/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "effects.h" #include "deleted.h" #include "client.h" #include "group.h" #include "scene_xrender.h" #include "scene_opengl.h" #include "workspace.h" #include "kwinglutils.h" #include #include "kdebug.h" #include "klibloader.h" #include "kdesktopfile.h" #include "kconfiggroup.h" #include "kstandarddirs.h" #include #include #include #include namespace KWin { EffectsHandlerImpl::EffectsHandlerImpl(CompositingType type) : EffectsHandler(type) , keyboard_grab_effect( NULL ) { reconfigure(); } EffectsHandlerImpl::~EffectsHandlerImpl() { if( keyboard_grab_effect != NULL ) ungrabKeyboard(); foreach( EffectPair ep, loaded_effects ) unloadEffect( ep.first ); foreach( InputWindowPair pos, input_windows ) XDestroyWindow( display(), pos.second ); } void EffectsHandlerImpl::reconfigure() { KSharedConfig::Ptr _config = KGlobal::config(); KConfigGroup conf(_config, "Plugins"); KService::List offers = KServiceTypeTrader::self()->query("KWin/Effect"); foreach( KService::Ptr service, offers ) { KPluginInfo plugininfo( service ); plugininfo.load( &conf ); bool isloaded = isEffectLoaded( plugininfo.pluginName() ); bool shouldbeloaded = plugininfo.isPluginEnabled(); if( shouldbeloaded && !isloaded) loadEffect( plugininfo.pluginName() ); else if( !shouldbeloaded && isloaded ) unloadEffect( plugininfo.pluginName() ); } } // the idea is that effects call this function again which calls the next one void EffectsHandlerImpl::prePaintScreen( int* mask, QRegion* region, int time ) { if( current_paint_screen < loaded_effects.size()) { loaded_effects[current_paint_screen++].second->prePaintScreen( mask, region, time ); --current_paint_screen; } // no special final code } void EffectsHandlerImpl::paintScreen( int mask, QRegion region, ScreenPaintData& data ) { if( current_paint_screen < loaded_effects.size()) { loaded_effects[current_paint_screen++].second->paintScreen( mask, region, data ); --current_paint_screen; } else scene->finalPaintScreen( mask, region, data ); } void EffectsHandlerImpl::postPaintScreen() { if( current_paint_screen < loaded_effects.size()) { loaded_effects[current_paint_screen++].second->postPaintScreen(); --current_paint_screen; } // no special final code } void EffectsHandlerImpl::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time ) { if( current_paint_window < loaded_effects.size()) { loaded_effects[current_paint_window++].second->prePaintWindow( w, mask, paint, clip, time ); --current_paint_window; } // no special final code } void EffectsHandlerImpl::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( current_paint_window < loaded_effects.size()) { loaded_effects[current_paint_window++].second->paintWindow( w, mask, region, data ); --current_paint_window; } else scene->finalPaintWindow( static_cast( w ), mask, region, data ); } void EffectsHandlerImpl::postPaintWindow( EffectWindow* w ) { if( current_paint_window < loaded_effects.size()) { loaded_effects[current_paint_window++].second->postPaintWindow( w ); --current_paint_window; } // no special final code } void EffectsHandlerImpl::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( current_draw_window < loaded_effects.size()) { loaded_effects[current_draw_window++].second->drawWindow( w, mask, region, data ); --current_draw_window; } else scene->finalDrawWindow( static_cast( w ), mask, region, data ); } // start another painting pass void EffectsHandlerImpl::startPaint() { assert( current_paint_screen == 0 ); assert( current_paint_window == 0 ); assert( current_draw_window == 0 ); assert( current_transform == 0 ); } void EffectsHandlerImpl::windowUserMovedResized( EffectWindow* c, bool first, bool last ) { foreach( EffectPair ep, loaded_effects ) ep.second->windowUserMovedResized( c, first, last ); } void EffectsHandlerImpl::windowOpacityChanged( EffectWindow* c, double old_opacity ) { if( static_cast(c)->window()->opacity() == old_opacity ) return; foreach( EffectPair ep, loaded_effects ) ep.second->windowOpacityChanged( c, old_opacity ); } void EffectsHandlerImpl::windowAdded( EffectWindow* c ) { foreach( EffectPair ep, loaded_effects ) ep.second->windowAdded( c ); } void EffectsHandlerImpl::windowDeleted( EffectWindow* c ) { foreach( EffectPair ep, loaded_effects ) ep.second->windowDeleted( c ); Toplevel* c2 = static_cast< EffectWindowImpl* >( c )->window(); elevated_windows.removeAll( c2 ); } void EffectsHandlerImpl::windowClosed( EffectWindow* c ) { foreach( EffectPair ep, loaded_effects ) ep.second->windowClosed( c ); } void EffectsHandlerImpl::windowActivated( EffectWindow* c ) { foreach( EffectPair ep, loaded_effects ) ep.second->windowActivated( c ); } void EffectsHandlerImpl::windowMinimized( EffectWindow* c ) { foreach( EffectPair ep, loaded_effects ) ep.second->windowMinimized( c ); } void EffectsHandlerImpl::windowUnminimized( EffectWindow* c ) { foreach( EffectPair ep, loaded_effects ) ep.second->windowUnminimized( c ); } void EffectsHandlerImpl::desktopChanged( int old ) { foreach( EffectPair ep, loaded_effects ) ep.second->desktopChanged( old ); } void EffectsHandlerImpl::windowDamaged( EffectWindow* w, const QRect& r ) { if( w == NULL ) return; foreach( EffectPair ep, loaded_effects ) ep.second->windowDamaged( w, r ); } void EffectsHandlerImpl::windowGeometryShapeChanged( EffectWindow* w, const QRect& old ) { if( w == NULL ) // during late cleanup effectWindow() may be already NULL return; // in some functions that may still call this foreach( EffectPair ep, loaded_effects ) ep.second->windowGeometryShapeChanged( w, old ); } void EffectsHandlerImpl::tabBoxAdded( int mode ) { foreach( EffectPair ep, loaded_effects ) ep.second->tabBoxAdded( mode ); } void EffectsHandlerImpl::tabBoxClosed() { foreach( EffectPair ep, loaded_effects ) ep.second->tabBoxClosed(); } void EffectsHandlerImpl::tabBoxUpdated() { foreach( EffectPair ep, loaded_effects ) ep.second->tabBoxUpdated(); } bool EffectsHandlerImpl::borderActivated( ElectricBorder border ) { bool ret = false; foreach( EffectPair ep, loaded_effects ) if( ep.second->borderActivated( border )) ret = true; // bail out or tell all? return ret; } void EffectsHandlerImpl::mouseChanged( const QPoint& pos, const QPoint& old, Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers ) { foreach( EffectPair ep, loaded_effects ) ep.second->mouseChanged( pos, old, buttons, modifiers ); } bool EffectsHandlerImpl::grabKeyboard( Effect* effect ) { if( keyboard_grab_effect != NULL ) return false; bool ret = grabXKeyboard(); if( !ret ) return false; keyboard_grab_effect = effect; return true; } void EffectsHandlerImpl::ungrabKeyboard() { assert( keyboard_grab_effect != NULL ); ungrabXKeyboard(); keyboard_grab_effect = NULL; } void EffectsHandlerImpl::grabbedKeyboardEvent( QKeyEvent* e ) { if( keyboard_grab_effect != NULL ) keyboard_grab_effect->grabbedKeyboardEvent( e ); } bool EffectsHandlerImpl::hasKeyboardGrab() const { return keyboard_grab_effect != NULL; } void EffectsHandlerImpl::activateWindow( EffectWindow* c ) { if( Client* cl = dynamic_cast< Client* >( static_cast(c)->window())) Workspace::self()->activateClient( cl, true ); } EffectWindow* EffectsHandlerImpl::activeWindow() const { return Workspace::self()->activeClient() ? Workspace::self()->activeClient()->effectWindow() : NULL; } void EffectsHandlerImpl::moveWindow( EffectWindow* w, const QPoint& pos ) { Client* cl = dynamic_cast< Client* >( static_cast(w)->window()); if( cl && cl->isMovable()) cl->move( pos ); } void EffectsHandlerImpl::windowToDesktop( EffectWindow* w, int desktop ) { Client* cl = dynamic_cast< Client* >( static_cast(w)->window()); if( cl && cl->isMovable()) Workspace::self()->sendClientToDesktop( cl, desktop, true ); } int EffectsHandlerImpl::currentDesktop() const { return Workspace::self()->currentDesktop(); } int EffectsHandlerImpl::numberOfDesktops() const { return Workspace::self()->numberOfDesktops(); } void EffectsHandlerImpl::setCurrentDesktop( int desktop ) { Workspace::self()->setCurrentDesktop( desktop ); } QString EffectsHandlerImpl::desktopName( int desktop ) const { return Workspace::self()->desktopName( desktop ); } void EffectsHandlerImpl::calcDesktopLayout(int* x, int* y, Qt::Orientation* orientation) const { Workspace::self()->calcDesktopLayout( x, y, orientation ); } bool EffectsHandlerImpl::optionRollOverDesktops() const { return options->rollOverDesktops; } int EffectsHandlerImpl::displayWidth() const { return KWin::displayWidth(); } int EffectsHandlerImpl::displayHeight() const { return KWin::displayWidth(); } EffectWindowList EffectsHandlerImpl::stackingOrder() const { ClientList list = Workspace::self()->stackingOrder(); EffectWindowList ret; foreach( Client* c, list ) ret.append( effectWindow( c )); return ret; } void EffectsHandlerImpl::setElevatedWindow( EffectWindow* w, bool set ) { Toplevel* c = static_cast< EffectWindowImpl* >( w )->window(); elevated_windows.removeAll( c ); if( set ) elevated_windows.append( c ); } void EffectsHandlerImpl::setTabBoxWindow(EffectWindow* w) { if( Client* c = dynamic_cast< Client* >( static_cast< EffectWindowImpl* >( w )->window())) Workspace::self()->setTabBoxClient( c ); } void EffectsHandlerImpl::setTabBoxDesktop(int desktop) { Workspace::self()->setTabBoxDesktop( desktop ); } EffectWindowList EffectsHandlerImpl::currentTabBoxWindowList() const { EffectWindowList ret; ClientList clients = Workspace::self()->currentTabBoxClientList(); foreach( Client* c, clients ) ret.append( c->effectWindow()); return ret; } void EffectsHandlerImpl::refTabBox() { Workspace::self()->refTabBox(); } void EffectsHandlerImpl::unrefTabBox() { Workspace::self()->unrefTabBox(); } void EffectsHandlerImpl::closeTabBox() { Workspace::self()->closeTabBox(); } QList< int > EffectsHandlerImpl::currentTabBoxDesktopList() const { return Workspace::self()->currentTabBoxDesktopList(); } int EffectsHandlerImpl::currentTabBoxDesktop() const { return Workspace::self()->currentTabBoxDesktop(); } EffectWindow* EffectsHandlerImpl::currentTabBoxWindow() const { if( Client* c = Workspace::self()->currentTabBoxClient()) return c->effectWindow(); return NULL; } void EffectsHandlerImpl::pushRenderTarget(GLRenderTarget* target) { #ifdef HAVE_OPENGL target->enable(); render_targets.push(target); #endif } GLRenderTarget* EffectsHandlerImpl::popRenderTarget() { #ifdef HAVE_OPENGL GLRenderTarget* ret = render_targets.pop(); ret->disable(); if( !render_targets.isEmpty() ) render_targets.top()->enable(); return ret; #else return 0; #endif } void