#ifndef oxygenconfigurationui_h #define oxygenconfigurationui_h ////////////////////////////////////////////////////////////////////////////// // oxygenconfigurationui.h // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include "ui_oxygenconfigurationui.h" #include "oxygenshadowconfigurationui.h" #include "oxygenexceptionlistwidget.h" namespace Oxygen { class AnimationConfigWidget; //_____________________________________________ class ConfigurationUi: public QWidget { Q_OBJECT public: //! constructor ConfigurationUi( QWidget* ); //! destructor virtual ~ConfigurationUi( void ) {} //! ui Ui_OxygenConfigurationUI ui; //! shadow configuration QVector shadowConfigurations; //! toggle expert mode void toggleExpertMode( bool ); //! expert mode bool expertMode( void ) const { return _expertMode; } //! animation config widget AnimationConfigWidget* animationConfigWidget( void ) const { return _animationConfigWidget; } //! event filter virtual bool eventFilter( QObject*, QEvent* ); protected Q_SLOTS: //! toggle expert mode void toggleExpertModeInternal( void ) { toggleExpertModeInternal( !_expertMode ); } //! toggle expert mode void toggleExpertModeInternal( bool ); //! update layout /*! needed in expert mode to accommodate with animations config widget size changes */ void updateLayout( void ); signals: //! emmited when changed void changed( void ); private: //! expert mode bool _expertMode; //! animation config (expert mode only) AnimationConfigWidget* _animationConfigWidget; }; } #endif