/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "kwinglutils.h" #include // Resolves given function, using getProcAddress #ifdef KWIN_HAVE_EGL #define GL_RESOLVE( function ) \ if (platformInterface == GlxPlatformInterface) \ function = (function ## _func)getProcAddress( #function ); \ else if (platformInterface == EglPlatformInterface) \ function = (function ## _func)eglGetProcAddress( #function ); // Same as above but tries to use function "symbolName" // Useful when functionality is defined in an extension with a different name #define GL_RESOLVE_WITH_EXT( function, symbolName ) \ if (platformInterface == GlxPlatformInterface) { \ function = (function ## _func)getProcAddress( #symbolName ); \ } else if (platformInterface == EglPlatformInterface) { \ function = (function ## _func)eglGetProcAddress( #symbolName ); \ } #else // same without the switch to egl #define GL_RESOLVE( function ) function = (function ## _func)getProcAddress( #function ); #define GL_RESOLVE_WITH_EXT( function, symbolName ) \ function = (function ## _func)getProcAddress( #symbolName ); #endif #define EGL_RESOLVE( function ) function = (function ## _func)eglGetProcAddress( #function ); namespace KWin { #ifndef KWIN_HAVE_OPENGLES // Function pointers glXGetProcAddress_func glXGetProcAddress; // GLX 1.3 glXQueryDrawable_func glXQueryDrawable; // texture_from_pixmap extension functions glXReleaseTexImageEXT_func glXReleaseTexImageEXT; glXBindTexImageEXT_func glXBindTexImageEXT; // glXCopySubBufferMESA glXCopySubBuffer_func glXCopySubBuffer; // video_sync extension functions glXGetVideoSync_func glXGetVideoSync; glXWaitVideoSync_func glXWaitVideoSync; glXSwapIntervalMESA_func glXSwapIntervalMESA; glXSwapIntervalEXT_func glXSwapIntervalEXT; glXSwapIntervalSGI_func glXSwapIntervalSGI; // GLX_ARB_create_context glXCreateContextAttribsARB_func glXCreateContextAttribsARB; // glActiveTexture glActiveTexture_func glActiveTexture; // framebuffer_object extension functions glIsRenderbuffer_func glIsRenderbuffer; glBindRenderbuffer_func glBindRenderbuffer; glDeleteRenderbuffers_func glDeleteRenderbuffers; glGenRenderbuffers_func glGenRenderbuffers; glRenderbufferStorage_func glRenderbufferStorage; glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv; glIsFramebuffer_func glIsFramebuffer; glBindFramebuffer_func glBindFramebuffer; glDeleteFramebuffers_func glDeleteFramebuffers; glGenFramebuffers_func glGenFramebuffers; glCheckFramebufferStatus_func glCheckFramebufferStatus; glFramebufferTexture1D_func glFramebufferTexture1D; glFramebufferTexture2D_func glFramebufferTexture2D; glFramebufferTexture3D_func glFramebufferTexture3D; glFramebufferRenderbuffer_func glFramebufferRenderbuffer; glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv; glGenerateMipmap_func glGenerateMipmap; glBlitFramebuffer_func glBlitFramebuffer; // Shader functions glCreateShader_func glCreateShader; glShaderSource_func glShaderSource; glCompileShader_func glCompileShader; glDeleteShader_func glDeleteShader; glCreateProgram_func