EffectsHandlerImpl::addRepaintFull() { Workspace::self()->addRepaintFull(); } void EffectsHandlerImpl::addRepaint( const QRect& r ) { Workspace::self()->addRepaint( r ); } void EffectsHandlerImpl::addRepaint( int x, int y, int w, int h ) { Workspace::self()->addRepaint( x, y, w, h ); } QRect EffectsHandlerImpl::clientArea( clientAreaOption opt, const QPoint& p, int desktop ) const { return Workspace::self()->clientArea( opt, p, desktop ); } Window EffectsHandlerImpl::createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor ) { XSetWindowAttributes attrs; attrs.override_redirect = True; Window win = XCreateWindow( display(), rootWindow(), x, y, w, h, 0, 0, InputOnly, CopyFromParent, CWOverrideRedirect, &attrs ); // TODO keeping on top? // TODO enter/leave notify? XSelectInput( display(), win, ButtonPressMask | ButtonReleaseMask | PointerMotionMask ); XDefineCursor( display(), win, cursor.handle()); XMapWindow( display(), win ); input_windows.append( qMakePair( e, win )); return win; } void EffectsHandlerImpl::destroyInputWindow( Window w ) { foreach( InputWindowPair pos, input_windows ) { if( pos.second == w ) { input_windows.removeAll( pos ); XDestroyWindow( display(), w ); return; } } assert( false ); } bool EffectsHandlerImpl::checkInputWindowEvent( XEvent* e ) { if( e->type != ButtonPress && e->type != ButtonRelease && e->type != MotionNotify ) return false; foreach( InputWindowPair pos, input_windows ) { if( pos.second == e->xany.window ) { switch( e->type ) { case ButtonPress: { XButtonEvent* e2 = &e->xbutton; Qt::MouseButton button = x11ToQtMouseButton( e2->button ); Qt::MouseButtons buttons = x11ToQtMouseButtons( e2->state ) | button; QMouseEvent ev( QEvent::MouseButtonPress, QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ), button, buttons, x11ToQtKeyboardModifiers( e2->state )); pos.first->windowInputMouseEvent( pos.second, &ev ); break; // ---> } case ButtonRelease: { XButtonEvent* e2 = &e->xbutton; Qt::MouseButton button = x11ToQtMouseButton( e2->button ); Qt::MouseButtons buttons = x11ToQtMouseButtons( e2->state ) & ~button; QMouseEvent ev( QEvent::MouseButtonRelease, QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ), button, buttons, x11ToQtKeyboardModifiers( e2->state )); pos.first->windowInputMouseEvent( pos.second, &ev ); break; // ---> } case MotionNotify: { XMotionEvent* e2 = &e->xmotion; QMouseEvent ev( QEvent::MouseMove, QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ), Qt::NoButton, x11ToQtMouseButtons( e2->state ), x11ToQtKeyboardModifiers( e2->state )); pos.first->windowInputMouseEvent( pos.second, &ev ); break; // ---> } } return true; // eat event } } return false; } void EffectsHandlerImpl::checkInputWindowStacking() { if( input_windows.count() == 0 ) return; Window* wins = new Window[ input_windows.count() ]; int pos = 0; foreach( InputWindowPair it, input_windows ) wins[ pos++ ] = it.second; XRaiseWindow( display(), wins[ 0 ] ); XRestackWindows( display(), wins, pos ); delete[] wins; } QPoint EffectsHandlerImpl::cursorPos() const { return Workspace::self()->cursorPos(); } void EffectsHandlerImpl::checkElectricBorder(const QPoint &pos, Time time) { Workspace::self()->checkElectricBorder( pos, time ); } void EffectsHandlerImpl::reserveElectricBorder( ElectricBorder border ) { Workspace::self()->reserveElectricBorder( border ); } void EffectsHandlerImpl::unreserveElectricBorder( ElectricBorder border ) { Workspace::self()->unreserveElectricBorder( border ); } void