/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks Copyright (C) 2007 Christian Nitschkowski You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "lookingglass.h" #include #include #include #include #include #include #include namespace KWin { KWIN_EFFECT( lookingglass, LookingGlassEffect ) KWIN_EFFECT_SUPPORTED( lookingglass, ShaderEffect::supported() ) LookingGlassEffect::LookingGlassEffect() : QObject(), ShaderEffect("lookingglass") { zoom = 1.0f; target_zoom = 1.0f; KConfigGroup conf = EffectsHandler::effectConfig("LookingGlass"); actionCollection = new KActionCollection( this ); actionCollection->setConfigGlobal(true); actionCollection->setConfigGroup("LookingGlass"); KAction* a; a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomIn, this, SLOT( zoomIn()))); a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Plus)); a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomOut, this, SLOT( zoomOut()))); a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Minus)); a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ActualSize, this, SLOT( toggle()))); a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_0)); radius = conf.readEntry("Radius", 200); kDebug(1212) << QString("Radius from config: %1").arg(radius) << endl; actionCollection->readSettings(); } LookingGlassEffect::~LookingGlassEffect() { } void LookingGlassEffect::toggle() { if( target_zoom == 1.0f ) target_zoom = 2.0f; else target_zoom = 1.0f; setEnabled( true ); } void LookingGlassEffect::zoomIn() { target_zoom = qMin(7.0, target_zoom + 0.5); setEnabled( true ); effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius ); } void LookingGlassEffect::zoomOut() { target_zoom -= 0.5; if( target_zoom < 1 ) { target_zoom = 1; setEnabled( false ); } effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius ); } void LookingGlassEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { if( zoom != target_zoom ) { double diff = time / 500.0; if( target_zoom > zoom ) zoom = qMin( zoom * qMax( 1.0 + diff, 1.2 ), target_zoom ); else zoom = qMax( zoom * qMin( 1.0 - diff, 0.8 ), target_zoom ); kDebug() << "zoom is now " << zoom; radius = qBound(200.0, 200.0 * zoom, 500.0); if( zoom > 1.0f ) { shader()->bind(); shader()->setUniform("zoom", (float)zoom); shader()->setUniform("radius", (float)radius); shader()->unbind(); } else { setEnabled( false ); } effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius ); } ShaderEffect::prePaintScreen( data, time ); } void LookingGlassEffect::mouseChanged( const QPoint& pos, const QPoint& old, Qt::MouseButtons, Qt::KeyboardModifiers ) { if( pos != old && isEnabled() ) { effects->addRepaint( pos.x() - radius, pos.y() - radius, 2*radius, 2*radius ); effects->addRepaint( old.x() - radius, old.y() - radius, 2*radius, 2*radius ); } } } // namespace #include "lookingglass.moc"