/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_GLUTILS_FUNCS_H #define KWIN_GLUTILS_FUNCS_H #include #define KWIN_EXPORT KDE_EXPORT #ifdef HAVE_OPENGL namespace KWin { void KWIN_EXPORT glxResolveFunctions(); void KWIN_EXPORT glResolveFunctions(); // Defines /* ** GLX_EXT_texture_from_pixmap */ #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE // Shader stuff #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 typedef char GLchar; // Function pointers // finding of OpenGL extensions functions typedef void (*glXFuncPtr)(); typedef glXFuncPtr (*glXGetProcAddress_func)( const GLubyte* ); extern KWIN_EXPORT glXGetProcAddress_func glXGetProcAddress; // glXQueryDrawable (added in GLX 1.3) typedef void (*glXQueryDrawable_func)( Display* dpy, GLXDrawable drawable, int attribute, unsigned int *value ); extern KWIN_EXPORT glXQueryDrawable_func glXQueryDrawable; // texture_from_pixmap extension functions typedef void (*glXBindTexImageEXT_func)( Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list ); typedef void (*glXReleaseTexImageEXT_func)( Display* dpy, GLXDrawable drawable, int buffer ); extern KWIN_EXPORT glXReleaseTexImageEXT_func glXReleaseTexImageEXT; extern KWIN_EXPORT glXBindTexImageEXT_func glXBindTexImageEXT; // glXCopySubBufferMESA typedef void (*glXCopySubBuffer_func) ( Display* , GLXDrawable, int, int, int, int ); extern KWIN_EXPORT glXCopySubBuffer_func glXCopySubBuffer; // video_sync extension functions typedef void (*glXGetVideoSync_func)( unsigned int *count ); typedef void (*glXWaitVideoSync_func)( int divisor, int remainder, unsigned int *count ); extern KWIN_EXPORT glXGetVideoSync_func glXGetVideoSync; extern KWIN_EXPORT glXWaitVideoSync_func glXWaitVideoSync; // glActiveTexture typedef void (*glActiveTexture_func)(GLenum); extern KWIN_EXPORT glActiveTexture_func glActiveTexture; // framebuffer_object extension functions typedef bool (*glIsRenderbuffer_func)( GLuint renderbuffer ); typedef void (*glBindRenderbuffer_func)( GLenum target, GLuint renderbuffer ); typedef void (*glDeleteRenderbuffers_func)( GLsizei n, const GLuint *renderbuffers ); typedef void (*glGenRenderbuffers_func)( GLsizei n, GLuint *renderbuffers ); typedef void (*glRenderbufferStorage_func)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ); typedef void (*glGetRenderbufferParameteriv_func)( GLenum target, GLenum pname, GLint *params ); typedef bool (*glIsFramebuffer_func)( GLuint framebuffer ); typedef void (*glBindFramebuffer_func)( GLenum target, GLuint framebuffer ); typedef void (*glDeleteFramebuffers_func)( GLsizei n, const GLuint *framebuffers ); typedef void (*glGenFramebuffers_func)( GLsizei n, GLuint *framebuffers ); typedef void (*glCheckFramebufferStatus_func)( GLenum target ); typedef void (*glFramebufferTexture1D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); typedef void (*glFramebufferTexture2D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); typedef void (*glFramebufferTexture3D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ); typedef void (*glFramebufferRenderbuffer_func)( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ); typedef void (*glGetFramebufferAttachmentParameteriv_func)( GLenum target, GLenum attachment, GLenum pname, GLint *params ); typedef void (*glGenerateMipmap_func)( GLenum target ); extern KWIN_EXPORT glIsRenderbuffer_func glIsRenderbuffer; extern KWIN_EXPORT glBindRenderbuffer_func glBindRenderbuffer; extern KWIN_EXPORT glDeleteRenderbuffers_func glDeleteRenderbuffers; extern