EffectsHandlerImpl::reserveElectricBorderSwitching( bool reserve ) { Workspace::self()->reserveElectricBorderSwitching( reserve ); } unsigned long EffectsHandlerImpl::xrenderBufferPicture() { #if defined(HAVE_XRENDER) && defined(HAVE_XFIXES) if( SceneXrender* s = dynamic_cast< SceneXrender* >( scene )) return s->bufferPicture(); #endif return None; } KLibrary* EffectsHandlerImpl::findEffectLibrary( const QString& effectname ) { QString internalname = effectname.toLower(); QString constraint = QString("[X-KDE-PluginInfo-Name] == '%1'").arg(internalname); KService::List offers = KServiceTypeTrader::self()->query("KWin/Effect", constraint); if(offers.isEmpty()) { kError( 1212 ) << k_funcinfo << "Couldn't find effect " << effectname << endl; return 0; } QString libname = offers.first()->library(); KLibrary* library = KLibLoader::self()->library(libname); if( !library ) { kError( 1212 ) << k_funcinfo << "couldn't open library for effect '" << effectname << "'" << endl; return 0; } return library; } void EffectsHandlerImpl::toggleEffect( const QString& name ) { if( isEffectLoaded( name )) unloadEffect( name ); else loadEffect( name ); } void EffectsHandlerImpl::loadEffect( const QString& name ) { Workspace::self()->addRepaintFull(); assert( current_paint_screen == 0 ); assert( current_paint_window == 0 ); assert( current_draw_window == 0 ); assert( current_transform == 0 ); if( !name.startsWith("kwin4_effect_") ) kWarning( 1212 ) << k_funcinfo << "Effect names usually have kwin4_effect_ prefix" << endl; // Make sure a single effect won't be loaded multiple times for(QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); it++) { if( (*it).first == name ) { kDebug( 1212 ) << "EffectsHandler::loadEffect : Effect already loaded : " << name << endl; return; } } kDebug( 1212 ) << k_funcinfo << "Trying to load " << name << endl; KLibrary* library = findEffectLibrary( name ); if( !library ) { return; } QString supported_symbol = "effect_supported_" + name; KLibrary::void_function_ptr supported_func = library->resolveFunction(supported_symbol.toAscii().data()); QString create_symbol = "effect_create_" + name; KLibrary::void_function_ptr create_func = library->resolveFunction(create_symbol.toAscii().data()); if( supported_func ) { typedef bool (*t_supportedfunc)(); t_supportedfunc supported = reinterpret_cast(supported_func); if(!supported()) { kWarning( 1212 ) << "EffectsHandler::loadEffect : Effect " << name << " is not supported" << endl; library->unload(); return; } } if(!create_func) { kError( 1212 ) << "EffectsHandler::loadEffect : effect_create function not found" << endl; library->unload(); return; } typedef Effect* (*t_createfunc)(); t_createfunc create = reinterpret_cast(create_func); Effect* e = create(); loaded_effects.append( EffectPair( name, e ) ); effect_libraries[ name ] = library; } void EffectsHandlerImpl::unloadEffect( const QString& name ) { Workspace::self()->addRepaintFull(); assert( current_paint_screen == 0 ); assert( current_paint_window == 0 ); assert( current_draw_window == 0 ); assert( current_transform == 0 ); for( QVector< EffectPair >::iterator it = loaded_effects.begin(); it != loaded_effects.end(); it++) { if ( (*it).first == name ) { kDebug( 1212 ) << "EffectsHandler::unloadEffect : Unloading Effect : " << name << endl; delete (*it).second; loaded_effects.erase(it); effect_libraries[ name ]->unload(); return; } } kDebug( 1212 ) << "EffectsHandler::unloadEffect : Effect not loaded : " << name << endl; } void EffectsHandlerImpl::reloadEffect( const