/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks Copyright (C) 2008 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "presentwindows.h" #include #include #include #include #include #include #include #include #include #include #include namespace KWin { KWIN_EFFECT( presentwindows, PresentWindowsEffect ) PresentWindowsEffect::PresentWindowsEffect() : m_proxy( this ) , m_borderActivate( ElectricNone ) , m_borderActivateAll( ElectricNone ) , m_activated( false ) , m_allDesktops( false ) , m_ignoreMinimized( false ) , m_decalOpacity( 0.0 ) //, m_input() , m_hasKeyboardGrab( false ) , m_tabBoxEnabled( false ) //, m_motionManager() //, m_windowData() , m_highlightedWindow( NULL ) //, m_gridSizes() //, m_windowFilter() #ifdef KWIN_HAVE_OPENGL_COMPOSITING , m_filterTexture( NULL ) //, m_filterTextureRect() //, m_filterFrameRect() #endif { KActionCollection* actionCollection = new KActionCollection( this ); KAction* a = ( KAction* )actionCollection->addAction( "Expose" ); a->setText( i18n( "Toggle Present Windows (Current desktop)" )); a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F9 )); connect( a, SIGNAL( triggered(bool) ), this, SLOT( toggleActive() )); KAction* b = ( KAction* )actionCollection->addAction( "ExposeAll" ); b->setText( i18n( "Toggle Present Windows (All desktops)" )); b->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F10 )); connect( b, SIGNAL( triggered(bool) ), this, SLOT( toggleActiveAllDesktops() )); reconfigure( ReconfigureAll ); } PresentWindowsEffect::~PresentWindowsEffect() { effects->unreserveElectricBorder( m_borderActivate ); effects->unreserveElectricBorder( m_borderActivateAll ); discardFilterTexture(); } void PresentWindowsEffect::reconfigure( ReconfigureFlags ) { KConfigGroup conf = effects->effectConfig("PresentWindows"); effects->unreserveElectricBorder( m_borderActivate ); effects->unreserveElectricBorder( m_borderActivateAll ); m_borderActivate = ElectricBorder( conf.readEntry( "BorderActivate", int( ElectricNone ))); m_borderActivateAll = ElectricBorder( conf.readEntry( "BorderActivateAll", int( ElectricTopLeft ))); effects->reserveElectricBorder( m_borderActivate ); effects->reserveElectricBorder( m_borderActivateAll ); m_layoutMode = conf.readEntry( "LayoutMode", int( LayoutNatural )); m_showCaptions = conf.readEntry( "DrawWindowCaptions", true ); m_showIcons = conf.readEntry( "DrawWindowIcons", true ); m_tabBoxAllowed = conf.readEntry( "TabBox", false ); m_ignoreMinimized = conf.readEntry( "IgnoreMinimized", false ); m_accuracy = conf.readEntry( "Accuracy", 1 ) * 20; m_fillGaps = conf.readEntry( "FillGaps", true ); m_fadeDuration = double( animationTime( 150 )); m_showPanel = conf.readEntry( "ShowPanel", false ); } const void* PresentWindowsEffect::proxy() const { return &m_proxy; } //----------------------------------------------------------------------------- // Screen painting void PresentWindowsEffect::prePaintScreen( ScreenPrePaintData &data, int time ) { m_motionManager.calculate( time ); // We need to mark the screen as having been transformed otherwise there will be no repainting if( m_activated || m_motionManager.managingWindows() ) data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; if( m_activated ) m_decalOpacity = qMin( 1.0, m_decalOpacity + time / m_fadeDuration ); else m_decalOpacity = qMax( 0.0, m_decalOpacity - time / m_fadeDuration ); effects->prePaintScreen( data, time ); } void PresentWindowsEffect::paintScreen( int mask, QRegion region, ScreenPaintData &data ) { effects->paintScreen( mask, region, data ); // Display the filter box #ifdef KWIN_HAVE_OPENGL_COMPOSITING if( m_filterTexture && region.intersects( m_filterFrameRect )) { glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // First render the frame QColor color = QPalette().color( QPalette::Active, QPalette::Highlight ); glColor4f( color.redF(), color.greenF(), color.blueF(), 0.75f ); renderRoundBoxWithEdge( m_filterFrameRect ); // Then the text on top of it m_filterTexture->bind(); m_filterTexture->render( region, m_filterTextureRect ); m_filterTexture->unbind(); glPopAttrib(); } #endif } void PresentWindowsEffect::postPaintScreen() { if( m_motionManager.areWindowsMoving() ) effects->addRepaintFull(); else if( !m_activated && m_motionManager.managingWindows() ) { // We have finished moving them back, stop processing m_motionManager.unmanageAll(); m_windowData.clear(); effects->setActiveFullScreenEffect( NULL ); } // Update windows that are changing brightness or opacity foreach( EffectWindow *w, m_windowData.keys() ) { if( m_windowData[w].opacity > 0.0 && m_windowData[w].opacity < 1.0 ) w->addRepaintFull(); if( m_windowData[w].highlight > 0.0 && m_windowData[w].highlight < 1.0 ) w->addRepaintFull(); } effects->postPaintScreen(); } //----------------------------------------------------------------------------- // Window painting void PresentWindowsEffect::prePaintWindow( EffectWindow *w, WindowPrePaintData &data, int time ) { // TODO: We should also check to see if any windows are fading just in case fading takes longer // than moving the windows when the effect is deactivated. if( m_activated || m_motionManager.areWindowsMoving() ) { w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE ); // Display always w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); // Calculate window's opacity // TODO: Minimized windows or windows not on the current desktop are only 75% visible? if( m_windowData[w].visible ) m_windowData[w].opacity = qMin(/*( w->isMinimized() || !w->isOnCurrentDesktop() ) ? 