/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010 Rohan Prabhu Copyright (C) 2011 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_SCRIPTING_H #define KWIN_SCRIPTING_H #include #include #include #include #include #include class QDeclarativeComponent; class QDeclarativeEngine; class QAction; class QDBusPendingCallWatcher; class QGraphicsScene; class QMenu; class QMutex; class QScriptEngine; class QScriptValue; class KConfigGroup; /// @c true == javascript, @c false == qml typedef QList< QPair > > LoadScriptList; namespace KWin { class Client; class ScriptUnloaderAgent; class WorkspaceWrapper; class AbstractScript : public QObject { Q_OBJECT public: AbstractScript(int id, QString scriptName, QString pluginName, QObject *parent = NULL); ~AbstractScript(); QString fileName() const { return m_scriptFile.fileName(); } const QString &pluginName() { return m_pluginName; } void printMessage(const QString &message); void registerShortcut(QAction *a, QScriptValue callback); /** * @brief Registers the given @p callback to be invoked whenever the UserActionsMenu is about * to be showed. In the callback the script can create a further sub menu or menu entry to be * added to the UserActionsMenu. * * @param callback Script method to execute when the UserActionsMenu is about to be shown. * @return void * @see actionsForUserActionMenu **/ void registerUseractionsMenuCallback(QScriptValue callback); /** * @brief Creates actions for the UserActionsMenu by invoking the registered callbacks. * * This method invokes all the callbacks previously registered with registerUseractionsMenuCallback. * The Client @p c is passed in as an argument to the invoked method. * * The invoked method is supposed to return a JavaScript object containing either the menu or * menu entry to be added. In case the callback returns a null or undefined or any other invalid * value, it is not considered for adding to the menu. * * The JavaScript object structure for a menu entry looks like the following: * @code * { * title: "My Menu Entry", * checkable: true, * checked: false, * triggered: function (action) { * // callback when the menu entry is triggered with the QAction as argument * } * } * @endcode * * To construct a complete Menu the JavaScript object looks like the following: * @code * { * title: "My Menu Title", * items: [{...}, {...}, ...] // list of menu entries as described above * } * @endcode * * The returned JavaScript object is introspected and for a menu entry a QAction is created, * while for a menu a QMenu is created and QActions for the individual entries. Of course it * is allowed to have nested structures. * * All created objects are (grand) children to the passed in @p parent menu, so that they get * deleted whenever the menu is destroyed. * * @param c The Client for which the menu is invoked, passed to the callback * @param parent The Parent for the created Menus or Actions * @return QList< QAction* > List of QActions obtained from asking the registered callbacks * @see registerUseractionsMenuCallback **/ QList actionsForUserActionMenu(Client *c, QMenu *parent); KConfigGroup config() const; const QHash &shortcutCallbacks() const { return m_shortcutCallbacks; } QHash > &screenEdgeCallbacks() { return m_screenEdgeCallbacks; } int registerCallback(QScriptValue value); public Q_SLOTS: Q_SCRIPTABLE void stop(); Q_SCRIPTABLE virtual void run() = 0; void slotPendingDBusCall(QDBusPendingCallWatcher *watcher); private Q_SLOTS: void globalShortcutTriggered(); bool borderActivated(ElectricBorder edge); /** * @brief Slot invoked when a menu action is destroyed. Used to remove the action and callback * from the map of actions. * * @param object The destroyed action **/ void actionDestroyed(QObject *object); Q_SIGNALS: Q_SCRIPTABLE void print(const QString &text); protected: QFile &scriptFile() { return m_scriptFile; } bool running() const { return m_running; } void setRunning(bool running) { m_running = running; } int scriptId() const { return m_scriptId; } WorkspaceWrapper *workspace() { return m_workspace; } void installScriptFunctions(QScriptEngine *engine); private: /** * @brief Parses the @p value to either a QMenu or QAction. * * @param value The ScriptValue describing either a menu or action * @param parent The parent to use for the created menu or action * @return QAction* The parsed action or menu action, if parsing fails returns @c null. **/ QAction *scriptValueToAction(QScriptValue &value, QMenu *parent); /** * @brief Creates a new QAction from the provided data and registers it for invoking the * @p callback when the action is triggered. * * The created action is added to the map of actions and callbacks shared with the global * shortcuts. * * @param title The title of the action * @param checkable Whether the action is checkable * @param checked Whether the checkable action is checked * @param callback The callback to invoke when the action is triggered * @param parent The parent to be used for the new created action * @return QAction* The created action **/ QAction *createAction(const QString &title, bool checkable, bool checked, QScriptValue &callback, QMenu *parent); /** * @brief Parses the @p items and creates a QMenu from it. * * @param title The title of the Menu. * @param items JavaScript Array containing Menu items. * @param parent The parent to use for the new created menu * @return QAction* The menu action for the new Menu **/ QAction *createMenu(const QString &title, QScriptValue &items, QMenu *parent); int m_scriptId; QFile m_scriptFile; QString m_pluginName; bool m_running; WorkspaceWrapper *m_workspace; QHash m_shortcutCallbacks; QHash > m_screenEdgeCallbacks; QHash m_callbacks; /** * @brief List of registered functions to call when the UserActionsMenu is about to show * to add further entries. **/ QList m_userActionsMenuCallbacks; }; class Script : public AbstractScript { Q_OBJECT Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting") public: Script(int id, QString scriptName, QString pluginName, QObject *parent = NULL); virtual ~Script(); QScriptEngine *engine() { return m_engine; } public Q_SLOTS: Q_SCRIPTABLE void run(); Q_SIGNALS: Q_SCRIPTABLE void printError(const QString &text); private Q_SLOTS: /** * A nice clean way to handle exceptions in scripting. * TODO: Log to file, show from notifier.. */ void sigException(const QScriptValue &exception); /** * Callback for when loadScriptFromFile has finished. **/ void slotScriptLoadedFromFile(); private: /** * Read the script from file into a byte array. * If file cannot be read an empty byte array is returned. **/ QByteArray loadScriptFromFile(); QScriptEngine *m_engine; bool m_starting; QScopedPointer m_agent; }; class ScriptUnloaderAgent : public QScriptEngineAgent { public: explicit ScriptUnloaderAgent(Script *script); virtual void scriptUnload(qint64 id); private: Script *m_script; }; class DeclarativeScript : public AbstractScript { Q_OBJECT Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting") public: explicit DeclarativeScript(int id, QString scriptName, QString pluginName, QObject *parent = 0); virtual ~DeclarativeScript(); public Q_SLOTS: Q_SCRIPTABLE void run(); private Q_SLOTS: void createComponent(); private: QDeclarativeEngine *m_engine; QDeclarativeComponent *m_component; QGraphicsScene *m_scene; }; /** * The heart of KWin::Scripting. Infinite power lies beyond */ class Scripting : public QObject { Q_OBJECT Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting") private: explicit Scripting(QObject *parent); QStringList scriptList; QList scripts; /** * Lock to protect the scripts member variable. **/ QScopedPointer m_scriptsLock; // Preferably call ONLY at load time void runScripts(); public: ~Scripting(); Q_SCRIPTABLE Q_INVOKABLE int loadScript(const QString &filePath, const QString &pluginName = QString()); Q_SCRIPTABLE Q_INVOKABLE int loadDeclarativeScript(const QString &filePath, const QString &pluginName = QString()); Q_SCRIPTABLE Q_INVOKABLE bool isScriptLoaded(const QString &pluginName) const; Q_SCRIPTABLE Q_INVOKABLE bool unloadScript(const QString &pluginName); /** * @brief Invokes all registered callbacks to add actions to the UserActionsMenu. * * @param c The Client for which the UserActionsMenu is about to be shown * @param parent The parent menu to which to add created child menus and items * @return QList< QAction* > List of all actions aggregated from all scripts. **/ QList actionsForUserActionMenu(Client *c, QMenu *parent); static Scripting *self(); static Scripting *create(QObject *parent); public Q_SLOTS: void scriptDestroyed(QObject *object); Q_SCRIPTABLE void start(); private Q_SLOTS: void slotScriptsQueried(); private: LoadScriptList queryScriptsToLoad(); static Scripting *s_self; }; inline Scripting *Scripting::self() { return s_self; } } #endif