#ifndef oxygenclientgroupitemdata_h #define oxygenclientgroupitemdata_h ////////////////////////////////////////////////////////////////////////////// // oxygenclientgroupitemdata.h // handles tabs' geometry and animations // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenbutton.h" #include "oxygenanimation.h" #include <QList> #include <QWeakPointer> #include <QRect> namespace Oxygen { class Client; //! animation type enum AnimationType { AnimationNone = 0, AnimationEnter = 1<<0, AnimationMove = 1<<1, AnimationLeave = 1<<2, AnimationSameTarget = 1<<3 }; Q_DECLARE_FLAGS(AnimationTypes, AnimationType) //! tab data class ClientGroupItemData { public: //! constructor explicit ClientGroupItemData( void ) {} //! destructor virtual ~ClientGroupItemData( void ) {} //! reset all rects to argument void reset( const QRect& rect ) { _refBoundingRect = rect; _startBoundingRect = rect; _endBoundingRect = rect; _boundingRect = rect; } //! tab active rect QRect _activeRect; //! reference bounding rect /*! it is usually identical to activeRect unless there is only one tab in window */ QRect _refBoundingRect; //! tab drawing rect QRect _startBoundingRect; //! tab drawing rect QRect _endBoundingRect; //! tab drawing rect QRect _boundingRect; //! tab button typedef QWeakPointer<Button> ButtonPointer; ButtonPointer _closeButton; }; class ClientGroupItemDataList: public QObject, public QList<ClientGroupItemData> { Q_OBJECT //! declare animation progress property Q_PROPERTY( qreal progress READ progress WRITE setProgress ) public: //! invalid item index enum { NoItem = -1 }; //! constructor explicit ClientGroupItemDataList( Client* parent ); //! dirty state void setDirty( const bool& value ) { _dirty = value; } //! dirty state bool isDirty( void ) const { return _dirty; } //! enable animations void setAnimationsEnabled( bool value ) { animationsEnabled_ = value; } //! animations enabled bool animationsEnabled( void ) const { return animationsEnabled_; } //! true if being animated bool isAnimated( void ) const { return animationType_ != AnimationNone; } //! animation type AnimationTypes animationType( void ) const { return animationType_; } //! return item index matching QPoint, or -1 if none int itemAt( const QPoint&, bool ) const; //! returns true if index is target bool isTarget( int index ) const { return index == targetItem_; } //! start animation /* might need to add the side of the target here */ void animate( AnimationTypes, int = NoItem ); //! true if animation is in progress bool isAnimationRunning( void ) const { return animation().data()->isRunning(); } //! update button activity void updateButtonActivity( long visibleItem ) const; //! update buttons void updateButtons( bool alsoUpdate ) const; //! target rect const QRect& targetRect( void ) const { return targetRect_; } //!@name animation progress //@{ //! return animation object virtual const Animation::Pointer& animation() const { return _animation; } void setProgress( qreal value ) { if( progress_ == value ) return; progress_ = value; updateBoundingRects(); } qreal progress( void ) const { return progress_; } //@} protected: //! update bounding rects void updateBoundingRects( bool alsoUpdate = true ); private: //! client Client& _client; //! dirty flag /* used to trigger update at next paintEvent */ bool _dirty; //! true if animations are enabled bool animationsEnabled_; //! animation Animation::Pointer _animation; //! last animation type AnimationTypes animationType_; //! animation progress qreal progress_; //! dragged item int draggedItem_; //! target item int targetItem_; //! target rect QRect targetRect_; }; Q_DECLARE_OPERATORS_FOR_FLAGS(Oxygen::AnimationTypes) } #endif