/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2009 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #include "resize.h" // KConfigSkeleton #include "resizeconfig.h" #include #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include "kwinxrenderutils.h" #endif #include #include #include namespace KWin { ResizeEffect::ResizeEffect() : AnimationEffect() , m_active(false) , m_resizeWindow(nullptr) { initConfig(); reconfigure(ReconfigureAll); connect(effects, &EffectsHandler::windowStartUserMovedResized, this, &ResizeEffect::slotWindowStartUserMovedResized); connect(effects, &EffectsHandler::windowStepUserMovedResized, this, &ResizeEffect::slotWindowStepUserMovedResized); connect(effects, &EffectsHandler::windowFinishUserMovedResized, this, &ResizeEffect::slotWindowFinishUserMovedResized); } ResizeEffect::~ResizeEffect() { } void ResizeEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) { if (m_active) { data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; } AnimationEffect::prePaintScreen(data, presentTime); } void ResizeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) { if (m_active && w == m_resizeWindow) data.mask |= PAINT_WINDOW_TRANSFORMED; AnimationEffect::prePaintWindow(w, data, presentTime); } void ResizeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { if (m_active && w == m_resizeWindow) { if (m_features & TextureScale) { data += (m_currentGeometry.topLeft() - m_originalGeometry.topLeft()); data *= QVector2D(float(m_currentGeometry.width())/m_originalGeometry.width(), float(m_currentGeometry.height())/m_originalGeometry.height()); } effects->paintWindow(w, mask, region, data); if (m_features & Outline) { QRegion intersection = m_originalGeometry.intersected(m_currentGeometry); QRegion paintRegion = QRegion(m_originalGeometry).united(m_currentGeometry).subtracted(intersection); float alpha = 0.8f; QColor color = KColorScheme(QPalette::Normal, KColorScheme::Selection).background().color(); if (effects->isOpenGLCompositing()) { GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); ShaderBinder binder(ShaderTrait::UniformColor); binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, data.screenProjectionMatrix()); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); color.setAlphaF(alpha); vbo->setColor(color); QVector verts; verts.reserve(paintRegion.rectCount() * 12); for (const QRect &r : paintRegion) { verts << r.x() + r.width() << r.y(); verts << r.x() << r.y(); verts << r.x() << r.y() + r.height(); verts << r.x() << r.y() + r.height(); verts << r.x() + r.width() << r.y() + r.height(); verts << r.x() + r.width() << r.y(); } vbo->setData(verts.count() / 2, 2, verts.data(), nullptr); vbo->render(GL_TRIANGLES); glDisable(GL_BLEND); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING if (effects->compositingType() == XRenderCompositing) { QVector rects; for (const QRect &r : paintRegion) { xcb_rectangle_t rect = {int16_t(r.x()), int16_t(r.y()), uint16_t(r.width()), uint16_t(r.height())}; rects << rect; } xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_OVER, effects->xrenderBufferPicture(), preMultiply(color, alpha), rects.count(), rects.constData()); } #endif if (effects->compositingType() == QPainterCompositing) { QPainter *painter = effects->scenePainter(); painter->save(); color.setAlphaF(alpha); for (const QRect &r : paintRegion) { painter->fillRect(r, color); } painter->restore(); } } } else { AnimationEffect::paintWindow(w, mask, region, data); } } void ResizeEffect::reconfigure(ReconfigureFlags) { m_features = 0; ResizeConfig::self()->read(); if (ResizeConfig::textureScale()) m_features |= TextureScale; if (ResizeConfig::outline()) m_features |= Outline; } void ResizeEffect::slotWindowStartUserMovedResized(EffectWindow *w) { if (w->isUserResize() && !w->isUserMove()) { m_active = true; m_resizeWindow = w; m_originalGeometry = w->geometry(); m_currentGeometry = w->geometry(); w->addRepaintFull(); } } void ResizeEffect::slotWindowFinishUserMovedResized(EffectWindow *w) { if (m_active && w == m_resizeWindow) { m_active = false; m_resizeWindow = nullptr; if (m_features & TextureScale) animate(w, CrossFadePrevious, 0, 150, FPx2(1.0)); effects->addRepaintFull(); } } void ResizeEffect::slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry) { if (m_active && w == m_resizeWindow) { m_currentGeometry = geometry; effects->addRepaintFull(); } } } // namespace