/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010 Andreas Demmer This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_DASHBOARD_H #define KWIN_DASHBOARD_H #include #include #include #include #include namespace KWin { class DashboardEffect : public KWin::Effect { Q_OBJECT Q_PROPERTY(qreal brightness READ configuredBrightness) Q_PROPERTY(qreal saturation READ configuredSaturation) Q_PROPERTY(bool blur READ isBlur) public: DashboardEffect(); ~DashboardEffect(); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void postPaintScreen(); virtual void propagate(); virtual void reconfigure(ReconfigureFlags); virtual void unpropagate(); virtual bool isActive() const; // for properties qreal configuredBrightness() const { return brightness; } qreal configuredSaturation() const { return saturation; } bool isBlur() const { return blur; } public Q_SLOTS: void slotWindowAdded(KWin::EffectWindow* c); void slotWindowClosed(KWin::EffectWindow *c); void slotWindowActivated(KWin::EffectWindow *w); private: bool blur; bool isDashboard(EffectWindow* w); bool transformWindow; bool retransformWindow; bool activateAnimation; bool deactivateAnimation; QTimeLine timeline; long atom; qreal brightness; qreal saturation; int duration; EffectWindow* window; }; } // namespace #endif