/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "cubeslide.h" #include #include #include #include namespace KWin { KWIN_EFFECT( cubeslide, CubeSlideEffect ) KWIN_EFFECT_SUPPORTED( cubeslide, CubeSlideEffect::supported() ) CubeSlideEffect::CubeSlideEffect() { reconfigure( ReconfigureAll ); } CubeSlideEffect::~CubeSlideEffect() { } bool CubeSlideEffect::supported() { return effects->compositingType() == OpenGLCompositing; } void CubeSlideEffect::reconfigure( ReconfigureFlags ) { KConfigGroup conf = effects->effectConfig( "CubeSlide" ); int rotationDuration = animationTime( conf, "RotationDuration", 500 ); timeLine.setCurveShape( TimeLine::EaseInOutCurve ); timeLine.setDuration( rotationDuration ); dontSlidePanels = conf.readEntry( "DontSlidePanels", true ); dontSlideStickyWindows = conf.readEntry( "DontSlideStickyWindows", true ); } void CubeSlideEffect::prePaintScreen( ScreenPrePaintData& data, int time) { if( !slideRotations.empty() ) { data.mask |= PAINT_SCREEN_TRANSFORMED | Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST; timeLine.addTime( time ); if( dontSlidePanels ) panels.clear(); if( dontSlideStickyWindows ) stickyWindows.clear(); } effects->prePaintScreen( data, time ); } void CubeSlideEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data) { if( !slideRotations.empty() ) { glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); glEnable( GL_CULL_FACE ); glCullFace( GL_BACK ); glPushMatrix(); paintSlideCube( mask, region, data ); glPopMatrix(); glCullFace( GL_FRONT ); glPushMatrix(); paintSlideCube( mask, region, data ); glPopMatrix(); glDisable( GL_CULL_FACE ); glPopAttrib(); if( dontSlidePanels ) { foreach( EffectWindow* w, panels ) { WindowPaintData wData( w ); effects->paintWindow( w, 0, QRegion( w->x(), w->y(), w->width(), w->height() ), wData ); } } if( dontSlideStickyWindows ) { foreach( EffectWindow* w, stickyWindows ) { WindowPaintData wData( w ); effects->paintWindow( w, 0, QRegion( w->x(), w->y(), w->width(), w->height() ), wData ); } } } else effects->paintScreen( mask, region, data ); } void CubeSlideEffect::paintSlideCube(int mask, QRegion region, ScreenPaintData& data) { // slide cube only paints to desktops at a time // first the horizontal rotations followed by vertical rotations QRect rect = effects->clientArea( FullArea, effects->activeScreen(), effects->currentDesktop() ); float point = rect.width()/2*tan(45.0f*M_PI/180.0f); cube_painting = true; painting_desktop = front_desktop; ScreenPaintData firstFaceData = data; ScreenPaintData secondFaceData = data; RotationData firstFaceRot = RotationData(); RotationData secondFaceRot = RotationData(); RotationDirection direction = slideRotations.head(); int secondDesktop; switch ( direction ) { case Left: firstFaceRot.axis = RotationData::YAxis; secondFaceRot.axis = RotationData::YAxis; secondDesktop = effects->desktopToLeft( front_desktop, true ); firstFaceRot.angle = 90.0f*timeLine.value(); secondFaceRot.angle = -90.0f*(1.0f - timeLine.value()); break; case Right: firstFaceRot.axis = RotationData::YAxis; secondFaceRot.axis = RotationData::YAxis; secondDesktop = effects->desktopToRight( front_desktop, true ); firstFaceRot.angle = -90.0f*timeLine.value(); secondFaceRot.angle = 90.0f*(1.0f - timeLine.value()); break; case Upwards: firstFaceRot.axis = RotationData::XAxis; secondFaceRot.axis = RotationData::XAxis; secondDesktop = effects->desktopAbove( front_desktop, true); firstFaceRot.angle = -90.0f*timeLine.value(); secondFaceRot.angle = 90.0f*(1.0f - timeLine.value()); point = rect.height()/2*tan(45.0f*M_PI/180.0f); break; case Downwards: firstFaceRot.axis = RotationData::XAxis; secondFaceRot.axis = RotationData::XAxis; secondDesktop = effects->desktopBelow( front_desktop, true ); firstFaceRot.angle = 90.0f*timeLine.value(); secondFaceRot.angle = -90.0f*(1.0f - timeLine.value()); point = rect.height()/2*tan(45.0f*M_PI/180.0f); break; default: // totally impossible return; } // front desktop firstFaceRot.xRotationPoint = rect.width()/2; firstFaceRot.yRotationPoint = rect.height()/2; firstFaceRot.zRotationPoint = -point; firstFaceData.rotation = &firstFaceRot; other_desktop = secondDesktop; firstDesktop = true; effects->paintScreen( mask, region, firstFaceData ); // second desktop other_desktop = painting_desktop; painting_desktop = secondDesktop; firstDesktop = false; secondFaceRot.xRotationPoint = rect.width()/2; secondFaceRot.yRotationPoint = rect.height()/2; secondFaceRot.zRotationPoint = -point; secondFaceData.rotation = &secondFaceRot; effects->paintScreen( mask, region, secondFaceData ); cube_painting = false; painting_desktop = effects->currentDesktop(); } void CubeSlideEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time) { if( !slideRotations.empty() && cube_painting ) { QRect rect = effects->clientArea( FullArea, effects->activeScreen(), painting_desktop ); if( dontSlidePanels && w->isDock()) { panels.insert( w ); } if( dontSlideStickyWindows && !w->isDock() && !w->isDesktop() && w->isOnAllDesktops()) { stickyWindows.insert( w ); } if( w->isOnDesktop( painting_desktop ) ) { if( w->x() < rect.x() ) { data.quads = data.quads.splitAtX( -w->x() ); } if( w->x() + w->width() > rect.x() + rect.width() ) { data.quads = data.quads.splitAtX( rect.width() - w->x() ); } if( w->y() < rect.y() ) { data.quads = data.quads.splitAtY( -w->y() ); } if( w->y() + w->height() > rect.y() + rect.height() ) { data.quads = data.quads.splitAtY( rect.height() - w->y() ); } w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); } else if( w->isOnDesktop( other_desktop ) ) { RotationDirection direction = slideRotations.head(); bool enable = false; if( w->x() < rect.x() && ( direction == Left || direction == Right ) ) { data.quads = data.quads.splitAtX( -w->x() ); enable = true; } if( w->x() + w->width() > rect.x() + rect.width() && ( direction == Left || direction == Right ) ) { data.quads = data.quads.splitAtX( rect.width() - w->x() ); enable = true; } if( w->y() < rect.y() && ( direction == Upwards || direction == Downwards ) ) { data.quads = data.quads.splitAtY( -w->y() ); enable = true; } if( w->y() + w->height() > rect.y() + rect.height() && ( direction == Upwards || direction == Downwards ) ) { data.quads = data.quads.splitAtY( rect.height() - w->y() ); enable = true; } if( enable ) { data.setTransformed(); data.setTranslucent(); w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); } else w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); } else w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); } effects->prePaintWindow( w, data, time ); } void CubeSlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { if( !slideRotations.empty() && cube_painting ) { if( dontSlidePanels && w->isDock() ) return; if( dontSlideStickyWindows && w->isOnAllDesktops() && !w->isDock() && !w->isDesktop() ) return; // filter out quads overlapping the edges QRect rect = effects->clientArea( FullArea, effects->activeScreen(), painting_desktop ); if( w->isOnDesktop( painting_desktop ) ) { if( w->x() < rect.x() ) { WindowQuadList new_quads; foreach( const WindowQuad &quad, data.quads ) { if( quad.right() > -w->x() ) { new_quads.append( quad ); } } data.quads = new_quads; } if( w->x() + w->width() > rect.x() + rect.width() ) { WindowQuadList new_quads; foreach( const WindowQuad &quad, data.quads ) { if( quad.right() <= rect.width() - w->x() ) { new_quads.append( quad ); } } data.quads = new_quads; } if( w->y() < rect.y() ) { WindowQuadList new_quads; foreach( const WindowQuad &quad, data.quads ) { if( quad.bottom() > -w->y() ) { new_quads.append( quad ); } } data.quads = new_quads; } if( w->y() + w->height() > rect.y() + rect.height() ) { WindowQuadList