glCreateProgram; glAttachShader_func glAttachShader; glLinkProgram_func glLinkProgram; glUseProgram_func glUseProgram; glDeleteProgram_func glDeleteProgram; glGetShaderInfoLog_func glGetShaderInfoLog; glGetProgramInfoLog_func glGetProgramInfoLog; glGetProgramiv_func glGetProgramiv; glGetShaderiv_func glGetShaderiv; glUniform1f_func glUniform1f; glUniform2f_func glUniform2f; glUniform3f_func glUniform3f; glUniform4f_func glUniform4f; glUniform1i_func glUniform1i; glUniform1fv_func glUniform1fv; glUniform2fv_func glUniform2fv; glUniform3fv_func glUniform3fv; glUniform4fv_func glUniform4fv; glGetUniformfv_func glGetUniformfv; glUniformMatrix4fv_func glUniformMatrix4fv; glValidateProgram_func glValidateProgram; glGetUniformLocation_func glGetUniformLocation; glVertexAttrib1f_func glVertexAttrib1f; glGetAttribLocation_func glGetAttribLocation; glBindAttribLocation_func glBindAttribLocation; glGenProgramsARB_func glGenProgramsARB; glBindProgramARB_func glBindProgramARB; glProgramStringARB_func glProgramStringARB; glProgramLocalParameter4fARB_func glProgramLocalParameter4fARB; glDeleteProgramsARB_func glDeleteProgramsARB; glGetProgramivARB_func glGetProgramivARB; // vertex buffer objects glGenBuffers_func glGenBuffers; glDeleteBuffers_func glDeleteBuffers; glBindBuffer_func glBindBuffer; glBufferData_func glBufferData; glEnableVertexAttribArray_func glEnableVertexAttribArray; glDisableVertexAttribArray_func glDisableVertexAttribArray; glVertexAttribPointer_func glVertexAttribPointer; static glXFuncPtr getProcAddress(const char* name) { glXFuncPtr ret = NULL; if (glXGetProcAddress != NULL) ret = glXGetProcAddress((const GLubyte*) name); if (ret == NULL) ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name); return ret; } void glxResolveFunctions() { // handle OpenGL extensions functions glXGetProcAddress = (glXGetProcAddress_func) getProcAddress("glXGetProcAddress"); if (glXGetProcAddress == NULL) glXGetProcAddress = (glXGetProcAddress_func) getProcAddress("glXGetProcAddressARB"); glXQueryDrawable = (glXQueryDrawable_func) getProcAddress("glXQueryDrawable"); if (hasGLExtension("GLX_EXT_texture_from_pixmap")) { glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress("glXBindTexImageEXT"); glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress("glXReleaseTexImageEXT"); } else { glXBindTexImageEXT = NULL; glXReleaseTexImageEXT = NULL; } if (hasGLExtension("GLX_MESA_copy_sub_buffer")) glXCopySubBuffer = (glXCopySubBuffer_func) getProcAddress("glXCopySubBufferMESA"); else glXCopySubBuffer = NULL; if (hasGLExtension("GLX_SGI_video_sync")) { glXGetVideoSync = (glXGetVideoSync_func) getProcAddress("glXGetVideoSyncSGI"); glXWaitVideoSync = (glXWaitVideoSync_func) getProcAddress("glXWaitVideoSyncSGI"); } else { glXGetVideoSync = NULL; glXWaitVideoSync = NULL; } if (hasGLExtension("GLX_SGI_swap_control")) glXSwapIntervalSGI = (glXSwapIntervalSGI_func) getProcAddress("glXSwapIntervalSGI"); else glXSwapIntervalSGI = NULL; if (hasGLExtension("GLX_EXT_swap_control")) glXSwapIntervalEXT = (glXSwapIntervalEXT_func) getProcAddress("glXSwapIntervalEXT"); else glXSwapIntervalEXT = NULL; if (hasGLExtension("GLX_MESA_swap_control")) glXSwapIntervalMESA = (glXSwapIntervalMESA_func) getProcAddress("glXSwapIntervalMESA"); else glXSwapIntervalMESA = NULL; if (hasGLExtension("GLX_ARB_create_context")) glXCreateContextAttribsARB = (glXCreateContextAttribsARB_func) getProcAddress("glXCreateContextAttribsARB"); else glXCreateContextAttribsARB = NULL; } #endif #ifdef KWIN_HAVE_EGL // EGL eglCreateImageKHR_func eglCreateImageKHR; eglDestroyImageKHR_func eglDestroyImageKHR; eglPostSubBufferNV_func eglPostSubBufferNV; // GLES glEGLImageTargetTexture2DOES_func glEGLImageTargetTexture2DOES; void eglResolveFunctions() { if (hasGLExtension("EGL_KHR_image") || (hasGLExtension("EGL_KHR_image_base") && hasGLExtension("EGL_KHR_image_pixmap"))) { eglCreateImageKHR = (eglCreateImageKHR_func)eglGetProcAddress("eglCreateImageKHR"); eglDestroyImageKHR = (eglDestroyImageKHR_func)eglGetProcAddress("eglDestroyImageKHR"); } else { eglCreateImageKHR = NULL; eglDestroyImageKHR = NULL; } if (hasGLExtension("EGL_NV_post_sub_buffer")) { eglPostSubBufferNV = (eglPostSubBufferNV_func)eglGetProcAddress("eglPostSubBufferNV"); } else { eglPostSubBufferNV = NULL; } } #endif void glResolveFunctions(OpenGLPlatformInterface platformInterface) { #ifndef KWIN_HAVE_OPENGLES if (hasGLVersion(1, 3)) { GL_RESOLVE(glActiveTexture); // Get number of texture units glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount); } else if (hasGLExtension("GL_ARB_multitexture")) { GL_RESOLVE_WITH_EXT(glActiveTexture, glActiveTextureARB); // Get number of texture units glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount); } else { glActiveTexture = NULL; glTextureUnitsCount = 0; } if (hasGLExtension("GL_ARB_framebuffer_object")) { // see http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt GL_RESOLVE(glIsRenderbuffer); GL_RESOLVE(glBindRenderbuffer); GL_RESOLVE(glDeleteRenderbuffers); GL_RESOLVE(glGenRenderbuffers); GL_RESOLVE(glRenderbufferStorage); GL_RESOLVE(glGetRenderbufferParameteriv); GL_RESOLVE(glIsFramebuffer); GL_RESOLVE(glBindFramebuffer); GL_RESOLVE(glDeleteFramebuffers); GL_RESOLVE(glGenFramebuffers); GL_RESOLVE(glCheckFramebufferStatus); GL_RESOLVE(glFramebufferTexture1D); GL_RESOLVE(glFramebufferTexture2D); GL_RESOLVE(glFramebufferTexture3D); GL_RESOLVE(glFramebufferRenderbuffer); GL_RESOLVE(glGetFramebufferAttachmentParameteriv); GL_RESOLVE(glGenerateMipmap); } else if (hasGLExtension("GL_EXT_framebuffer_object")) { // see http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt GL_RESOLVE_WITH_EXT(glIsRenderbuffer, glIsRenderbufferEXT); GL_RESOLVE_WITH_EXT(glBindRenderbuffer, glBindRenderbufferEXT); GL_RESOLVE_WITH_EXT(glDeleteRenderbuffers, glDeleteRenderbuffersEXT); GL_RESOLVE_WITH_EXT(glGenRenderbuffers, glGenRenderbuffersEXT); GL_RESOLVE_WITH_EXT(glRenderbufferStorage, glRenderbufferStorageEXT); GL_RESOLVE_WITH_EXT(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT); GL_RESOLVE_WITH_EXT(glIsFramebuffer, glIsFramebufferEXT); GL_RESOLVE_WITH_EXT(glBindFramebuffer, glBindFramebufferEXT); GL_RESOLVE_WITH_EXT(glDeleteFramebuffers, glDeleteFramebuffersEXT); GL_RESOLVE_WITH_EXT(glGenFramebuffers, glGenFramebuffersEXT); GL_RESOLVE_WITH_EXT(glCheckFramebufferStatus, glCheckFramebufferStatusEXT); GL_RESOLVE_WITH_EXT(glFramebufferTexture1D, glFramebufferTexture1DEXT); GL_RESOLVE_WITH_EXT(glFramebufferTexture2D, glFramebufferTexture2DEXT); GL_RESOLVE_WITH_EXT(glFramebufferTexture3D, glFramebufferTexture3DEXT); GL_RESOLVE_WITH_EXT(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT); GL_RESOLVE_WITH_EXT(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT); GL_RESOLVE_WITH_EXT(glGenerateMipmap, glGenerateMipmapEXT); } else { glIsRenderbuffer = NULL; glBindRenderbuffer = NULL; glDeleteRenderbuffers = NULL; glGenRenderbuffers = NULL; glRenderbufferStorage = NULL; glGetRenderbufferParameteriv = NULL; glIsFramebuffer = NULL; glBindFramebuffer = NULL; glDeleteFramebuffers = NULL; glGenFramebuffers = NULL; glCheckFramebufferStatus = NULL; glFramebufferTexture1D = NULL; glFramebufferTexture2D = NULL; glFramebufferTexture3D = NULL; glFramebufferRenderbuffer = NULL; glGetFramebufferAttachmentParameteriv = NULL; glGenerateMipmap = NULL; } if (hasGLExtension("GL_ARB_framebuffer_object")) { // see http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt GL_RESOLVE(glBlitFramebuffer); } else if (hasGLExtension("GL_EXT_framebuffer_blit")) { // see http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt GL_RESOLVE_WITH_EXT(glBlitFramebuffer, glBlitFramebufferEXT); } else { glBlitFramebuffer = NULL; } if (hasGLExtension("GL_ARB_shader_objects")) { // see http://www.opengl.org/registry/specs/ARB/shader_objects.txt GL_RESOLVE_WITH_EXT(glCreateShader, glCreateShaderObjectARB); GL_RESOLVE_WITH_EXT(glShaderSource, glShaderSourceARB); GL_RESOLVE_WITH_EXT(glCompileShader, glCompileShaderARB); GL_RESOLVE_WITH_EXT(glDeleteShader, glDeleteObjectARB); GL_RESOLVE_WITH_EXT(glCreateProgram, glCreateProgramObjectARB); GL_RESOLVE_WITH_EXT(glAttachShader, glAttachObjectARB); GL_RESOLVE_WITH_EXT(glLinkProgram, glLinkProgramARB); GL_RESOLVE_WITH_EXT(glUseProgram, glUseProgramObjectARB); GL_RESOLVE_WITH_EXT(glDeleteProgram, glDeleteObjectARB); GL_RESOLVE_WITH_EXT(glGetShaderInfoLog, glGetInfoLogARB); GL_RESOLVE_WITH_EXT(glGetProgramInfoLog, glGetInfoLogARB); GL_RESOLVE_WITH_EXT(glGetProgramiv, glGetObjectParameterivARB); GL_RESOLVE_WITH_EXT(glGetShaderiv, glGetObjectParameterivARB); GL_RESOLVE_WITH_EXT(glUniform1f, glUniform1fARB); GL_RESOLVE_WITH_EXT(glUniform2f, glUniform2fARB); GL_RESOLVE_WITH_EXT(glUniform3f, glUniform3fARB); GL_RESOLVE_WITH_EXT(glUniform4f, glUniform4fARB); GL_RESOLVE_WITH_EXT(glUniform1i, glUniform1iARB); GL_RESOLVE_WITH_EXT(glUniform1fv, glUniform1fvARB); GL_RESOLVE_WITH_EXT(glUniform2fv, glUniform2fvARB); GL_RESOLVE_WITH_EXT(glUniform3fv, glUniform3fvARB); GL_RESOLVE_WITH_EXT(glUniform4fv, glUniform4fvARB); GL_RESOLVE_WITH_EXT(glUniformMatrix4fv, glUniformMatrix4fvARB); GL_RESOLVE_WITH_EXT(glValidateProgram, glValidateProgramARB); GL_RESOLVE_WITH_EXT(glGetUniformLocation, glGetUniformLocationARB); GL_RESOLVE_WITH_EXT(glGetUniformfv, glGetUniformfvARB); } else { glCreateShader = NULL; glShaderSource = NULL; glCompileShader = NULL; glDeleteShader = NULL; glCreateProgram = NULL; glAttachShader = NULL; glLinkProgram = NULL; glUseProgram = NULL; glDeleteProgram = NULL; glGetShaderInfoLog = NULL; glGetProgramInfoLog = NULL; glGetProgramiv = NULL; glGetShaderiv = NULL; glUniform1f = NULL; glUniform2f = NULL; glUniform3f = NULL; glUniform4f = NULL; glUniform1i = NULL; glUniform1fv = NULL; glUniform2fv = NULL; glUniform3fv = NULL; glUniform4fv = NULL; glUniformMatrix4fv = NULL; glValidateProgram = NULL; glGetUniformLocation = NULL; glGetUniformfv = NULL; } if (hasGLExtension("GL_ARB_vertex_shader")) { // see http://www.opengl.org/registry/specs/ARB/vertex_shader.txt GL_RESOLVE_WITH_EXT(glVertexAttrib1f, glVertexAttrib1fARB); GL_RESOLVE_WITH_EXT(glBindAttribLocation, glBindAttribLocationARB); GL_RESOLVE_WITH_EXT(glGetAttribLocation, glGetAttribLocationARB); GL_RESOLVE_WITH_EXT(glEnableVertexAttribArray, glEnableVertexAttribArrayARB); GL_RESOLVE_WITH_EXT(glDisableVertexAttribArray, glDisableVertexAttribArrayARB); GL_RESOLVE_WITH_EXT(glVertexAttribPointer, glVertexAttribPointerARB); } else { glVertexAttrib1f = NULL; glBindAttribLocation = NULL; glGetAttribLocation = NULL; glEnableVertexAttribArray = NULL; glDisableVertexAttribArray = NULL; glVertexAttribPointer = NULL; } if (hasGLExtension("GL_ARB_fragment_program") && hasGLExtension("GL_ARB_vertex_program")) { // see http://www.opengl.org/registry/specs/ARB/fragment_program.txt GL_RESOLVE(glProgramStringARB); GL_RESOLVE(glBindProgramARB); GL_RESOLVE(glDeleteProgramsARB); GL_RESOLVE(glGenProgramsARB); GL_RESOLVE(glProgramLocalParameter4fARB); GL_RESOLVE(glGetProgramivARB); } else { glProgramStringARB = NULL; glBindProgramARB = NULL; glDeleteProgramsARB = NULL; glGenProgramsARB = NULL; glProgramLocalParameter4fARB = NULL; glGetProgramivARB = NULL; } if (hasGLVersion(1, 5)) { // see http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt GL_RESOLVE(glGenBuffers); GL_RESOLVE(glDeleteBuffers); GL_RESOLVE(glBindBuffer); GL_RESOLVE(glBufferData); } else if (hasGLExtension("GL_ARB_vertex_buffer_object")) { GL_RESOLVE_WITH_EXT(glGenBuffers, glGenBuffersARB); GL_RESOLVE_WITH_EXT(glDeleteBuffers, glDeleteBuffersARB); GL_RESOLVE_WITH_EXT(glBindBuffer, glBindBufferARB); GL_RESOLVE_WITH_EXT(glBufferData, glBufferDataARB); } else { glGenBuffers = NULL; glDeleteBuffers = NULL; glBindBuffer = NULL; glBufferData = NULL; } #endif #ifdef KWIN_HAVE_EGL if (platformInterface == EglPlatformInterface) { if (hasGLExtension("GL_OES_EGL_image")) { glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_func)eglGetProcAddress("glEGLImageTargetTexture2DOES"); } else { glEGLImageTargetTexture2DOES = NULL; } } #endif } } // namespace