/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "egl_hwcomposer_backend.h" #include "hwcomposer_backend.h" #include "logging.h" namespace KWin { EglHwcomposerBackend::EglHwcomposerBackend(HwcomposerBackend *backend) : AbstractEglBackend() , m_backend(backend) { if (!initializeEgl()) { setFailed("Failed to initialize egl"); return; } init(); // EGL is always direct rendering setIsDirectRendering(true); setSyncsToVBlank(true); setBlocksForRetrace(true); } EglHwcomposerBackend::~EglHwcomposerBackend() { cleanup(); } bool EglHwcomposerBackend::initializeEgl() { // cannot use initClientExtensions as that crashes in libhybris qputenv("EGL_PLATFORM", QByteArrayLiteral("hwcomposer")); EGLDisplay display = EGL_NO_DISPLAY; display = eglGetDisplay(nullptr); if (display == EGL_NO_DISPLAY) { return false; } setEglDisplay(display); return initEglAPI(); } void EglHwcomposerBackend::init() { if (!initRenderingContext()) { setFailed("Could not initialize rendering context"); return; } initKWinGL(); initBufferAge(); initWayland(); } bool EglHwcomposerBackend::initBufferConfigs() { const EGLint config_attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 0, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE, }; EGLint count; EGLConfig configs[1024]; if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) { qCCritical(KWIN_HWCOMPOSER) << "choose config failed"; return false; } if (count != 1) { qCCritical(KWIN_HWCOMPOSER) << "choose config did not return a config" << count; return false; } setConfig(configs[0]); return true; } bool EglHwcomposerBackend::initRenderingContext() { if (!initBufferConfigs()) { return false; } if (!createContext()) { return false; } m_nativeSurface = m_backend->createSurface(); EGLSurface surface = eglCreateWindowSurface(eglDisplay(), config(), (EGLNativeWindowType)static_cast(m_nativeSurface), nullptr); if (surface == EGL_NO_SURFACE) { qCCritical(KWIN_HWCOMPOSER) << "Create surface failed"; return false; } setSurface(surface); return makeContextCurrent(); } bool EglHwcomposerBackend::makeContextCurrent() { if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) { qCCritical(KWIN_HWCOMPOSER) << "Make Context Current failed"; return false; } EGLint error = eglGetError(); if (error != EGL_SUCCESS) { qCWarning(KWIN_HWCOMPOSER) << "Error occurred while creating context " << error; return false; } return true; } void EglHwcomposerBackend::present() { if (lastDamage().isEmpty()) { return; } eglSwapBuffers(eglDisplay(), surface()); setLastDamage(QRegion()); } void EglHwcomposerBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) } QRegion EglHwcomposerBackend::prepareRenderingFrame() { present(); // TODO: buffer age? startRenderTimer(); // triggers always a full repaint return QRegion(QRect(QPoint(0, 0), m_backend->size())); } void EglHwcomposerBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) { Q_UNUSED(damagedRegion) setLastDamage(renderedRegion); } SceneOpenGL::TexturePrivate *EglHwcomposerBackend::createBackendTexture(SceneOpenGL::Texture *texture) { return new EglHwcomposerTexture(texture, this); } bool EglHwcomposerBackend::usesOverlayWindow() const { return false; } EglHwcomposerTexture::EglHwcomposerTexture(SceneOpenGL::Texture *texture, EglHwcomposerBackend *backend) : AbstractEglTexture(texture, backend) { } EglHwcomposerTexture::~EglHwcomposerTexture() = default; }