/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2010, 2012 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #include "eglonxbackend.h" // kwin #include "main.h" #include "options.h" #include "overlaywindow.h" #include "platform.h" #include "scene.h" #include "screens.h" #include "xcbutils.h" #include "texture.h" // kwin libs #include #include // Qt #include #include #include // system #include Q_LOGGING_CATEGORY(KWIN_CORE, "kwin_core", QtCriticalMsg) namespace KWin { EglOnXBackend::EglOnXBackend(Display *display) : AbstractEglBackend() , m_overlayWindow(kwinApp()->platform()->createOverlayWindow()) , surfaceHasSubPost(0) , m_bufferAge(0) , m_usesOverlayWindow(true) , m_connection(connection()) , m_x11Display(display) , m_rootWindow(rootWindow()) , m_x11ScreenNumber(kwinApp()->x11ScreenNumber()) { // Egl is always direct rendering setIsDirectRendering(true); } EglOnXBackend::EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow) : AbstractEglBackend() , m_overlayWindow(nullptr) , surfaceHasSubPost(0) , m_bufferAge(0) , m_usesOverlayWindow(false) , m_connection(connection) , m_x11Display(display) , m_rootWindow(rootWindow) , m_x11ScreenNumber(screenNumber) , m_renderingWindow(renderingWindow) { // Egl is always direct rendering setIsDirectRendering(true); } static bool gs_tripleBufferUndetected = true; static bool gs_tripleBufferNeedsDetection = false; EglOnXBackend::~EglOnXBackend() { if (isFailed() && m_overlayWindow) { m_overlayWindow->destroy(); } cleanup(); gs_tripleBufferUndetected = true; gs_tripleBufferNeedsDetection = false; if (m_overlayWindow) { if (overlayWindow()->window()) { overlayWindow()->destroy(); } delete m_overlayWindow; } } void EglOnXBackend::init() { qputenv("EGL_PLATFORM", "x11"); if (!initRenderingContext()) { setFailed(QStringLiteral("Could not initialize rendering context")); return; } initKWinGL(); if (!hasExtension(QByteArrayLiteral("EGL_KHR_image")) && (!hasExtension(QByteArrayLiteral("EGL_KHR_image_base")) || !hasExtension(QByteArrayLiteral("EGL_KHR_image_pixmap")))) { setFailed(QStringLiteral("Required support for binding pixmaps to EGLImages not found, disabling compositing")); return; } if (!hasGLExtension(QByteArrayLiteral("GL_OES_EGL_image"))) { setFailed(QStringLiteral("Required extension GL_OES_EGL_image not found, disabling compositing")); return; } // check for EGL_NV_post_sub_buffer and whether it can be used on the surface if (hasExtension(QByteArrayLiteral("EGL_NV_post_sub_buffer"))) { if (eglQuerySurface(eglDisplay(), surface(), EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost) == EGL_FALSE) { EGLint error = eglGetError(); if (error != EGL_SUCCESS && error != EGL_BAD_ATTRIBUTE) { setFailed(QStringLiteral("query surface failed")); return; } else { surfaceHasSubPost = EGL_FALSE; } } } setSyncsToVBlank(false); setBlocksForRetrace(false); gs_tripleBufferNeedsDetection = false; m_swapProfiler.init(); if (surfaceHasSubPost) { qCDebug(KWIN_CORE) << "EGL implementation and surface support eglPostSubBufferNV, let's use it"; if (options->glPreferBufferSwap() != Options::NoSwapEncourage) { // check if swap interval 1 is supported EGLint val; eglGetConfigAttrib(eglDisplay(), config(), EGL_MAX_SWAP_INTERVAL, &val); if (val >= 1) { if (eglSwapInterval(eglDisplay(), 1)) { qCDebug(KWIN_CORE) << "Enabled v-sync"; setSyncsToVBlank(true); const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER"); if (!tripleBuffer.isEmpty()) { setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0); gs_tripleBufferUndetected = false; } gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected; } } else { qCWarning(KWIN_CORE) << "Cannot enable v-sync as max. swap interval is" << val; } } else { // disable v-sync eglSwapInterval(eglDisplay(), 0); } } else { /* In the GLX backend, we fall back to using glCopyPixels if we have no extension providing support for partial screen updates. * However, that does not work in EGL - glCopyPixels with glDrawBuffer(GL_FRONT); does nothing. * Hence we need EGL to preserve the backbuffer for us, so that we can draw the partial updates on it and call * eglSwapBuffers() for each frame. eglSwapBuffers() then does the copy (no page flip possible in this mode), * which means it is slow and not synced to the v-blank. */ qCWarning(KWIN_CORE) << "eglPostSubBufferNV not supported, have to enable buffer preservation - which breaks v-sync and performance"; eglSurfaceAttrib(eglDisplay(), surface(), EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); } initWayland(); } bool EglOnXBackend::initRenderingContext() { initClientExtensions(); EGLDisplay dpy = kwinApp()->platform()->sceneEglDisplay(); // Use eglGetPlatformDisplayEXT() to get the display pointer // if the implementation supports it. if (dpy == EGL_NO_DISPLAY) { const bool havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")); setHavePlatformBase(havePlatformBase); if (havePlatformBase) { // Make sure that the X11 platform is supported if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_x11")) && !hasClientExtension(QByteArrayLiteral("EGL_KHR_platform_x11"))) { qCWarning(KWIN_CORE) << "EGL_EXT_platform_base is supported, but neither EGL_EXT_platform_x11 nor EGL_KHR_platform_x11 is supported." << "Cannot create EGLDisplay on X11"; return false; } const int attribs[] = { EGL_PLATFORM_X11_SCREEN_EXT, m_x11ScreenNumber, EGL_NONE }; dpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_X11_EXT, m_x11Display, attribs); } else { dpy = eglGetDisplay(m_x11Display); } } if (dpy == EGL_NO_DISPLAY) { qCWarning(KWIN_CORE) << "Failed to get the EGLDisplay"; return false; } setEglDisplay(dpy); initEglAPI(); initBufferConfigs(); if (m_usesOverlayWindow) { if (!overlayWindow()->create()) { qCCritical(KWIN_CORE) << "Could not get overlay window"; return false; } else { overlayWindow()->setup(None); } } if (!createSurfaces()) { qCCritical(KWIN_CORE) << "Creating egl surface failed"; return false; } if (!createContext()) { qCCritical(KWIN_CORE) << "Create OpenGL context failed"; return false; } if (!makeContextCurrent(surface())) { qCCritical(KWIN_CORE) << "Make Context Current failed"; return false; } EGLint error = eglGetError(); if (error != EGL_SUCCESS) { qCWarning(KWIN_CORE) << "Error occurred while creating context " << error; return false; } return true; } bool EglOnXBackend::createSurfaces() { xcb_window_t window = XCB_WINDOW_NONE; if (m_overlayWindow) { window = m_overlayWindow->window(); } else if (m_renderingWindow) { window = m_renderingWindow; } EGLSurface surface = createSurface(window); if (surface == EGL_NO_SURFACE) { return false; } setSurface(surface); return true; } EGLSurface EglOnXBackend::createSurface(xcb_window_t window) { if (window == XCB_WINDOW_NONE) { return EGL_NO_SURFACE; } EGLSurface surface = EGL_NO_SURFACE; if (havePlatformBase()) { // Note: Window is 64 bits on a 64-bit architecture whereas xcb_window_t is // always 32 bits. eglCreatePlatformWindowSurfaceEXT() expects the // native_window parameter to be pointer to a Window, so this variable // cannot be an xcb_window_t. surface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *) &window, nullptr); } else { surface = eglCreateWindowSurface(eglDisplay(), config(), window, nullptr); } return surface; } bool EglOnXBackend::initBufferConfigs() { initBufferAge(); const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT | (supportsBufferAge() ? 0 : EGL_SWAP_BEHAVIOR_PRESERVED_BIT), EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE, }; EGLint count; EGLConfig configs[1024]; if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1024, &count) == EGL_FALSE) { qCCritical(KWIN_CORE) << "choose config failed"; return false; } ScopedCPointer attribs(xcb_get_window_attributes_reply(m_connection, xcb_get_window_attributes_unchecked(m_connection, m_rootWindow), nullptr)); if (!attribs) { qCCritical(KWIN_CORE) << "Failed to get window attributes of root window"; return false; } setConfig(configs[0]); for (int i = 0; i < count; i++) { EGLint val; if (eglGetConfigAttrib(eglDisplay(), configs[i], EGL_NATIVE_VISUAL_ID, &val) == EGL_FALSE) { qCCritical(KWIN_CORE) << "egl get config attrib failed"; } if (uint32_t(val) == attribs->visual) { setConfig(configs[i]); break; } } return true; } void EglOnXBackend::present() { if (lastDamage().isEmpty()) return; presentSurface(surface(), lastDamage(), screens()->geometry()); setLastDamage(QRegion()); if (!supportsBufferAge()) { eglWaitGL(); xcb_flush(m_connection); } } void EglOnXBackend::presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry) { if (damage.isEmpty()) { return; } const bool fullRepaint = supportsBufferAge() || (damage == screenGeometry); if (fullRepaint || !surfaceHasSubPost) { if (gs_tripleBufferNeedsDetection) { eglWaitGL(); m_swapProfiler.begin(); } // the entire screen changed, or we cannot do partial updates (which implies we enabled surface preservation) eglSwapBuffers(eglDisplay(), surface); if (gs_tripleBufferNeedsDetection) { eglWaitGL(); if (char result = m_swapProfiler.end()) { gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false; if (result == 'd' && GLPlatform::instance()->driver() == Driver_NVidia) { // TODO this is a workaround, we should get __GL_YIELD set before libGL checks it if (qstrcmp(qgetenv("__GL_YIELD"), "USLEEP")) { options->setGlPreferBufferSwap(0); eglSwapInterval(eglDisplay(), 0); result = 0; // hint proper behavior qCWarning(KWIN_CORE) << "\nIt seems you are using the nvidia driver without triple buffering\n" "You must export __GL_YIELD=\"USLEEP\" to prevent large CPU overhead on synced swaps\n" "Preferably, enable the TripleBuffer Option in the xorg.conf Device\n" "For this reason, the tearing prevention has been disabled.