/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak Copyright (C) 2007 Christian Nitschkowski This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "mousemark.h" // KConfigSkeleton #include "mousemarkconfig.h" #include #include #include #include #include #include #include #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include #endif namespace KWin { #define NULL_POINT (QPoint( -1, -1 )) // null point is (0,0), which is valid :-/ MouseMarkEffect::MouseMarkEffect() { QAction* a = new QAction(this); a->setObjectName(QStringLiteral("ClearMouseMarks")); a->setText(i18n("Clear All Mouse Marks")); KGlobalAccel::self()->setDefaultShortcut(a, QList() << Qt::SHIFT + Qt::META + Qt::Key_F11); KGlobalAccel::self()->setShortcut(a, QList() << Qt::SHIFT + Qt::META + Qt::Key_F11); effects->registerGlobalShortcut(Qt::SHIFT + Qt::META + Qt::Key_F11, a); connect(a, SIGNAL(triggered(bool)), this, SLOT(clear())); a = new QAction(this); a->setObjectName(QStringLiteral("ClearLastMouseMark")); a->setText(i18n("Clear Last Mouse Mark")); KGlobalAccel::self()->setDefaultShortcut(a, QList() << Qt::SHIFT + Qt::META + Qt::Key_F12); KGlobalAccel::self()->setShortcut(a, QList() << Qt::SHIFT + Qt::META + Qt::Key_F12); effects->registerGlobalShortcut(Qt::SHIFT + Qt::META + Qt::Key_F12, a); connect(a, SIGNAL(triggered(bool)), this, SLOT(clearLast())); connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)), this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers))); connect(effects, SIGNAL(screenLockingChanged(bool)), SLOT(screenLockingChanged(bool))); reconfigure(ReconfigureAll); arrow_start = NULL_POINT; effects->startMousePolling(); // We require it to detect activation as well } MouseMarkEffect::~MouseMarkEffect() { effects->stopMousePolling(); } static int width_2 = 1; void MouseMarkEffect::reconfigure(ReconfigureFlags) { MouseMarkConfig::self()->read(); width = MouseMarkConfig::lineWidth(); width_2 = width / 2; color = MouseMarkConfig::color(); color.setAlphaF(1.0); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING void MouseMarkEffect::addRect(const QPoint &p1, const QPoint &p2, xcb_rectangle_t *r, xcb_render_color_t *c) { r->x = qMin(p1.x(), p2.x()) - width_2; r->y = qMin(p1.y(), p2.y()) - width_2; r->width = qAbs(p1.x()-p2.x()) + 1 + width_2; r->height = qAbs(p1.y()-p2.y()) + 1 + width_2; // fast move -> large rect, tess... interpolate a line if (r->width > 3*width/2 && r->height > 3*width/2) { const int n = sqrt(r->width*r->width + r->height*r->height) / width; xcb_rectangle_t *rects = new xcb_rectangle_t[n-1]; const int w = p1.x() < p2.x() ? r->width : -r->width; const int h = p1.y() < p2.y() ? r->height : -r->height; for (int i = 1; i < n; ++i) { rects[i-1].x = p1.x() + i*w/n; rects[i-1].y = p1.y() + i*h/n; rects[i-1].width = rects[i-1].height = width; } xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), *c, n - 1, rects); delete [] rects; r->x = p1.x(); r->y = p1.y(); r->width = r->height = width; } } #endif void MouseMarkEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data) { effects->paintScreen(mask, region, data); // paint normal screen if (marks.isEmpty() && drawing.isEmpty()) return; if ( effects->isOpenGLCompositing()) { #ifndef KWIN_HAVE_OPENGLES glEnable(GL_LINE_SMOOTH); #endif glLineWidth(width); GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); vbo->setColor(color); ShaderBinder binder(ShaderManager::ColorShader); QVector verts; foreach (const Mark & mark, marks) { verts.clear(); verts.reserve(mark.size() * 2); foreach (const QPoint & p, mark) { verts << p.x() << p.y(); } vbo->setData(verts.size() / 2, 2, verts.data(), NULL); vbo->render(GL_LINE_STRIP); } if (!drawing.isEmpty()) { verts.clear(); verts.reserve(drawing.size() * 2); foreach (const QPoint & p, drawing) { verts << p.x() << p.y(); } vbo->setData(verts.size() / 2, 2, verts.data(), NULL); vbo->render(GL_LINE_STRIP); } glLineWidth(1.0); #ifndef KWIN_HAVE_OPENGLES glDisable(GL_LINE_SMOOTH); #endif } #ifdef KWIN_HAVE_XRENDER_COMPOSITING if ( effects->compositingType() == XRenderCompositing) { xcb_render_color_t c = preMultiply(color); for (int i = 0; i < marks.count(); ++i) { const int n = marks[i].count() - 1; if (n > 0) { xcb_rectangle_t *rects = new xcb_rectangle_t[n]; for (int j = 0; j < marks[i].count()-1; ++j) { addRect(marks[i][j], marks[i][j+1], &rects[j], &c); } xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), c, n, rects); delete [] rects; } } const int n = drawing.count() - 1; if (n > 0) { xcb_rectangle_t *rects = new xcb_rectangle_t[n]; for (int i = 0; i < n; ++i) addRect(drawing[i], drawing[i+1], &rects[i], &c); xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, effects->xrenderBufferPicture(), c, n, rects); delete [] rects; } } #endif if (effects->compositingType() == QPainterCompositing) { QPainter *painter = effects->scenePainter(); painter->save(); QPen pen(color); pen.setWidth(width); painter->setPen(pen); foreach (const Mark &mark, marks) { drawMark(painter, mark); } drawMark(painter, drawing); painter->restore(); } } void MouseMarkEffect::drawMark(QPainter *painter, const Mark &mark) { if (mark.count() <= 1) { return; } for (int i = 0; i < mark.count() - 1; ++i) { painter->drawLine(mark[i], mark[i+1]); } } void MouseMarkEffect::slotMouseChanged(const QPoint& pos, const QPoint&, Qt::MouseButtons, Qt::MouseButtons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers) { if (modifiers == (Qt::META | Qt::SHIFT | Qt::CTRL)) { // start/finish arrow if (arrow_start != NULL_POINT) { marks.append(createArrow(arrow_start, pos)); arrow_start = NULL_POINT; effects->addRepaintFull(); return; } else arrow_start = pos; } if (arrow_start != NULL_POINT) return; // TODO the shortcuts now trigger this right before they're activated if (modifiers == (Qt::META | Qt::SHIFT)) { // activated if (drawing.isEmpty()) drawing.append(pos); if (drawing.last() == pos) return; QPoint pos2 = drawing.last(); drawing.append(pos); QRect repaint = QRect(qMin(pos.x(), pos2.x()), qMin(pos.y(), pos2.y()), qMax(pos.x(), pos2.x()), qMax(pos.y(), pos2.y())); repaint.adjust(-width, -width, width, width); effects->addRepaint(repaint); } else if (!drawing.isEmpty()) { marks.append(drawing); drawing.clear(); } } void MouseMarkEffect::clear() { drawing.clear(); marks.clear(); effects->addRepaintFull(); } void MouseMarkEffect::clearLast() { if (arrow_start != NULL_POINT) { arrow_start = NULL_POINT; } else if (!drawing.isEmpty()) { drawing.clear(); effects->addRepaintFull(); } else if (!marks.isEmpty()) { marks.pop_back(); effects->addRepaintFull(); } } MouseMarkEffect::Mark MouseMarkEffect::createArrow(QPoint arrow_start, QPoint arrow_end) { Mark ret; double angle = atan2((double)(arrow_end.y() - arrow_start.y()), (double)(arrow_end.x() - arrow_start.x())); ret += arrow_start + QPoint(50 * cos(angle + M_PI / 6), 50 * sin(angle + M_PI / 6)); // right one ret += arrow_start; ret += arrow_end; ret += arrow_start; // it's connected lines, so go back with the middle one ret += arrow_start + QPoint(50 * cos(angle - M_PI / 6), 50 * sin(angle - M_PI / 6)); // left one return ret; } void MouseMarkEffect::screenLockingChanged(bool locked) { if (!marks.isEmpty() || !drawing.isEmpty()) { effects->addRepaintFull(); } // disable mouse polling while screen is locked. if (locked) { effects->stopMousePolling(); } else { effects->startMousePolling(); } } bool MouseMarkEffect::isActive() const { return (!marks.isEmpty() || !drawing.isEmpty()) && !effects->isScreenLocked(); } } // namespace #include "mousemark.moc"