / 2; // Bottom edge of the window outline. verts << midX + halfWidth + s_lineWidth / 2 << midY + halfHeight; verts << midX - halfWidth - s_lineWidth / 2 << midY + halfHeight; // Left edge of the window outline. verts << midX - halfWidth << midY + halfHeight - s_lineWidth / 2; verts << midX - halfWidth << midY - halfHeight + s_lineWidth / 2; } vbo->setData(verts.count() / 2, 2, verts.data(), nullptr); vbo->render(GL_LINES); glDisable(GL_BLEND); glLineWidth(1.0); } if (effects->compositingType() == XRenderCompositing) { #ifdef KWIN_HAVE_XRENDER_COMPOSITING for (int i = 0; i < effects->numScreens(); ++i) { const QRect rect = effects->clientArea(ScreenArea, i, 0); const int midX = rect.x() + rect.width() / 2; const int midY = rect.y() + rect.height() / 2 ; const int halfWidth = m_geometry.width() / 2; const int halfHeight = m_geometry.height() / 2; xcb_rectangle_t rects[6]; // Center vertical line. rects[0].x = rect.x() + rect.width() / 2 - s_lineWidth / 2; rects[0].y = rect.y(); rects[0].width = s_lineWidth; rects[0].height = rect.height(); // Center horizontal line. rects[1].x = rect.x(); rects[1].y = rect.y() + rect.height() / 2 - s_lineWidth / 2; rects[1].width = rect.width(); rects[1].height = s_lineWidth; // Top edge of the window outline. rects[2].x = midX - halfWidth - s_lineWidth / 2; rects[2].y = midY - halfHeight - s_lineWidth / 2; rects[2].width = 2 * halfWidth + s_lineWidth; rects[2].height = s_lineWidth; // Right edge of the window outline. rects[3].x = midX + halfWidth - s_lineWidth / 2; rects[3].y = midY - halfHeight + s_lineWidth / 2; rects[3].width = s_lineWidth; rects[3].height = 2 * halfHeight - s_lineWidth; // Bottom edge of the window outline. rects[4].x = midX - halfWidth - s_lineWidth / 2; rects[4].y = midY + halfHeight - s_lineWidth / 2; rects[4].width = 2 * halfWidth + s_lineWidth; rects[4].height = s_lineWidth; // Left edge of the window outline. rects[5].x = midX - halfWidth - s_lineWidth / 2; rects[5].y = midY - halfHeight + s_lineWidth / 2; rects[5].width = s_lineWidth; rects[5].height = 2 * halfHeight - s_lineWidth; QColor color = s_lineColor; color.setAlphaF(color.alphaF() * opacityFactor); xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_OVER, effects->xrenderBufferPicture(), preMultiply(color), 6, rects); } #endif } if (effects->compositingType() == QPainterCompositing) { QPainter *painter = effects->scenePainter(); painter->save(); QColor color = s_lineColor; color.setAlphaF(color.alphaF() * opacityFactor); QPen pen(color); pen.setWidth(s_lineWidth); painter->setPen(pen); painter->setBrush(Qt::NoBrush); for (int i = 0; i < effects->numScreens(); ++i) { const QRect rect = effects->clientArea(ScreenArea, i, 0); // Center lines. painter->drawLine(rect.center().x(), rect.y(), rect.center().x(), rect.y() + rect.height()); painter->drawLine(rect.x(), rect.center().y(), rect.x() + rect.width(), rect.center().y()); // Window outline. QRect outlineRect(0, 0, m_geometry.width(), m_geometry.height()); outlineRect.moveCenter(rect.center()); painter->drawRect(outlineRect); } painter->restore(); } } void SnapHelperEffect::postPaintScreen() { if (m_animation.active) { effects->addRepaint(computeDirtyRegion(m_geometry)); } if (m_animation.timeLine.done()) { m_animation.active = false; } effects->postPaintScreen(); } void SnapHelperEffect::slotWindowClosed(EffectWindow *w) { if (w != m_window) { return; } m_window = nullptr; m_animation.active = true; m_animation.timeLine.setDirection(TimeLine::Backward); if (m_animation.timeLine.done()) { m_animation.timeLine.reset(); } effects->addRepaint(computeDirtyRegion(m_geometry)); } void SnapHelperEffect::slotWindowStartUserMovedResized(EffectWindow *w) { if (!w->isMovable()) { return; } m_window = w; m_geometry = w->geometry(); m_animation.active = true; m_animation.timeLine.setDirection(TimeLine::Forward); if (m_animation.timeLine.done()) { m_animation.timeLine.reset(); } effects->addRepaint(computeDirtyRegion(m_geometry)); } void SnapHelperEffect::slotWindowFinishUserMovedResized(EffectWindow *w) { if (w != m_window) { return; } m_window = nullptr; m_geometry = w->geometry(); m_animation.active = true; m_animation.timeLine.setDirection(TimeLine::Backward); if (m_animation.timeLine.done()) { m_animation.timeLine.reset(); } effects->addRepaint(computeDirtyRegion(m_geometry)); } void SnapHelperEffect::slotWindowGeometryShapeChanged(EffectWindow *w, const QRect &old) { if (w != m_window) { return; } m_geometry = w->geometry(); effects->addRepaint(computeDirtyRegion(old)); } bool SnapHelperEffect::isActive() const { return m_window != nullptr || m_animation.active; } } // namespace KWin