KWinCompositingConfig 0 0 552 483 2 General Qt::Horizontal 40 20 0 0 0 0 Qt::Horizontal 40 20 75 true Pressing this button can crash the desktop. Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter Qt::Horizontal 125 71 I have saved my data. Qt::Horizontal 125 71 false Re-enable OpenGL detection 0 Qt::Horizontal 40 20 Activation true Enable desktop effects at startup true Qt::Horizontal 40 20 0 0 Desktop effects can be toggled anytime using this shortcut: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::Horizontal 40 20 Simple effect setup true Improved window management true Various animations true Effect for desktop switching: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter windowSwitchingCombo 0 0 Qt::Horizontal 40 20 Animation speed: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter animationSpeedCombo 0 0 3 Instant Very Fast Fast Normal Slow Very Slow Extremely Slow Qt::Horizontal 40 20 Qt::Horizontal 0 0 You can find more effects, as well as effect-specific settings, in the "All Effects" tab above. Qt::AlignCenter true Qt::Horizontal 40 20 Qt::Vertical 512 75 All Effects Hint: To find out or configure how to activate an effect, look at the effect's settings. true 0 0 Qt::WheelFocus Advanced Qt::Vertical QSizePolicy::Fixed 20 8 1 0 Compositing type: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter compositingType 3 0 OpenGL XRender Qt graphics system: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is <span style=" font-weight:600;">strongly recommended</span> to use the <span style=" font-weight:600;">native</span> system when using the <span style=" font-weight:600;">XRender</span> backend.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">On the other hand, many decorations perform better with the <span style=" font-weight:600;">raster</span> system on the <span style=" font-weight:600;">default and generally preferred OpenGL</span> backend (though some don't - also the impact here can be anything between &quot;slight&quot; and &quot;incredible&quot; depending on the GPU and driver)</p></body></html> Native Raster Qt::Horizontal 40 20 0 0 General Options true 1 0 Keep window thumbnails: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter windowThumbnails 3 0 Always (Breaks minimization) Only for Shown Windows Never 1 0 Scale method: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter xrScaleFilter 0 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter(&quot;fast&quot;)</span> - Pretty fast on all GPUs but looks bricky</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter(&quot;good&quot;) </span>- linear blending.</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fast enough on newer nvidia GPUs and maybe others but also can be <span style=" text-decoration: underline;">very</span> slow, you will have to try it.</p></body></html> 0 Crisp Smooth (slower) <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_NEAREST</span> - (very) fast on all GPUs but looks bricky</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_LINEAR</span> - fast on most GPUs but a little blurry</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Accurate:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Lanczos filter, requires shader support (glsl or arb).</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Might be slow on weaker GPUs and even cause various troubles with broken drivers (from overbrightening to segfaults.)</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fall back to &quot;Smooth&quot; if you have problems.</p></body></html> 1 Crisp Smooth Accurate Suspend desktop effects for fullscreen windows Qt::Horizontal 40 20 Qt::Horizontal 40 20 0 0 OpenGL Options true Use VSync false If enabled all rendering will be performed with Shaders written in the OpenGL Shading Language. On legacy hardware disabling Shaders can improve the performance. Use OpenGL 2 Shaders Qt::Vertical 20 40 Qt::Vertical 20 40 Qt::Horizontal 40 20 KKeySequenceWidget QWidget
kkeysequencewidget.h
KComboBox QComboBox
kcombobox.h
KTitleWidget QWidget
ktitlewidget.h
KPluginSelector QWidget
kpluginselector.h
1
tabWidget useCompositing effectWinManagement effectAnimations desktopSwitchingCombo animationSpeedCombo rearmSafetyCheck toggled(bool) rearmGlSupportButton setEnabled(bool) 161 64 194 119