0.75 :*/ 1.0, m_windowData[w].opacity + time / m_fadeDuration ); else m_windowData[w].opacity = qMax( 0.0, m_windowData[w].opacity - time / m_fadeDuration ); if( m_windowData[w].opacity == 0.0 ) { // don't disable painting for panels if show panel is set if( !w->isDock() || ( w->isDock() && !m_showPanel )) w->disablePainting( EffectWindow::PAINT_DISABLED ); } else if( m_windowData[w].opacity != 1.0 ) data.setTranslucent(); // Calculate window's brightness if( w == m_highlightedWindow || !m_activated ) m_windowData[w].highlight = qMin( 1.0, m_windowData[w].highlight + time / m_fadeDuration ); else m_windowData[w].highlight = qMax( 0.0, m_windowData[w].highlight - time / m_fadeDuration ); if( m_motionManager.isManaging( w )) data.setTransformed(); // We will be moving this window } effects->prePaintWindow( w, data, time ); } void PresentWindowsEffect::paintWindow( EffectWindow *w, int mask, QRegion region, WindowPaintData &data ) { if( m_activated || m_motionManager.areWindowsMoving() ) { if( w->isDock() && m_showPanel ) { // in case the panel should be shown just display it without any changes effects->paintWindow( w, mask, region, data ); return; } // Apply opacity and brightness data.opacity *= m_windowData[w].opacity; data.brightness *= interpolate( 0.7, 1.0, m_windowData[w].highlight ); if( m_motionManager.isManaging( w )) { m_motionManager.apply( w, data ); effects->paintWindow( w, mask, region, data ); const WindowData &wData = m_windowData[w]; if( m_showIcons ) paintWindowIcon( w, data ); if( m_showCaptions ) { QString text = w->caption(); QRect textArea( w->x() + data.xTranslate, w->y() + data.yTranslate, w->width() * data.xScale, w->height() * data.yScale ); textArea.adjust( 10, 10, -10, -10 ); double opacity = (0.7 + 0.2 * wData.highlight) * data.opacity * m_decalOpacity; QColor textcolor( 255, 255, 255, int( 255 * opacity )); QColor bgcolor( 0, 0, 0, int( 255 * opacity )); QFont f; f.setBold( true ); f.setPointSize( 12 ); effects->paintTextWithBackground( text, textArea, textcolor, bgcolor, f ); } } else effects->paintWindow( w, mask, region, data ); } else effects->paintWindow( w, mask, region, data ); } //----------------------------------------------------------------------------- // User interaction void PresentWindowsEffect::windowAdded( EffectWindow *w ) { m_windowData[w].visible = isVisibleWindow( w ); m_windowData[w].opacity = 0.0; m_windowData[w].highlight = 0.0; if( isSelectableWindow( w )) { m_motionManager.manage( w ); rearrangeWindows(); } } void PresentWindowsEffect::windowClosed( EffectWindow *w ) { if( m_highlightedWindow == w ) setHighlightedWindow( findFirstWindow() ); m_windowData[w].visible = false; // TODO: Fix this so they do actually fade out rearrangeWindows(); } void PresentWindowsEffect::windowDeleted( EffectWindow *w ) { m_windowData.remove( w ); m_motionManager.unmanage( w ); } bool PresentWindowsEffect::borderActivated( ElectricBorder border ) { if( border != m_borderActivate && border != m_borderActivateAll ) return false; if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) return true; if( border == m_borderActivate ) toggleActive(); else toggleActiveAllDesktops(); return true; } void PresentWindowsEffect::windowInputMouseEvent( Window w, QEvent *e ) { assert( w == m_input ); // Which window are we hovering over? Always trigger as we don't always get move events before clicking // We cannot use m_motionManager.windowAtPoint() as the window might not be visible EffectWindowList windows = m_motionManager.managedWindows(); for( int i = 0; i < windows.size(); i++ ) { if( m_motionManager.transformedGeometry( windows.at( i )).contains( cursorPos() ) && m_windowData[windows.at( i )].visible ) { if( windows.at( i ) && m_highlightedWindow != windows.at( i )) setHighlightedWindow( windows.at( i )); break; } } if( e->type() != QEvent::MouseButtonPress ) return; QMouseEvent* me = static_cast( e ); if( me->button() == Qt::LeftButton ) { if( m_highlightedWindow ) effects->activateWindow( m_highlightedWindow ); setActive( false ); } // TODO: User mouse actions. E.g. right-click stickies and middle-click brings to current desktop } void PresentWindowsEffect::grabbedKeyboardEvent( QKeyEvent *e ) { if( e->type() == QEvent::KeyPress ) { switch( e->key() ) { // Wrap only if not auto-repeating case Qt::Key_Left: setHighlightedWindow( relativeWindow( m_highlightedWindow, -1, 0, !e->isAutoRepeat() )); break; case Qt::Key_Right: setHighlightedWindow( relativeWindow( m_highlightedWindow, 1, 0, !e->isAutoRepeat() )); break; case Qt::Key_Up: setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, -1, !e->isAutoRepeat() )); break; case Qt::Key_Down: setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, 1, !e->isAutoRepeat() )); break; case Qt::Key_Home: setHighlightedWindow( relativeWindow( m_highlightedWindow, -1000, 0, false )); break; case Qt::Key_End: setHighlightedWindow( relativeWindow( m_highlightedWindow, 1000, 0, false )); break; case Qt::Key_PageUp: setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, -1000, false )); break; case Qt::Key_PageDown: setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, 1000, false )); break; case Qt::Key_Backspace: if( !m_windowFilter.isEmpty() ) { m_windowFilter.remove( m_windowFilter.length() - 1, 1 ); updateFilterTexture(); rearrangeWindows(); } return; case Qt::Key_Escape: setActive( false ); return; case