QString& name ) { if( isEffectLoaded( name )) { unloadEffect( name ); loadEffect( name ); } } bool EffectsHandlerImpl::isEffectLoaded( const QString& name ) { for( QVector< EffectPair >::iterator it = loaded_effects.begin(); it != loaded_effects.end(); it++) if ( (*it).first == name ) return true; return false; } //**************************************** // EffectWindowImpl //**************************************** EffectWindowImpl::EffectWindowImpl() : EffectWindow() , toplevel( NULL ) , sw( NULL ) { } EffectWindowImpl::~EffectWindowImpl() { } bool EffectWindowImpl::isPaintingEnabled() { return sceneWindow()->isPaintingEnabled(); } void EffectWindowImpl::enablePainting( int reason ) { sceneWindow()->enablePainting( reason ); } void EffectWindowImpl::disablePainting( int reason ) { sceneWindow()->disablePainting( reason ); } void EffectWindowImpl::addRepaint( const QRect& r ) { toplevel->addRepaint( r ); } void EffectWindowImpl::addRepaint( int x, int y, int w, int h ) { toplevel->addRepaint( x, y, w, h ); } void EffectWindowImpl::addRepaintFull() { toplevel->addRepaintFull(); } int EffectWindowImpl::desktop() const { return toplevel->desktop(); } bool EffectWindowImpl::isOnAllDesktops() const { return desktop() == NET::OnAllDesktops; } QString EffectWindowImpl::caption() const { if( Client* c = dynamic_cast( toplevel )) return c->caption(); else return ""; } QString EffectWindowImpl::windowClass() const { return toplevel->resourceName() + ' ' + toplevel->resourceClass(); } QPixmap EffectWindowImpl::icon() const { if( Client* c = dynamic_cast( toplevel )) return c->icon(); return QPixmap(); // TODO } const EffectWindowGroup* EffectWindowImpl::group() const { if( Client* c = dynamic_cast< Client* >( toplevel )) return c->group()->effectGroup(); return NULL; // TODO } bool EffectWindowImpl::isMinimized() const { if( Client* c = dynamic_cast( toplevel )) return c->isMinimized(); else return false; } double EffectWindowImpl::opacity() const { return toplevel->opacity(); } bool EffectWindowImpl::isDeleted() const { return (dynamic_cast( toplevel ) != 0); } void EffectWindowImpl::refWindow() { if( Deleted* d = dynamic_cast< Deleted* >( toplevel )) return d->refWindow(); abort(); // TODO } void EffectWindowImpl::unrefWindow() { if( Deleted* d = dynamic_cast< Deleted* >( toplevel )) return d->unrefWindow( true ); // delayed abort(); // TODO } const Toplevel* EffectWindowImpl::window() const { return toplevel; } Toplevel* EffectWindowImpl::window() { return toplevel; } void EffectWindowImpl::setWindow( Toplevel* w ) { toplevel = w; } void EffectWindowImpl::setSceneWindow( Scene::Window* w ) { sw = w; } Scene::Window* EffectWindowImpl::sceneWindow() { return sw; } int EffectWindowImpl::x() const { return toplevel->x(); } int EffectWindowImpl::y() const { return toplevel->y(); } int EffectWindowImpl::width() const { return toplevel->width(); } int EffectWindowImpl::height() const { return toplevel->height(); } QRect EffectWindowImpl::geometry() const { return toplevel->geometry(); } QSize EffectWindowImpl::size() const { return toplevel->size(); } QPoint EffectWindowImpl::pos() const { return toplevel->pos(); } QRect EffectWindowImpl::rect() const { return toplevel->rect(); } bool EffectWindowImpl::isMovable() const { if( Client* c = dynamic_cast< Client* >( toplevel )) return c->isMovable(); return false; } bool EffectWindowImpl::isUserMove() const { if( Client* c = dynamic_cast< Client* >( toplevel )) return c->isMove(); return