/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Philip Falkner Copyright (C) 2009 Martin Gräßlin Copyright (C) 2010 Alexandre Pereira Copyright (C) 2018 Vlad Zagorodniy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ // own #include "glide.h" // KConfigSkeleton #include "glideconfig.h" // Qt #include #include namespace KWin { static const QSet s_blacklist { QStringLiteral("ksmserver ksmserver"), QStringLiteral("ksmserver-logout-greeter ksmserver-logout-greeter"), QStringLiteral("ksplashqml ksplashqml"), QStringLiteral("ksplashsimple ksplashsimple"), QStringLiteral("ksplashx ksplashx") }; GlideEffect::GlideEffect() { initConfig(); reconfigure(ReconfigureAll); connect(effects, &EffectsHandler::windowAdded, this, &GlideEffect::windowAdded); connect(effects, &EffectsHandler::windowClosed, this, &GlideEffect::windowClosed); connect(effects, &EffectsHandler::windowDeleted, this, &GlideEffect::windowDeleted); connect(effects, &EffectsHandler::windowDataChanged, this, &GlideEffect::windowDataChanged); } GlideEffect::~GlideEffect() = default; void GlideEffect::reconfigure(ReconfigureFlags flags) { Q_UNUSED(flags) GlideConfig::self()->read(); m_duration = std::chrono::milliseconds(animationTime(160)); m_inParams.edge = static_cast(GlideConfig::inRotationEdge()); m_inParams.angle.from = GlideConfig::inRotationAngle(); m_inParams.angle.to = 0.0; m_inParams.distance.from = GlideConfig::inDistance(); m_inParams.distance.to = 0.0; m_inParams.opacity.from = GlideConfig::inOpacity(); m_inParams.opacity.to = 1.0; m_outParams.edge = static_cast(GlideConfig::outRotationEdge()); m_outParams.angle.from = 0.0; m_outParams.angle.to = GlideConfig::outRotationAngle(); m_outParams.distance.from = 0.0; m_outParams.distance.to = GlideConfig::outDistance(); m_outParams.opacity.from = 1.0; m_outParams.opacity.to = GlideConfig::outOpacity(); } void GlideEffect::prePaintScreen(ScreenPrePaintData &data, int time) { const std::chrono::milliseconds delta(time); auto animationIt = m_animations.begin(); while (animationIt != m_animations.end()) { (*animationIt).update(delta); ++animationIt; } data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen(data, time); } void GlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) { if (m_animations.contains(w)) { data.setTransformed(); w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE); } effects->prePaintWindow(w, data, time); } void GlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) { auto animationIt = m_animations.constFind(w); if (animationIt == m_animations.constEnd()) { effects->paintWindow(w, mask, region, data); return; } // Perspective projection distorts objects near edges // of the viewport. This is critical because distortions // near edges of the viewport are not desired with this effect. // To fix this, the center of the window will be moved to the origin, // after applying perspective projection, the center is moved back // to its "original" projected position. Overall, this is how the window // will be transformed: // [move to the origin] -> [rotate] -> [translate] -> // -> [perspective projection] -> [reverse "move to the origin"] const QMatrix4x4 oldProjMatrix = data.screenProjectionMatrix(); const QRectF windowGeo = w->geometry(); const QVector3D invOffset = oldProjMatrix.map(QVector3D(windowGeo.center())); QMatrix4x4 invOffsetMatrix; invOffsetMatrix.translate(invOffset.x(), invOffset.y()); data.setProjectionMatrix(invOffsetMatrix * oldProjMatrix); // Move the center of the window to the origin. const QRectF screenGeo = effects->virtualScreenGeometry(); const QPointF offset = screenGeo.center() - windowGeo.center(); data.translate(offset.x(), offset.y()); const GlideParams params = w->isDeleted() ? m_outParams : m_inParams; const qreal t = (*animationIt).value(); switch (params.edge) { case RotationEdge::Top: data.setRotationAxis(Qt::XAxis); data.setRotationOrigin(QVector3D(0, 0, 