Qt::Key_Return: case Qt::Key_Enter: if( m_highlightedWindow ) effects->activateWindow( m_highlightedWindow ); setActive( false ); return; case Qt::Key_Tab: return; // Nothing at the moment case Qt::Key_Delete: if( !m_windowFilter.isEmpty() ) { m_windowFilter.clear(); updateFilterTexture(); rearrangeWindows(); } break; case 0: return; // HACK: Workaround for Qt bug on unbound keys (#178547) default: if( !e->text().isEmpty() ) { m_windowFilter.append( e->text() ); updateFilterTexture(); rearrangeWindows(); return; } break; } } } //----------------------------------------------------------------------------- // Tab box void PresentWindowsEffect::tabBoxAdded( int mode ) { if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) return; if( m_activated ) return; if( !m_tabBoxAllowed ) return; if( mode == TabBoxWindowsMode && effects->currentTabBoxWindowList().count() > 0 ) { m_tabBoxEnabled = true; setActive( true ); if( m_activated ) effects->refTabBox(); } } void PresentWindowsEffect::tabBoxClosed() { if( m_activated ) { effects->unrefTabBox(); setActive( false, true ); m_tabBoxEnabled = false; } } void PresentWindowsEffect::tabBoxUpdated() { if( m_activated ) setHighlightedWindow( effects->currentTabBoxWindow() ); } //----------------------------------------------------------------------------- // Window rearranging void PresentWindowsEffect::rearrangeWindows() { if( !m_activated ) return; effects->addRepaintFull(); // Trigger the first repaint // Work out which windows are on which screens EffectWindowList windowlist; QList windowlists; for( int i = 0; i < effects->numScreens(); i++ ) windowlists.append( EffectWindowList() ); if( m_windowFilter.isEmpty() ) { if( m_tabBoxEnabled ) // Assume we correctly set things up, should be identical to // m_motionManager except just in a slightly different order. windowlist = effects->currentTabBoxWindowList(); else windowlist = m_motionManager.managedWindows(); foreach( EffectWindow *w, m_motionManager.managedWindows() ) { windowlists[w->screen()].append( w ); m_windowData[w].visible = true; } } else { // Can we move this filtering somewhere else? foreach( EffectWindow *w, m_motionManager.managedWindows() ) { if( w->caption().contains( m_windowFilter, Qt::CaseInsensitive ) || w->windowClass().contains( m_windowFilter, Qt::CaseInsensitive ) || w->windowRole().contains( m_windowFilter, Qt::CaseInsensitive )) { windowlist.append( w ); windowlists[w->screen()].append( w ); m_windowData[w].visible = true; } else m_windowData[w].visible = false; } } if( windowlist.isEmpty() ) { setHighlightedWindow( NULL ); // TODO: Having a NULL highlighted window isn't really safe return; } // We filtered out the highlighted window if( m_highlightedWindow ) { if( m_windowData[m_highlightedWindow].visible == false ) setHighlightedWindow( findFirstWindow() ); } else setHighlightedWindow( findFirstWindow() ); int screens = m_tabBoxEnabled ? 1 : effects->numScreens(); for( int screen = 0; screen < screens; screen++ ) { EffectWindowList windows; if( m_tabBoxEnabled ) { // Kind of cheating here screen = effects->activeScreen(); windows = windowlist; } else windows = windowlists[screen]; // Don't rearrange if the grid is the same size as what it was before to prevent // windows moving to a better spot if one was filtered out. if( m_layoutMode == LayoutRegularGrid && m_gridSizes[screen].columns * m_gridSizes[screen].rows && windows.size() < m_gridSizes[screen].columns * m_gridSizes[screen].rows && windows.size() > ( m_gridSizes[screen].columns - 1) * m_gridSizes[screen].rows && windows.size() > m_gridSizes[screen].columns * ( m_gridSizes[screen].rows - 1 )) continue; // No point continuing if there is no windows to process if( !windows.count() ) continue; if( m_layoutMode == LayoutRegularGrid || m_tabBoxEnabled ) // Force the grid for window switching calculateWindowTransformationsClosest( windows, screen ); else if( m_layoutMode == LayoutFlexibleGrid ) calculateWindowTransformationsKompose( windows, screen ); else calculateWindowTransformationsNatural( windows, screen ); } } void PresentWindowsEffect::calculateWindowTransformationsClosest( EffectWindowList windowlist, int screen ) { QRect area = effects->clientArea( ScreenArea, screen, effects->currentDesktop() ); if( m_showPanel ) // reserve space for the panel area = effects->clientArea( MaximizeArea, screen, effects->currentDesktop() ); int columns = int( ceil( sqrt( double( windowlist.count() )))); int rows = int( ceil( windowlist.count() / double( columns ))); // Remember the size for later m_gridSizes[screen].columns = columns; m_gridSizes[screen].rows = rows; // Assign slots foreach( EffectWindow *w, windowlist ) m_windowData[w].slot = -1; if( m_tabBoxEnabled ) { // Rearrange in the correct order. As rearrangeWindows() is only ever // called once so we can use effects->currentTabBoxWindow() here. int selectedWindow = qMax( 0, windowlist.indexOf( effects->currentTabBoxWindow() )); int slot = 0; for( int i = selectedWindow; i < windowlist.count(); i++ ) m_windowData[windowlist[i]].slot = slot++; for( int i = selectedWindow - 1; i >= 0; i-- ) m_windowData[windowlist[i]].slot = slot++; } else { for(;;) { // Assign each window to the closest available slot assignSlots( windowlist, area, columns, rows ); // Leave only the closest window in each slot, remove further conflicts getBestAssignments( windowlist ); bool allAssigned = true; foreach( EffectWindow *w, windowlist ) if( m_windowData[w].slot == -1 ) { allAssigned = false; break; } if( allAssigned ) break; } } int slotWidth = area.width() / columns; int slotHeight = area.height() / rows; foreach( EffectWindow *w, windowlist ) { assert( m_windowData[w].slot != -1 ); // Work out where the slot is QRect target( area.x() + ( m_windowData[w].slot % columns ) * slotWidth, area.y() + ( m_windowData[w].slot / columns ) * slotHeight, slotWidth, slotHeight ); target.adjust( 10, 10, -10, -10 ); // Borders double scale; if( target.width() / double( w->width() ) < target.height() / double( w->height() )) { // Center vertically scale = target.width() / double( w->width() ); target.moveTop( target.top() + ( target.height() - int( w->height() * scale )) / 2 ); target.setHeight( int( w->height() * scale )); } else { // Center horizontally scale = target.height() / double( w->height() ); target.moveLeft( target.left() + ( target.width() - int( w->width() * scale )) / 2 ); target.setWidth( int( w->width() * scale )); } // Don't scale the windows too much if( scale > 2.0 || ( scale > 1.0 && ( w->width() > 300 || w->height() > 300 ))) { scale = ( w->width() > 300 || w->height() > 300 ) ? 1.0 : 2.0; target = QRect( target.center().x() - int( w->width() * scale ) / 2, target.center().y() - int( w->height() * scale ) / 2, scale * w->width(), scale * w->height() ); } m_motionManager.moveWindow( w, target ); } } void PresentWindowsEffect::calculateWindowTransformationsKompose( EffectWindowList windowlist, int screen ) { QRect availRect = effects->clientArea( ScreenArea, screen, effects->currentDesktop() ); if( m_showPanel ) // reserve space for the panel availRect = effects->clientArea( MaximizeArea, screen, effects->currentDesktop() ); qSort( windowlist ); // The location of the windows should not depend on the stacking order // Following code is taken from Kompose 0.5.4, src/komposelayout.cpp int spacing = 10; int rows, columns; double parentRatio = availRect.width() / (double)availRect.height(); // Use more columns than rows when parent's width > parent's height if ( parentRatio > 1 ) { columns = (int)ceil( sqrt((double)windowlist.count()) ); rows = (int)ceil( (double)windowlist.count() / (double)columns ); } else { rows = (int)ceil( sqrt((double)windowlist.count()) ); columns = (int)ceil( (double)windowlist.count() / (double)rows ); } //kDebug(1212) << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients"; // Calculate width & height int w = (availRect.width() - (columns+1) * spacing ) / columns; int h = (availRect.height() - (rows+1) * spacing ) / rows; EffectWindowList::iterator it( windowlist.begin() ); QList geometryRects; QList maxRowHeights; // Process rows for ( int i=0; i 0 ) { usableW = w + addW; } } if ( ratio == -1 ) { widgetw = w; widgeth = h; } else { double widthByHeight = widthForHeight( window, usableH ); double heightByWidth = heightForWidth( window, usableW ); if ( (ratio >= 1.0 && heightByWidth <= usableH) || (ratio < 1.0 && widthByHeight > usableW) ) { widgetw = usableW; widgeth = (int)heightByWidth; } else if ( (ratio < 1.0 && widthByHeight <= usableW) || (ratio >= 1.0 && heightByWidth > usableH) ) { widgeth = usableH; widgetw = (int)widthByHeight; } // Don't upscale large-ish windows if( widgetw > window->width() && ( window->width() > 300 || window->height() > 300 )) { widgetw = window->width(); widgeth = window->height(); } } // Set the Widget's size int alignmentXoffset = 0; int alignmentYoffset = 0; if ( i==0 && h > widgeth ) alignmentYoffset = h - widgeth; if ( j==0 && w > widgetw ) alignmentXoffset = w - widgetw; QRect geom( availRect.x() + j * (w + spacing) + spacing + alignmentXoffset + xOffsetFromLastCol, availRect.y() + i * (h + spacing) + spacing + alignmentYoffset, widgetw, widgeth ); geometryRects.append(geom); // Set the x offset for the next column if (alignmentXoffset==0) xOffsetFromLastCol += widgetw-w; if (maxHeightInRow < widgeth) maxHeightInRow = widgeth; } maxRowHeights.append(maxHeightInRow); } int topOffset = 0; for( int i = 0; i < rows; i++ ) { for( int j = 0; j < columns; j++ ) { int pos = i*columns + j; if(pos >= windowlist.count()) break; EffectWindow* window = windowlist[pos]; QRect target = geometryRects[pos]; target.setY( target.y() + topOffset ); m_windowData[window].slot = pos; m_motionManager.moveWindow( window, target ); //kDebug(1212) << "Window '" << window->caption() << "' gets moved to (" << // mWindowData[window].area.left() << "; " << mWindowData[window].area.right() << // "), scale: " << mWindowData[window].scale << endl; } if ( maxRowHeights[i]-h > 0 ) topOffset += maxRowHeights[i]-h; } } void PresentWindowsEffect::calculateWindowTransformationsNatural( EffectWindowList windowlist, int screen ) { // If windows do not overlap they scale into nothingness, fix by resetting. To reproduce // just have a single window on a Xinerama screen or have two windows that do not touch. // TODO: Work out why this happens, is most likely a bug in the manager. foreach( EffectWindow *w, windowlist ) if( m_motionManager.transformedGeometry( w ) == w->geometry() ) m_motionManager.reset( w ); if( windowlist.count() == 1 ) { // Just move the window to its original location to save time m_motionManager.moveWindow( windowlist[0], windowlist[0]->geometry() ); return; } // As we are using pseudo-random movement (See "slot") we need to make sure the list // is always sorted the same way no matter which window is currently active. qSort( windowlist ); QRect area = effects->clientArea( ScreenArea, screen, effects->currentDesktop() ); if( m_showPanel ) // reserve space for the panel area = effects->clientArea( MaximizeArea, screen, effects->currentDesktop() ); QRect bounds = area; int direction = 0; QHash targets; foreach( EffectWindow *w, windowlist ) { bounds = bounds.united( w->geometry() ); targets[w] = w->geometry(); // Reuse the unused "slot" as a preferred direction attribute. This is used when the window // is on the edge of the screen to try to use as much screen real estate as possible. m_windowData[w].slot = direction; direction++; if( direction == 4 ) direction = 0; } // Iterate over all windows, if two overlap push them apart _slightly_ as we try to // brute-force the most optimal positions over many iterations. bool overlap; do { overlap = false; foreach( EffectWindow *w, windowlist ) { foreach( EffectWindow *e, windowlist ) { if( w != e && targets[w].adjusted( -5, -5, 5, 5 ).intersects( targets[e].adjusted( -5, -5, 5, 5 ))) { overlap = true; // Determine pushing direction QPoint diff( targets[e].center() - targets[w].center() ); // Prevent dividing by zero and non-movement if( diff.x() == 0 && diff.y() == 0 ) diff.setX( 1 ); // Try to keep screen aspect ratio //if( bounds.height() / bounds.width() > area.height() / area.width() ) // diff.setY( diff.y() / 2 ); //else // diff.setX( diff.x() / 2 ); // Approximate a vector of between 10px and 20px in magnitude in the same direction diff *= m_accuracy / double( diff.manhattanLength() ); // Move both windows apart targets[w].translate( -diff ); targets[e].translate( diff ); // Try to keep the bounding rect the same aspect as the screen so that more // screen real estate is utilised. We do this by splitting the screen into nine // equal sections, if the window center is in any of the corner sections pull the // window towards the outer corner. If it is in any of the other edge sections // alternate between each corner on that edge. We don't want to determine it // randomly as it will not produce consistant locations when using the filter. // Only move one window so we don't cause large amounts of unnecessary zooming // in some situations. We need to do this even when expanding later just in case // all windows are the same size. // (We are using an old bounding rect for this, hopefully it doesn't matter) int xSection = ( targets[w].x() - bounds.x() ) / ( bounds.width() / 3 ); int ySection = ( targets[w].y() - bounds.y() ) / ( bounds.height() / 3 ); diff = QPoint( 0, 0 ); if( xSection != 1 || ySection != 1 ) // Remove this if you want the center to pull as well { if( xSection == 1 ) xSection = ( m_windowData[w].slot / 2 ? 2 : 0 ); if( ySection == 1 ) ySection = ( m_windowData[w].slot % 2 ? 2 : 0 ); } if( xSection == 0 && ySection == 0 ) diff = QPoint( bounds.topLeft() - targets[w].center() ); if( xSection == 2 && ySection == 0 ) diff = QPoint( bounds.topRight() - targets[w].center() ); if( xSection == 2 && ySection == 2 ) diff = QPoint( bounds.bottomRight() - targets[w].center() ); if( xSection == 0 && ySection == 2 ) diff = QPoint( bounds.bottomLeft() - targets[w].center() ); if( diff.x() != 0 || diff.y() != 0 ) { diff *= m_accuracy / double( diff.manhattanLength() ); targets[w].translate( diff ); } // Update bounding rect bounds = bounds.united( targets[w] ); bounds = bounds.united( targets[e] ); } } } } while( overlap ); // Work out scaling by getting the most top-left and most bottom-right window coords. // The 20's and 10's are so that the windows don't touch the edge of the screen. double scale; if( bounds == area ) scale = 1.0; // Don't add borders to the screen else if( area.width() / double( bounds.width() ) < area.height() / double( bounds.height() )) scale = ( area.width() - 20 ) / double( bounds.width() ); else scale = ( area.height() - 20 ) / double( bounds.height() ); // Make bounding rect fill the screen size for later steps bounds = QRect( bounds.x() - ( area.width() - 20 - bounds.width() * scale ) / 2 - 10 / scale, bounds.y() - ( area.height() - 20 - bounds.height() * scale ) / 2 - 10 / scale, area.width() / scale, area.height() / scale ); // Move all windows back onto the screen and set their scale foreach( EffectWindow *w, windowlist ) targets[w] = QRect( ( targets[w].x() - bounds.x() ) * scale + area.x(), ( targets[w].y() - bounds.y() ) * scale + area.y(), targets[w].width() * scale, targets[w].height() * scale ); // Try to fill the gaps by enlarging windows if they have the space if( m_fillGaps ) { // Don't expand onto or over the border QRegion borderRegion( area.adjusted( -200, -200, 200, 200 )); borderRegion ^= area.adjusted( 10 / scale, 10 / scale, -10 / scale, -10 / scale ); bool moved; do { moved = false; foreach( EffectWindow *w, windowlist ) { QRect oldRect; // This may cause some slight distortion if the windows are enlarged a large amount int widthDiff = m_accuracy; int heightDiff = heightForWidth( w, targets[w].width() + widthDiff ) - targets[w].height(); int xDiff = widthDiff / 2; // Also move a bit in the direction of the enlarge, allows the int yDiff = heightDiff / 2; // center windows to be enlarged if there is gaps on the side. // Attempt enlarging to the top-right oldRect = targets[w]; targets[w] = QRect( targets[w].x() + xDiff, targets[w].y() - yDiff - heightDiff, targets[w].width() + widthDiff, targets[w].height() + heightDiff ); if( isOverlappingAny( w, targets, borderRegion )) targets[w] = oldRect; else moved = true; // Attempt enlarging