\n" "See https://bugs.kde.org/show_bug.cgi?id=322060\n"; } } setBlocksForRetrace(result == 'd'); } } if (supportsBufferAge()) { eglQuerySurface(eglDisplay(), surface, EGL_BUFFER_AGE_EXT, &m_bufferAge); } } else { // a part of the screen changed, and we can use eglPostSubBufferNV to copy the updated area for (const QRect &r : damage) { eglPostSubBufferNV(eglDisplay(), surface, r.left(), screenGeometry.height() - r.bottom() - 1, r.width(), r.height()); } } } void EglOnXBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) // TODO: base implementation in OpenGLBackend // The back buffer contents are now undefined m_bufferAge = 0; } SceneOpenGLTexturePrivate *EglOnXBackend::createBackendTexture(SceneOpenGLTexture *texture) { return new EglTexture(texture, this); } QRegion EglOnXBackend::prepareRenderingForScreen(int screenId) { Q_UNUSED(screenId) QRegion repaint; if (gs_tripleBufferNeedsDetection) { // the composite timer floors the repaint frequency. This can pollute our triple buffering // detection because the glXSwapBuffers call for the new frame has to wait until the pending // one scanned out. // So we compensate for that by waiting an extra milisecond to give the driver the chance to // fllush the buffer queue usleep(1000); } present(); if (supportsBufferAge()) repaint = accumulatedDamageHistory(m_bufferAge); eglWaitNative(EGL_CORE_NATIVE_ENGINE); return repaint; } void EglOnXBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion) { Q_UNUSED(screenId) if (damagedRegion.isEmpty()) { setLastDamage(QRegion()); // If the damaged region of a window is fully occluded, the only // rendering done, if any, will have been to repair a reused back // buffer, making it identical to the front buffer. // // In this case we won't post the back buffer. Instead we'll just // set the buffer age to 1, so the repaired regions won't be // rendered again in the next frame. if (!renderedRegion.isEmpty()) glFlush(); m_bufferAge = 1; return; } setLastDamage(renderedRegion); if (!blocksForRetrace()) { // This also sets lastDamage to empty which prevents the frame from // being posted again when prepareRenderingFrame() is called. present(); } else { // Make sure that the GPU begins processing the command stream // now and not the next time prepareRenderingFrame() is called. glFlush(); } if (m_overlayWindow && overlayWindow()->window()) // show the window only after the first pass, overlayWindow()->show(); // since that pass may take long // Save the damaged region to history if (supportsBufferAge()) addToDamageHistory(damagedRegion); } bool EglOnXBackend::usesOverlayWindow() const { return m_usesOverlayWindow; } OverlayWindow* EglOnXBackend::overlayWindow() const { return m_overlayWindow; } bool EglOnXBackend::makeContextCurrent(const EGLSurface &surface) { return eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_TRUE; } /************************************************ * EglTexture ************************************************/ EglTexture::EglTexture(KWin::SceneOpenGLTexture *texture, KWin::EglOnXBackend *backend) : AbstractEglTexture(texture, backend) , m_backend(backend) { } EglTexture::~EglTexture() = default; bool EglTexture::loadTexture(WindowPixmap *pixmap) { // first try the Wayland enabled loading if (AbstractEglTexture::loadTexture(pixmap)) { return true; } // did not succeed, try on X11 return loadTexture(pixmap->pixmap(), pixmap->toplevel()->bufferGeometry().size()); } bool EglTexture::loadTexture(xcb_pixmap_t pix, const QSize &size) { if (!m_backend->isX11TextureFromPixmapSupported()) { return false; } if (pix == XCB_NONE) return false; glGenTextures(1, &m_texture); auto q = texture(); q->setWrapMode(GL_CLAMP_TO_EDGE); q->setFilter(GL_LINEAR); q->bind(); const EGLint attribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; setImage(eglCreateImageKHR(m_backend->eglDisplay(), EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR, (EGLClientBuffer)pix, attribs)); if (EGL_NO_IMAGE_KHR == image()) { qCDebug(KWIN_CORE) << "failed to create egl image"; q->unbind(); q->discard(); return false; } glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image()); q->unbind(); q->setYInverted(true); m_size = size; updateMatrix(); return true; } void KWin::EglTexture::onDamage() { if (options->isGlStrictBinding()) { // This is just implemented to be consistent with // the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c eglWaitNative(EGL_CORE_NATIVE_ENGINE); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) image()); } GLTexturePrivate::onDamage(); } } // namespace