0)); data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t)); break; case RotationEdge::Right: data.setRotationAxis(Qt::YAxis); data.setRotationOrigin(QVector3D(w->width(), 0, 0)); data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t)); break; case RotationEdge::Bottom: data.setRotationAxis(Qt::XAxis); data.setRotationOrigin(QVector3D(0, w->height(), 0)); data.setRotationAngle(interpolate(params.angle.from, params.angle.to, t)); break; case RotationEdge::Left: data.setRotationAxis(Qt::YAxis); data.setRotationOrigin(QVector3D(0, 0, 0)); data.setRotationAngle(interpolate(params.angle.from, params.angle.to, t)); break; default: // Fallback to Top. data.setRotationAxis(Qt::XAxis); data.setRotationOrigin(QVector3D(0, 0, 0)); data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t)); break; } data.setZTranslation(-interpolate(params.distance.from, params.distance.to, t)); data.multiplyOpacity(interpolate(params.opacity.from, params.opacity.to, t)); effects->paintWindow(w, mask, region, data); } void GlideEffect::postPaintScreen() { auto animationIt = m_animations.begin(); while (animationIt != m_animations.end()) { if ((*animationIt).done()) { EffectWindow *w = animationIt.key(); if (w->isDeleted()) { w->unrefWindow(); } animationIt = m_animations.erase(animationIt); } else { ++animationIt; } } effects->addRepaintFull(); effects->postPaintScreen(); } bool GlideEffect::isActive() const { return !m_animations.isEmpty(); } bool GlideEffect::supported() { return effects->isOpenGLCompositing() && effects->animationsSupported(); } void GlideEffect::windowAdded(EffectWindow *w) { if (effects->activeFullScreenEffect()) { return; } if (!isGlideWindow(w)) { return; } if (!w->isVisible()) { return; } const void *addGrab = w->data(WindowAddedGrabRole).value(); if (addGrab && addGrab != this) { return; } w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast(this))); TimeLine &timeLine = m_animations[w]; timeLine.reset(); timeLine.setDirection(TimeLine::Forward); timeLine.setDuration(m_duration); timeLine.setEasingCurve(QEasingCurve::InCurve); effects->addRepaintFull(); } void GlideEffect::windowClosed(EffectWindow *w) { if (effects->activeFullScreenEffect()) { return; } if (!isGlideWindow(w)) { return; } if (!w->isVisible()) { return; } const void *closeGrab = w->data(WindowClosedGrabRole).value(); if (closeGrab && closeGrab != this) { return; } w->refWindow(); w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast(this))); TimeLine &timeLine = m_animations[w]; timeLine.reset(); timeLine.setDirection(TimeLine::Forward); timeLine.setDuration(m_duration); timeLine.setEasingCurve(QEasingCurve::OutCurve); effects->addRepaintFull(); } void GlideEffect::windowDeleted(EffectWindow *w) { m_animations.remove(w); } void GlideEffect::windowDataChanged(EffectWindow *w, int role) { if (role != WindowAddedGrabRole && role != WindowClosedGrabRole) { return; } if (w->data(role).value() == this) { return; } auto animationIt = m_animations.find(w); if (animationIt == m_animations.end()) { return; } if (w->isDeleted() && role == WindowClosedGrabRole) { w->unrefWindow(); } m_animations.erase(animationIt); } bool GlideEffect::isGlideWindow(EffectWindow *w) const { // We don't want to animate most of plasmashell's windows, yet, some // of them we want to, for example, Task Manager Settings window. // The problem is that all those window share single window class. // So, the only way to decide whether a window should be animated is // to use a heuristic: if a window has decoration, then it's most // likely a dialog or a settings window so we have to animate it. if (w->windowClass() == QLatin1String("plasmashell plasmashell")) { return w->hasDecoration(); } if (s_blacklist.contains(w->windowClass())) { return false; } if (w->hasDecoration()) { return true; } if (!w->isManaged()) { return false; } return w->isNormalWindow() || w->isDialog(); } } // namespace KWin