to the bottom-right oldRect = targets[w]; targets[w] = QRect( targets[w].x() + xDiff, targets[w].y() + yDiff, targets[w].width() + widthDiff, targets[w].height() + heightDiff ); if( isOverlappingAny( w, targets, borderRegion )) targets[w] = oldRect; else moved = true; // Attempt enlarging to the bottom-left oldRect = targets[w]; targets[w] = QRect( targets[w].x() - xDiff - widthDiff, targets[w].y() + yDiff, targets[w].width() + widthDiff, targets[w].height() + heightDiff ); if( isOverlappingAny( w, targets, borderRegion )) targets[w] = oldRect; else moved = true; // Attempt enlarging to the top-left oldRect = targets[w]; targets[w] = QRect( targets[w].x() - xDiff - widthDiff, targets[w].y() - yDiff - heightDiff, targets[w].width() + widthDiff, targets[w].height() + heightDiff ); if( isOverlappingAny( w, targets, borderRegion )) targets[w] = oldRect; else moved = true; } } while( moved ); // The expanding code above can actually enlarge windows over 1.0/2.0 scale, we don't like this // We can't add this to the loop above as it would cause a never-ending loop so we have to make // do with the less-than-optimal space usage with using this method. foreach( EffectWindow *w, windowlist ) { double scale = targets[w].width() / double( w->width() ); if( scale > 2.0 || ( scale > 1.0 && ( w->width() > 300 || w->height() > 300 ))) { scale = ( w->width() > 300 || w->height() > 300 ) ? 1.0 : 2.0; targets[w] = QRect( targets[w].center().x() - int( w->width() * scale ) / 2, targets[w].center().y() - int( w->height() * scale ) / 2, w->width() * scale, w->height() * scale ); } } } // Notify the motion manager of the targets foreach( EffectWindow *w, windowlist ) m_motionManager.moveWindow( w, targets[w] ); } //----------------------------------------------------------------------------- // Helper functions for window rearranging void PresentWindowsEffect::assignSlots( EffectWindowList windowlist, const QRect &area, int columns, int rows ) { QVector< bool > taken; taken.fill( false, columns * rows ); foreach( EffectWindow* w, windowlist ) if( m_windowData[w].slot != -1 ) taken[ m_windowData[w].slot ] = true; int slotWidth = area.width() / columns; int slotHeight = area.height() / rows; if( m_tabBoxEnabled ) { for( int i = 0; i < windowlist.count(); i++ ) { EffectWindow *w = windowlist[i]; WindowData *wData = &m_windowData[w]; if( wData->slot != -1 ) continue; // It's already has a slot int x = i % columns; int y = i / columns; QPoint pos = w->geometry().center(); if( pos.x() < area.left() ) pos.setX( area.left() ); if( pos.x() > area.right() ) pos.setX( area.right() ); if( pos.y() < area.top() ) pos.setY( area.top() ); if( pos.y() > area.bottom() ) pos.setY( area.bottom() ); int xdiff = pos.x() - ( area.x() + slotWidth * x + slotWidth / 2 ); int ydiff = pos.y() - ( area.y() + slotHeight * y + slotHeight / 2 ); int dist = int( sqrt( double( xdiff * xdiff + ydiff * ydiff ))); wData->slot = i; wData->slot_distance = dist; } } else { foreach( EffectWindow *w, windowlist ) { WindowData *wData = &m_windowData[w]; if( wData->slot != -1 ) continue; // it already has a slot QPoint pos = w->geometry().center(); if( pos.x() < area.left() ) pos.setX( area.left() ); if( pos.x() > area.right() ) pos.setX( area.right() ); if( pos.y() < area.top() ) pos.setY( area.top() ); if( pos.y() > area.bottom() ) pos.setY( area.bottom() ); int distance = INT_MAX; for( int x = 0; x < columns; x++ ) for( int y = 0; y < rows; y++ ) { int slot = x + y * columns; if( taken[slot] ) continue; int xdiff = pos.x() - ( area.x() + slotWidth * x + slotWidth / 2 ); int ydiff = pos.y() - ( area.y() + slotHeight * y + slotHeight / 2 ); int dist = int( sqrt( double( xdiff * xdiff + ydiff * ydiff ))); if( dist < distance ) { distance = dist; wData->slot = slot; wData->slot_distance = distance; } } } } } void PresentWindowsEffect::getBestAssignments( EffectWindowList windowlist ) { foreach( EffectWindow* w1, windowlist ) { WindowData *windowData1 = &m_windowData[w1]; foreach( EffectWindow* w2, windowlist ) { WindowData *windowData2 = &m_windowData[w2]; if( w1 != w2 && windowData1->slot == windowData2->slot && windowData1->slot_distance >= windowData2->slot_distance ) windowData1->slot = -1; } } } bool PresentWindowsEffect::isOverlappingAny( EffectWindow *w, const QHash &targets, const QRegion &border ) { if( border.intersects( targets[w] )) return true; // Is there a better way to do this? foreach( EffectWindow *e, targets.keys() ) { if( w == e ) continue; if( targets[w].adjusted( -5, -5, 5, 5 ).intersects( targets[e].adjusted( -5, -5, 5, 5 ))) return true; } return false; } //----------------------------------------------------------------------------- // Activation void PresentWindowsEffect::setActive( bool active, bool closingTab ) { if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this ) return; if( m_activated == active ) return; if( m_activated && m_tabBoxEnabled && !closingTab ) { effects->closeTabBox(); return; } m_activated = active; if( m_activated ) { m_decalOpacity = 0.0; m_windowFilter.clear(); // Add every single window to m_windowData (Just calling [w] creates it) foreach( EffectWindow *w, effects->stackingOrder() ) { m_windowData[w].visible = isVisibleWindow( w ); m_windowData[w].opacity = 0.0; if( w->isOnCurrentDesktop() && !w->isMinimized() ) m_windowData[w].opacity = 1.0; m_windowData[w].highlight = 1.0; } if( m_tabBoxEnabled ) { foreach( EffectWindow *w, effects->currentTabBoxWindowList() ) { m_motionManager.manage( w ); m_windowData[w].visible = effects->currentTabBoxWindowList().contains( w ); } // Hide windows not in the list foreach( EffectWindow *w, effects->stackingOrder() ) m_windowData[w].visible = isVisibleWindow( w ) && (!isSelectableWindow( w ) || effects->currentTabBoxWindowList().contains( w )); } else { // Filter out special windows such as panels and taskbars foreach( EffectWindow *w, effects->stackingOrder() ) if( isSelectableWindow( w )) m_motionManager.manage( w ); } if( m_motionManager.managedWindows().isEmpty() || (( m_motionManager.managedWindows().count() == 1 ) && m_motionManager.managedWindows().first()->isOnCurrentDesktop() )) { // No point triggering if there is nothing to do m_activated = false; m_windowData.clear(); m_motionManager.unmanageAll(); return; } // Create temporary input window to catch mouse events m_input = effects->createFullScreenInputWindow( this, Qt::PointingHandCursor ); m_hasKeyboardGrab = effects->grabKeyboard( this ); effects->setActiveFullScreenEffect( this ); m_gridSizes.clear(); for( int i = 0; i < effects->numScreens(); i++ ) m_gridSizes.append( GridSize() ); rearrangeWindows(); if( m_tabBoxEnabled ) setHighlightedWindow( effects->currentTabBoxWindow() ); else setHighlightedWindow( effects->activeWindow() ); } else { // Fade in/out all windows foreach( EffectWindow *w, effects->stackingOrder() ) { EffectWindow *activeWindow = effects->activeWindow(); if( m_tabBoxEnabled ) activeWindow = effects->currentTabBoxWindow(); if( activeWindow ) m_windowData[w].visible = ( w->desktop() == activeWindow->desktop() || w->isOnAllDesktops() ) && !w->isMinimized(); else // Deactivating to an empty desktop m_windowData[w].visible = ( w->isOnCurrentDesktop() || w->isOnAllDesktops() ) && !w->isMinimized(); if( m_tabBoxEnabled && w == effects->currentTabBoxWindow() ) m_windowData[w].visible = true; } // Move all windows back to their original position foreach( EffectWindow *w, m_motionManager.managedWindows() ) m_motionManager.moveWindow( w, w->geometry() ); discardFilterTexture(); m_windowFilter.clear(); effects->destroyInputWindow( m_input ); if( m_hasKeyboardGrab ) effects->ungrabKeyboard(); m_hasKeyboardGrab = false; } effects->addRepaintFull(); // Trigger the first repaint } //----------------------------------------------------------------------------- // Filter box void PresentWindowsEffect::discardFilterTexture() { #ifdef KWIN_HAVE_OPENGL_COMPOSITING delete m_filterTexture; m_filterTexture = NULL; #endif } void PresentWindowsEffect::updateFilterTexture() { #ifdef KWIN_HAVE_OPENGL_COMPOSITING discardFilterTexture(); if( m_windowFilter.isEmpty()) { effects->addRepaint( m_filterTextureRect ); return; } // Create font for filter text QFont font; font.setPointSize( font.pointSize() * 2 ); font.setBold( true ); // Get size of the rect containing filter text QFontMetrics fm( font ); QRect rect; QString translatedString = i18n( "Filter:\n%1", m_windowFilter ); rect.setSize( fm.size( 0, translatedString )); QRect area = effects->clientArea( PlacementArea, effects->activeScreen(), effects->currentDesktop() ); // Create image QImage im( rect.width(), rect.height(), QImage::Format_ARGB32 ); im.fill( Qt::transparent ); // Paint the filter text to it QPainter p( &im ); p.setFont( font ); p.setPen( QPalette().color( QPalette::Active, QPalette::HighlightedText )); p.drawText( rect, Qt::AlignCenter, translatedString ); p.end(); // Create GL texture m_filterTexture = new GLTexture( im ); // Get position for filter text and it's frame m_filterTextureRect = QRect( area.x() + ( area.width() - rect.width() ) / 2, area.y() + ( area.height() - rect.height() ) / 2, rect.width(), rect.height() ); m_filterFrameRect = m_filterTextureRect.adjusted( -20, -10, 20, 10 ); // Schedule repaint effects->addRepaint( m_filterTextureRect ); #endif } //----------------------------------------------------------------------------- // Helper functions bool PresentWindowsEffect::isSelectableWindow( EffectWindow *w ) { if( w->isSpecialWindow() || w->isUtility() ) return false; if( w->isDeleted() ) return false; if( !w->acceptsFocus() ) return false; if( !m_allDesktops && !w->isOnCurrentDesktop() ) return false; if( !m_tabBoxEnabled && m_ignoreMinimized && w->isMinimized() ) return false; return true; } bool PresentWindowsEffect::isVisibleWindow( EffectWindow *w ) { if( w->isDesktop() ) return true; return isSelectableWindow( w ); } void PresentWindowsEffect::setHighlightedWindow( EffectWindow *w ) { if( w == m_highlightedWindow || ( w != NULL && !m_motionManager.isManaging( w ))) return; if( m_highlightedWindow ) m_highlightedWindow->addRepaintFull(); // Trigger the first repaint m_highlightedWindow = w; if( m_highlightedWindow ) m_highlightedWindow->addRepaintFull(); // Trigger the first repaint if( m_tabBoxEnabled && m_highlightedWindow ) effects->setTabBoxWindow( w ); } EffectWindow* PresentWindowsEffect::relativeWindow( EffectWindow *w, int xdiff, int ydiff, bool wrap ) const { // TODO: Is it possible to select hidden windows? EffectWindow* next; QRect area = effects->clientArea( FullArea, 0, effects->currentDesktop() ); QRect detectRect; // Detect across the width of the desktop if( xdiff != 0 ) { if( xdiff > 0 ) { // Detect right for( int i = 0; i < xdiff; i++ ) { QRectF wArea = m_motionManager.transformedGeometry( w ); detectRect = QRect( 0, wArea.y(), area.width(), wArea.height() ); next = NULL; foreach( EffectWindow* e, m_motionManager.managedWindows() ) { if( !m_windowData[e].visible ) continue; QRectF eArea = m_motionManager.transformedGeometry( e ); if( eArea.intersects( detectRect ) && eArea.x() > wArea.x() ) { if( next == NULL ) next = e; else { QRectF nArea = m_motionManager.transformedGeometry( next ); if( eArea.x() < nArea.x() ) next = e; } } } if( next == NULL ) { if( wrap ) // We are at the right-most window, now get the left-most one to wrap return relativeWindow( w, -1000, 0, false ); break; // No more windows to the right } w = next; } return w; } else { // Detect left for( int i = 0; i < -xdiff; i++ ) { QRectF wArea = m_motionManager.transformedGeometry( w ); detectRect = QRect( 0, wArea.y(), area.width(), wArea.height() ); next = NULL; foreach( EffectWindow* e, m_motionManager.managedWindows() ) { if( !m_windowData[e].visible ) continue; QRectF eArea = m_motionManager.transformedGeometry( e ); if( eArea.intersects( detectRect ) && eArea.x() + eArea.width() < wArea.x() + wArea.width() ) { if( next == NULL ) next = e; else { QRectF nArea = m_motionManager.transformedGeometry( next ); if( eArea.x() + eArea.width() > nArea.x() + nArea.width() ) next = e; } } } if( next == NULL ) { if( wrap ) // We are at the left-most window, now get the right-most one to wrap return relativeWindow( w, 1000, 0, false ); break; // No more windows to the left } w = next; } return w; } } // Detect across the height of the desktop if( ydiff != 0 ) { if( ydiff > 0 ) { // Detect down for( int i = 0; i < ydiff; i++ ) { QRectF wArea = m_motionManager.transformedGeometry( w ); detectRect = QRect( wArea.x(), 0, wArea.width(), area.height() ); next = NULL; foreach( EffectWindow* e, m_motionManager.managedWindows() ) { if( !m_windowData[e].visible ) continue; QRectF eArea = m_motionManager.transformedGeometry( e ); if( eArea.intersects( detectRect ) && eArea.y() > wArea.y() ) { if( next == NULL ) next = e; else { QRectF nArea = m_motionManager.transformedGeometry( next ); if( eArea.y() < nArea.y() ) next = e; } } } if( next == NULL ) { if( wrap ) // We are at the bottom-most window, now get the top-most one to wrap return relativeWindow( w, 0, -1000, false ); break; // No more windows to the bottom } w = next; } return w; } else { // Detect up for( int i = 0; i < -ydiff; i++ ) { QRectF wArea = m_motionManager.transformedGeometry( w ); detectRect = QRect( wArea.x(), 0, wArea.width(), area.height() ); next = NULL; foreach( EffectWindow* e, m_motionManager.managedWindows() ) { if( !m_windowData[e].visible ) continue; QRectF eArea = m_motionManager.transformedGeometry( e ); if( eArea.intersects( detectRect ) && eArea.y() + eArea.height() < wArea.y() + wArea.height() ) { if( next == NULL ) next = e; else { QRectF nArea = m_motionManager.transformedGeometry( next ); if( eArea.y() + eArea.height() > nArea.y() + nArea.height() ) next = e; } } } if( next == NULL ) { if( wrap ) // We are at the top-most window, now get the bottom-most one to wrap return relativeWindow( w, 0, 1000, false ); break; // No more windows to the top } w = next; } return w; } } abort(); // Should never get here } EffectWindow* PresentWindowsEffect::findFirstWindow() const { EffectWindow *topLeft = NULL; QRectF topLeftGeometry; foreach( EffectWindow *w, m_motionManager.managedWindows() ) { QRectF geometry = m_motionManager.transformedGeometry( w ); if( m_windowData[w].visible == false ) continue; // Not visible if( topLeft == NULL ) { topLeft = w; topLeftGeometry = geometry; } else if( geometry.x() < topLeftGeometry.x() || geometry.y() < topLeftGeometry.y() ) { topLeft = w; topLeftGeometry = geometry; } } return topLeft; } void PresentWindowsEffect::paintWindowIcon( EffectWindow *w, WindowPaintData &data ) { // Don't bother if we don't even have an icon if( w->icon().isNull() ) return; WindowData &wData = m_windowData[w]; if( wData.icon.cacheKey() != w->icon().cacheKey()) { // Make sure data.icon is the right QPixmap, and rebind wData.icon = w->icon(); #ifdef KWIN_HAVE_OPENGL_COMPOSITING if( effects->compositingType() == OpenGLCompositing ) { wData.iconTexture = new GLTexture( wData.icon ); wData.iconTexture->setFilter( GL_LINEAR ); } #endif #ifdef KWIN_HAVE_XRENDER_COMPOSITING if( effects->compositingType() == XRenderCompositing ) wData.iconPicture = XRenderPicture( wData.icon ); #endif } int icon_margin = 8; int width = wData.icon.width(); int height = wData.icon.height(); int x = w->x() + data.xTranslate + w->width() * data.xScale * 0.95 - width - icon_margin; int y = w->y() + data.yTranslate + w->height() * data.yScale * 0.95 - height - icon_margin; #ifdef KWIN_HAVE_OPENGL_COMPOSITING if( effects->compositingType() == OpenGLCompositing ) { glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // Render some background glColor4f( 0, 0, 0, 0.5 * wData.opacity * m_decalOpacity ); renderRoundBox( QRect( x-3, y-3, width+6, height+6 ), 3 ); // Render the icon glColor4f( 1, 1, 1, 1 * wData.opacity * m_decalOpacity ); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); wData.iconTexture->bind(); wData.iconTexture->render( infiniteRegion(), QRect( x, y, width, height )); wData.iconTexture->unbind(); glPopAttrib(); } #endif #ifdef KWIN_HAVE_XRENDER_COMPOSITING if( effects->compositingType() == XRenderCompositing ) { XRenderComposite( display(), wData.icon.depth() == 32 ? PictOpOver : PictOpSrc, wData.iconPicture, None, effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, width, height ); } #endif } } // namespace #include "presentwindows.moc"