false; } bool EffectWindowImpl::isUserResize() const { if( Client* c = dynamic_cast< Client* >( toplevel )) return c->isResize(); return false; } QRect EffectWindowImpl::iconGeometry() const { if( Client* c = dynamic_cast< Client* >( toplevel )) return c->iconGeometry(); return QRect(); } bool EffectWindowImpl::isDesktop() const { return toplevel->isDesktop(); } bool EffectWindowImpl::isDock() const { return toplevel->isDock(); } bool EffectWindowImpl::isToolbar() const { return toplevel->isToolbar(); } bool EffectWindowImpl::isTopMenu() const { return toplevel->isTopMenu(); } bool EffectWindowImpl::isMenu() const { return toplevel->isMenu(); } bool EffectWindowImpl::isNormalWindow() const { return toplevel->isNormalWindow(); } bool EffectWindowImpl::isSpecialWindow() const { if( Client* c = dynamic_cast( toplevel )) return c->isSpecialWindow(); else return false; } bool EffectWindowImpl::isDialog() const { return toplevel->isDialog(); } bool EffectWindowImpl::isSplash() const { return toplevel->isSplash(); } bool EffectWindowImpl::isUtility() const { return toplevel->isUtility(); } bool EffectWindowImpl::isDropdownMenu() const { return toplevel->isDropdownMenu(); } bool EffectWindowImpl::isPopupMenu() const { return toplevel->isPopupMenu(); } bool EffectWindowImpl::isTooltip() const { return toplevel->isTooltip(); } bool EffectWindowImpl::isNotification() const { return toplevel->isNotification(); } bool EffectWindowImpl::isComboBox() const { return toplevel->isComboBox(); } bool EffectWindowImpl::isDNDIcon() const { return toplevel->isDNDIcon(); } bool EffectWindowImpl::isModal() const { if( Client* c = dynamic_cast< Client* >( toplevel )) return c->isModal(); return false; } EffectWindow* EffectWindowImpl::findModal() { if( Client* c = dynamic_cast< Client* >( toplevel )) { if( Client* c2 = c->findModal()) return c2->effectWindow(); } return NULL; } EffectWindowList EffectWindowImpl::mainWindows() const { if( Client* c = dynamic_cast< Client* >( toplevel )) { EffectWindowList ret; ClientList mainclients = c->mainClients(); foreach( Client* tmp, mainclients ) ret.append( tmp->effectWindow()); return ret; } return EffectWindowList(); } QVector& EffectWindowImpl::vertices() { #ifdef HAVE_OPENGL if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow())) return w->vertices(); #endif abort(); // TODO } void EffectWindowImpl::requestVertexGrid(int maxquadsize) { #ifdef HAVE_OPENGL if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow())) return w->requestVertexGrid( maxquadsize ); #endif abort(); // TODO } void EffectWindowImpl::markVerticesDirty() { #ifdef HAVE_OPENGL if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow())) return w->markVerticesDirty(); #endif abort(); // TODO } void EffectWindowImpl::setShader(GLShader* shader) { #ifdef HAVE_OPENGL if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow())) return w->setShader(shader); #endif abort(); // TODO } EffectWindow* effectWindow( Toplevel* w ) { EffectWindowImpl* ret = w->effectWindow(); ret->setSceneWindow( NULL ); // just in case return ret; } EffectWindow* effectWindow( Scene::Window* w ) { EffectWindowImpl* ret = w->window()->effectWindow(); ret->setSceneWindow( w ); return ret; } //**************************************** // EffectWindowGroupImpl //**************************************** EffectWindowList EffectWindowGroupImpl::members() const { EffectWindowList ret; foreach( Toplevel* c, group->members()) ret.append( c->effectWindow()); return ret; } } // namespace