/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_ABSTRACT_EGL_BACKEND_H #define KWIN_ABSTRACT_EGL_BACKEND_H #include "scene_opengl.h" namespace KWin { class AbstractEglBackend : public OpenGLBackend { public: virtual ~AbstractEglBackend(); bool makeCurrent() override; void doneCurrent() override; EGLDisplay eglDisplay() const { return m_display; } protected: AbstractEglBackend(); EGLContext context() const { return m_context; } EGLSurface surface() const { return m_surface; } EGLConfig config() const { return m_config; } void setEglDisplay(const EGLDisplay &display) { m_display = display; } void setContext(const EGLContext &context) { m_context = context; } void setSurface(const EGLSurface &surface) { m_surface = surface; } void setConfig(const EGLConfig &config) { m_config = config; } void cleanup(); virtual void cleanupSurfaces(); bool initEglAPI(); void initKWinGL(); void initBufferAge(); void initClientExtensions(); void initWayland(); bool hasClientExtension(const QByteArray &ext) const; private: EGLDisplay m_display = EGL_NO_DISPLAY; EGLSurface m_surface = EGL_NO_SURFACE; EGLContext m_context = EGL_NO_CONTEXT; EGLConfig m_config = nullptr; QList m_clientExtensions; }; class AbstractEglTexture : public SceneOpenGL::TexturePrivate { public: virtual ~AbstractEglTexture(); bool loadTexture(WindowPixmap *pixmap) override; void updateTexture(WindowPixmap *pixmap) override; OpenGLBackend *backend() override; protected: AbstractEglTexture(SceneOpenGL::Texture *texture, AbstractEglBackend *backend); EGLImageKHR image() const { return m_image; } private: bool loadTexture(xcb_pixmap_t pix, const QSize &size); #if HAVE_WAYLAND bool loadShmTexture(const QPointer &buffer); bool loadEglTexture(const QPointer &buffer); EGLImageKHR attach(const QPointer &buffer); #endif SceneOpenGL::Texture *q; AbstractEglBackend *m_backend; EGLImageKHR m_image; }; } #endif