/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "highlightwindow.h" #include namespace KWin { KWIN_EFFECT( highlightwindow, HighlightWindowEffect ) HighlightWindowEffect::HighlightWindowEffect() : m_finishing( false ) , m_fadeDuration( double( animationTime( 150 ))) , m_monitorWindow( NULL ) { m_atom = XInternAtom( display(), "_KDE_WINDOW_HIGHLIGHT", False ); effects->registerPropertyType( m_atom, true ); // Announce support by creating a dummy version on the root window unsigned char dummy = 0; XChangeProperty( display(), rootWindow(), m_atom, m_atom, 8, PropModeReplace, &dummy, 1 ); } HighlightWindowEffect::~HighlightWindowEffect() { XDeleteProperty( display(), rootWindow(), m_atom ); effects->registerPropertyType( m_atom, false ); } static bool isInitiallyHidden( EffectWindow* w ) { // Is the window is hidden unless it is highlighted? return !w->visibleInClientGroup() || !w->isOnCurrentDesktop(); } void HighlightWindowEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { // Calculate window opacities if( !m_highlightedWindows.isEmpty() ) { // Initial fade out and changing highlight animation double oldOpacity = m_windowOpacity[w]; if( m_highlightedWindows.contains( w )) m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration ); else if( w->isNormalWindow() || w->isDialog() ) // Only fade out windows m_windowOpacity[w] = qMax( isInitiallyHidden( w ) ? 0.0 : 0.15, m_windowOpacity[w] - time / m_fadeDuration ); if( m_windowOpacity[w] != 1.0 ) data.setTranslucent(); if( oldOpacity != m_windowOpacity[w] ) w->addRepaintFull(); } else if( m_finishing && m_windowOpacity.contains( w )) { // Final fading back in animation double oldOpacity = m_windowOpacity[w]; if( isInitiallyHidden( w )) m_windowOpacity[w] = qMax( 0.0, m_windowOpacity[w] - time / m_fadeDuration ); else m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration ); if( m_windowOpacity[w] != 1.0 ) data.setTranslucent(); if( oldOpacity != m_windowOpacity[w] ) w->addRepaintFull(); if( m_windowOpacity[w] == 1.0 || m_windowOpacity[w] == 0.0 ) m_windowOpacity.remove( w ); // We default to 1.0 } // Show tabbed windows and windows on other desktops if highlighted if( m_windowOpacity.contains( w ) && m_windowOpacity[w] != 0.0 ) { if( !w->visibleInClientGroup() ) w->enablePainting( EffectWindow::PAINT_DISABLED ); if( !w->isOnCurrentDesktop() ) w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP ); } effects->prePaintWindow( w, data, time ); } void HighlightWindowEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( m_windowOpacity.contains( w )) data.opacity *= m_windowOpacity[w]; effects->paintWindow( w, mask, region, data ); } void HighlightWindowEffect::windowAdded( EffectWindow* w ) { if( !m_highlightedWindows.isEmpty() ) { // The effect is activated thus we need to add it to the opacity hash if( w->isNormalWindow() || w->isDialog() ) // Only fade out windows m_windowOpacity[w] = isInitiallyHidden( w ) ? 0.0 : 0.15; else m_windowOpacity[w] = 1.0; } propertyNotify( w, m_atom ); // Check initial value } void HighlightWindowEffect::windowClosed( EffectWindow* w ) { if( m_monitorWindow == w ) // The monitoring window was destroyed finishHighlighting(); } void HighlightWindowEffect::windowDeleted( EffectWindow* w ) { m_windowOpacity.remove( w ); } void HighlightWindowEffect::propertyNotify( EffectWindow* w, long a ) { if( a != m_atom ) return; // Not our atom QByteArray byteData = w->readProperty( m_atom, m_atom, 32 ); if( byteData.length() < 1 ) { // Property was removed, clearing highlight finishHighlighting(); return; } long* data = reinterpret_cast( byteData.data() ); if( !data[0] ) { // Purposely clearing highlight by issuing a NULL target finishHighlighting(); return; } m_monitorWindow = w; bool found = false; int length = byteData.length() / sizeof( data[0] ); foreach( EffectWindow* e, m_highlightedWindows ) effects->setElevatedWindow( e, false ); m_highlightedWindows.clear(); for( int i=0; ifindWindow( data[i] ); if( !foundWin ) { kDebug(1212) << "Invalid window targetted for highlight. Requested:" << data[i]; continue; } if( !foundWin->isMinimized() ) { m_highlightedWindows.append( foundWin ); effects->setElevatedWindow( foundWin, true ); } found = true; } if( !found ) { finishHighlighting(); return; } prepareHighlighting(); m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet /* TODO: Finish thumbnails of offscreen windows, not sure if it's worth it though if( !m_highlightedWindow->isOnCurrentDesktop() ) { // Window is offscreen, determine thumbnail position QRect screenArea = effects->clientArea( MaximizeArea ); // Workable area of the active screen QRect outerArea = outerArea.adjusted( outerArea.width() / 10, outerArea.height() / 10, -outerArea.width() / 10, -outerArea.height() / 10 ); // Add 10% margin around the edge QRect innerArea = outerArea.adjusted( outerArea.width() / 40, outerArea.height() / 40, -outerArea.width() / 40, -outerArea.height() / 40 ); // Outer edge of the thumbnail border (2.5%) QRect thumbArea = outerArea.adjusted( 20, 20, -20, -20 ); // Outer edge of the thumbnail (20px) // Determine the maximum size that we can make the thumbnail within the innerArea double areaAspect = double( thumbArea.width() ) / double( thumbArea.height() ); double windowAspect = aspectRatio( m_highlightedWindow ); QRect thumbRect; // Position doesn't matter right now, but it will later if( windowAspect > areaAspect ) // Top/bottom will touch first thumbRect = QRect( 0, 0, widthForHeight( thumbArea.height() ), thumbArea.height() ); else // Left/right will touch first thumbRect = QRect( 0, 0, thumbArea.width(), heightForWidth( thumbArea.width() )); if( thumbRect.width() >= m_highlightedWindow->width() ) // Area is larger than the window, just use the window's size thumbRect = m_highlightedWindow->geometry(); // Determine position of desktop relative to the current one QPoint direction = effects->desktopGridCoords( m_highlightedWindow->desktop() ) - effects->desktopGridCoords( effects->currentDesktop() ); // Draw a line from the center of the current desktop to the center of the target desktop. QPointF desktopLine( 0, 0, direction.x() * screenArea.width(), direction.y() * screenArea.height() ); desktopLeft.translate( screenArea.width() / 2, screenArea.height() / 2 ); // Move to the screen center // Take the point where the line crosses the outerArea, this will be the tip of our arrow QPointF arrowTip; QLineF testLine( // Top outerArea.x(), outerArea.y(), outerArea.x() + outerArea.width(), outerArea.y() ); if( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection ) { testLine = QLineF( // Right outerArea.x() + outerArea.width(), outerArea.y(), outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height() ); if( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection ) { testLine = QLineF( // Bottom outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height(), outerArea.x(), outerArea.y() + outerArea.height() ); if( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection ) { testLine = QLineF( // Left outerArea.x(), outerArea.y() + outerArea.height(), outerArea.x(), outerArea.y() ); desktopLine.intersect( testLine, &arrowTip ); // Should never fail } } } m_arrowTip = arrowTip.toPoint(); } */ } void HighlightWindowEffect::prepareHighlighting() { // Create window data for every window. Just calling [w] creates it. m_finishing = false; foreach( EffectWindow *w, effects->stackingOrder() ) if( !m_windowOpacity.contains( w )) // Just in case we are still finishing from last time m_windowOpacity[w] = isInitiallyHidden( w ) ? 0.0 : 1.0; } void HighlightWindowEffect::finishHighlighting() { m_finishing = true; m_monitorWindow = NULL; m_highlightedWindows.clear(); } } // namespace