new_quads; foreach( const WindowQuad &quad, data.quads ) { if( quad.bottom() <= rect.height() - w->y() ) { new_quads.append( quad ); } } data.quads = new_quads; } } // paint windows overlapping edges from other desktop if( w->isOnDesktop( other_desktop ) && ( mask & PAINT_WINDOW_TRANSFORMED ) ) { RotationDirection direction = slideRotations.head(); if( w->x() < rect.x() && ( direction == Left || direction == Right ) ) { WindowQuadList new_quads; data.xTranslate = rect.width(); foreach( const WindowQuad &quad, data.quads ) { if( quad.right() <= -w->x() ) { new_quads.append( quad ); } } data.quads = new_quads; } if( w->x() + w->width() > rect.x() + rect.width() && ( direction == Left || direction == Right ) ) { WindowQuadList new_quads; data.xTranslate = -rect.width(); foreach( const WindowQuad &quad, data.quads ) { if( quad.right() > rect.width() - w->x() ) { new_quads.append( quad ); } } data.quads = new_quads; } if( w->y() < rect.y() && ( direction == Upwards || direction == Downwards ) ) { WindowQuadList new_quads; data.yTranslate = rect.height(); foreach( const WindowQuad &quad, data.quads ) { if( quad.bottom() <= -w->y() ) { new_quads.append( quad ); } } data.quads = new_quads; } if( w->y() + w->height() > rect.y() + rect.height() && ( direction == Upwards || direction == Downwards ) ) { WindowQuadList new_quads; data.yTranslate = -rect.height(); foreach( const WindowQuad &quad, data.quads ) { if( quad.bottom() > rect.height() - w->y() ) { new_quads.append( quad ); } } data.quads = new_quads; } if( firstDesktop ) data.opacity *= timeLine.value(); else data.opacity *= ( 1.0 - timeLine.value() ); } } effects->paintWindow( w, mask, region, data ); } void CubeSlideEffect::postPaintScreen() { effects->postPaintScreen(); if( !slideRotations.empty() ) { if( timeLine.value() == 1.0 ) { RotationDirection direction = slideRotations.dequeue(); switch (direction) { case Left: front_desktop = effects->desktopToLeft( front_desktop, true ); break; case Right: front_desktop = effects->desktopToRight( front_desktop, true ); break; case Upwards: front_desktop = effects->desktopAbove( front_desktop, true ); break; case Downwards: front_desktop = effects->desktopBelow( front_desktop, true ); break; } timeLine.setProgress( 0.0 ); if( slideRotations.count() == 1 ) timeLine.setCurveShape( TimeLine::EaseOutCurve ); else timeLine.setCurveShape( TimeLine::LinearCurve ); if( slideRotations.empty() ) { effects->setActiveFullScreenEffect( 0 ); } } effects->addRepaintFull(); } } void CubeSlideEffect::desktopChanged( int old ) { if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) return; bool activate = true; if( !slideRotations.empty() ) { // last slide still in progress activate = false; RotationDirection direction = slideRotations.dequeue(); slideRotations.clear(); slideRotations.enqueue( direction ); switch (direction) { case Left: old = effects->desktopToLeft( front_desktop, true ); break; case Right: old = effects->desktopToRight( front_desktop, true ); break; case Upwards: old = effects->desktopAbove( front_desktop, true ); break; case Downwards: old = effects->desktopBelow( front_desktop, true ); break; } } // calculate distance in respect to pager QPoint diff = effects->desktopGridCoords( effects->currentDesktop() ) - effects->desktopGridCoords( old ); if( qAbs( diff.x() ) > effects->desktopGridWidth()/2 ) { int sign = -1 * (diff.x()/qAbs( diff.x() )); diff.setX( sign * ( effects->desktopGridWidth() - qAbs( diff.x() ))); } if( diff.x() > 0 ) { for( int i=0; i effects->desktopGridHeight()/2 ) { int sign = -1 * (diff.y()/qAbs( diff.y() )); diff.setY( sign * ( effects->desktopGridHeight() - qAbs( diff.y() ))); } if( diff.y() > 0 ) { for( int i=0; isetActiveFullScreenEffect( this ); timeLine.setProgress( 0.0 ); front_desktop = old; effects->addRepaintFull(); } } } // namespace