KWIN_EXPORT glGenRenderbuffers_func glGenRenderbuffers; extern KWIN_EXPORT glRenderbufferStorage_func glRenderbufferStorage; extern KWIN_EXPORT glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv; extern KWIN_EXPORT glIsFramebuffer_func glIsFramebuffer; extern KWIN_EXPORT glBindFramebuffer_func glBindFramebuffer; extern KWIN_EXPORT glDeleteFramebuffers_func glDeleteFramebuffers; extern KWIN_EXPORT glGenFramebuffers_func glGenFramebuffers; extern KWIN_EXPORT glCheckFramebufferStatus_func glCheckFramebufferStatus; extern KWIN_EXPORT glFramebufferTexture1D_func glFramebufferTexture1D; extern KWIN_EXPORT glFramebufferTexture2D_func glFramebufferTexture2D; extern KWIN_EXPORT glFramebufferTexture3D_func glFramebufferTexture3D; extern KWIN_EXPORT glFramebufferRenderbuffer_func glFramebufferRenderbuffer; extern KWIN_EXPORT glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv; extern KWIN_EXPORT glGenerateMipmap_func glGenerateMipmap; // Shader stuff typedef GLuint (*glCreateShader_func)(GLenum); typedef GLvoid (*glShaderSource_func)(GLuint, GLsizei, const GLchar**, const GLint*); typedef GLvoid (*glCompileShader_func)(GLuint); typedef GLvoid (*glDeleteShader_func)(GLuint); typedef GLuint (*glCreateProgram_func)(); typedef GLvoid (*glAttachShader_func)(GLuint, GLuint); typedef GLvoid (*glLinkProgram_func)(GLuint); typedef GLvoid (*glUseProgram_func)(GLuint); typedef GLvoid (*glDeleteProgram_func)(GLuint); typedef GLvoid (*glGetShaderInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*); typedef GLvoid (*glGetProgramInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*); typedef GLvoid (*glGetProgramiv_func)(GLuint, GLenum, GLint*); typedef GLvoid (*glGetShaderiv_func)(GLuint, GLenum, GLint*); typedef GLvoid (*glUniform1f_func)(GLint, GLfloat); typedef GLvoid (*glUniform1i_func)(GLint, GLint); typedef GLvoid (*glUniform1fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid (*glUniform2fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid (*glUniform3fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid (*glValidateProgram_func)(GLuint); typedef GLint (*glGetUniformLocation_func)(GLuint, const GLchar*); typedef GLvoid (*glVertexAttrib1f_func)(GLuint, GLfloat); typedef GLint (*glGetAttribLocation_func)(GLuint, const GLchar*); extern KWIN_EXPORT glCreateShader_func glCreateShader; extern KWIN_EXPORT glShaderSource_func glShaderSource; extern KWIN_EXPORT glCompileShader_func glCompileShader; extern KWIN_EXPORT glDeleteShader_func glDeleteShader; extern KWIN_EXPORT glCreateProgram_func glCreateProgram; extern KWIN_EXPORT glAttachShader_func glAttachShader; extern KWIN_EXPORT glLinkProgram_func glLinkProgram; extern KWIN_EXPORT glUseProgram_func glUseProgram; extern KWIN_EXPORT glDeleteProgram_func glDeleteProgram; extern KWIN_EXPORT glGetShaderInfoLog_func glGetShaderInfoLog; extern KWIN_EXPORT glGetProgramInfoLog_func glGetProgramInfoLog; extern KWIN_EXPORT glGetProgramiv_func glGetProgramiv; extern KWIN_EXPORT glGetShaderiv_func glGetShaderiv; extern KWIN_EXPORT glUniform1f_func glUniform1f; extern KWIN_EXPORT glUniform1i_func glUniform1i; extern KWIN_EXPORT glUniform1fv_func glUniform1fv; extern KWIN_EXPORT glUniform2fv_func glUniform2fv; extern KWIN_EXPORT glValidateProgram_func glValidateProgram; extern KWIN_EXPORT glGetUniformLocation_func glGetUniformLocation; extern KWIN_EXPORT glVertexAttrib1f_func glVertexAttrib1f; extern KWIN_EXPORT glGetAttribLocation_func glGetAttribLocation; } // namespace #endif #endif