/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "minimizeanimation.h" namespace KWin { KWIN_EFFECT( minimizeanimation, MinimizeAnimationEffect ) MinimizeAnimationEffect::MinimizeAnimationEffect() { mActiveAnimations = 0; } void MinimizeAnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { QHash< EffectWindow*, TimeLine >::iterator entry = mTimeLineWindows.begin(); bool erase = false; while( entry != mTimeLineWindows.end() ) { TimeLine &timeline = entry.value(); if( entry.key()->isMinimized() ) { timeline.addTime(time); erase = (timeline.progress() >= 1.0f); } else { timeline.removeTime(time); erase = (timeline.progress() <= 0.0f); } if( erase ) entry = mTimeLineWindows.erase( entry ); else ++entry; } mActiveAnimations = mTimeLineWindows.count(); if( mActiveAnimations > 0 ) // We need to mark the screen windows as transformed. Otherwise the // whole screen won't be repainted, resulting in artefacts data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen(data, time); } void MinimizeAnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { // Schedule window for transformation if the animation is still in // progress if( mTimeLineWindows.contains( w ) ) { // We'll transform this window data.setTransformed(); w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE ); } effects->prePaintWindow( w, data, time ); } void MinimizeAnimationEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { QHash< EffectWindow*, TimeLine >::const_iterator entry = mTimeLineWindows.constFind(w); if( entry != mTimeLineWindows.constEnd() ) { // 0 = not minimized, 1 = fully minimized double progress = entry->value(); QRect geo = w->geometry(); QRect icon = w->iconGeometry(); // If there's no icon geometry, minimize to the center of the screen if( !icon.isValid() ) icon = QRect( displayWidth() / 2, displayHeight() / 2, 0, 0 ); data.xScale *= interpolate(1.0, icon.width() / (double)geo.width(), progress); data.yScale *= interpolate(1.0, icon.height() / (double)geo.height(), progress); data.xTranslate = (int)interpolate(data.xTranslate, icon.x() - geo.x(), progress); data.yTranslate = (int)interpolate(data.yTranslate, icon.y() - geo.y(), progress); data.opacity *= 0.1 + (1-progress)*0.9; } // Call the next effect. effects->paintWindow( w, mask, region, data ); } void MinimizeAnimationEffect::postPaintScreen() { if( mActiveAnimations > 0 ) // Repaint the workspace so that everything would be repainted next time effects->addRepaintFull(); mActiveAnimations = mTimeLineWindows.count(); // Call the next effect. effects->postPaintScreen(); } void MinimizeAnimationEffect::windowDeleted( EffectWindow* w ) { mTimeLineWindows.remove( w ); } void MinimizeAnimationEffect::windowMinimized( EffectWindow* w ) { if ( effects->activeFullScreenEffect() ) return; TimeLine &timeline = mTimeLineWindows[w]; timeline.setCurveShape(TimeLine::EaseInCurve); timeline.setDuration( animationTime( 250 )); timeline.setProgress(0.0f); } void MinimizeAnimationEffect::windowUnminimized( EffectWindow* w ) { if ( effects->activeFullScreenEffect() ) return; TimeLine &timeline = mTimeLineWindows[w]; timeline.setCurveShape(TimeLine::EaseOutCurve); timeline.setDuration( animationTime( 250 )); timeline.setProgress(1.0f); } } // namespace