/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008, 2009 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_FLIPSWITCH_H #define KWIN_FLIPSWITCH_H #include #include #include namespace KWin { class FlipSwitchEffect : public Effect { Q_OBJECT Q_PROPERTY(bool tabBox READ isTabBox) Q_PROPERTY(bool tabBoxAlternative READ isTabBoxAlternative) Q_PROPERTY(int duration READ duration) Q_PROPERTY(int angle READ angle) Q_PROPERTY(qreal xPosition READ xPosition) Q_PROPERTY(qreal yPosition READ yPosition) Q_PROPERTY(bool windowTitle READ isWindowTitle) public: FlipSwitchEffect(); ~FlipSwitchEffect(); virtual void reconfigure(ReconfigureFlags); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data); virtual void postPaintScreen(); virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual void grabbedKeyboardEvent(QKeyEvent* e); virtual void windowInputMouseEvent(QEvent* e); virtual bool isActive() const; int requestedEffectChainPosition() const override { return 50; } static bool supported(); // for properties bool isTabBox() const { return m_tabbox; } bool isTabBoxAlternative() const { return m_tabboxAlternative; } int duration() const { return m_timeLine.duration(); } int angle() const { return m_angle; } qreal xPosition() const { return m_xPosition; } qreal yPosition() const { return m_yPosition; } bool isWindowTitle() const { return m_windowTitle; } private Q_SLOTS: void toggleActiveCurrent(); void toggleActiveAllDesktops(); void globalShortcutChanged(QAction *action, QKeySequence shortcut); void slotWindowAdded(KWin::EffectWindow* w); void slotWindowClosed(KWin::EffectWindow *w); void slotTabBoxAdded(int mode); void slotTabBoxClosed(); void slotTabBoxUpdated(); void slotTabBoxKeyEvent(QKeyEvent* event); private: class ItemInfo; enum SwitchingDirection { DirectionForward, DirectionBackward }; enum FlipSwitchMode { TabboxMode, CurrentDesktopMode, AllDesktopsMode }; void setActive(bool activate, FlipSwitchMode mode); bool isSelectableWindow(EffectWindow *w) const; void scheduleAnimation(const SwitchingDirection& direction, int distance = 1); void adjustWindowMultiScreen(const EffectWindow *w, WindowPaintData& data); void selectNextOrPreviousWindow(bool forward); inline void selectNextWindow() { selectNextOrPreviousWindow(true); } inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); } /** * Updates the caption of the caption frame. * Taking care of rewording the desktop client. * As well sets the icon for the caption frame. **/ void updateCaption(); QQueue< SwitchingDirection> m_scheduledDirections; EffectWindow* m_selectedWindow; QTimeLine m_timeLine; QTimeLine m_startStopTimeLine; QTimeLine::CurveShape m_currentAnimationShape; QRect m_screenArea; int m_activeScreen; bool m_active; bool m_start; bool m_stop; bool m_animation; bool m_hasKeyboardGrab; FlipSwitchMode m_mode; EffectFrame* m_captionFrame; QFont m_captionFont; EffectWindowList m_flipOrderedWindows; QHash< const EffectWindow*, ItemInfo* > m_windows; // options bool m_tabbox; bool m_tabboxAlternative; float m_angle; float m_xPosition; float m_yPosition; bool m_windowTitle; // Shortcuts QList m_shortcutCurrent; QList m_shortcutAll; }; class FlipSwitchEffect::ItemInfo { public: ItemInfo(); ~ItemInfo(); bool deleted; double opacity; double brightness; double saturation; }; } // namespace #endif