/* * Copyright (c) 2004 Lubos Lunak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "ruleswidget.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../rules.h" #include "detectwidget.h" namespace KWin { #define SETUP( var, type ) \ connect( enable_##var, SIGNAL(toggled(bool)), rule_##var, SLOT(setEnabled(bool))); \ connect( enable_##var, SIGNAL(toggled(bool)), this, SLOT(updateEnable##var())); \ connect( rule_##var, SIGNAL(activated(int)), this, SLOT(updateEnable##var())); \ enable_##var->setWhatsThis( enableDesc ); \ rule_##var->setWhatsThis( type##RuleDesc ); RulesWidget::RulesWidget(QWidget* parent) : detect_dlg(NULL) { Q_UNUSED(parent); setupUi(this); QString enableDesc = i18n("Enable this checkbox to alter this window property for the specified window(s)."); QString setRuleDesc = i18n("Specify how the window property should be affected:
    " "
  • Do Not Affect: The window property will not be affected and therefore" " the default handling for it will be used. Specifying this will block more generic" " window settings from taking effect.
  • " "
  • Apply Initially: The window property will be only set to the given value" " after the window is created. No further changes will be affected.
  • " "
  • Remember: The value of the window property will be remembered and every" " time the window is created, the last remembered value will be applied.
  • " "
  • Force: The window property will be always forced to the given value.
  • " "
  • Apply Now: The window property will be set to the given value immediately" " and will not be affected later (this action will be deleted afterwards).
  • " "
  • Force temporarily: The window property will be forced to the given value" " until it is hidden (this action will be deleted after the window is hidden).
  • " "
"); QString forceRuleDesc = i18n("Specify how the window property should be affected:
    " "
  • Do Not Affect: The window property will not be affected and therefore" " the default handling for it will be used. Specifying this will block more generic" " window settings from taking effect.
  • " "
  • Force: The window property will be always forced to the given value.
  • " "
  • Force temporarily: The window property will be forced to the given value" " until it is hidden (this action will be deleted after the window is hidden).
  • " "
"); // window tabs have enable signals done in designer // geometry tab SETUP(position, set); SETUP(size, set); SETUP(desktop, set); SETUP(maximizehoriz, set); SETUP(maximizevert, set); SETUP(minimize, set); SETUP(shade, set); SETUP(fullscreen, set); SETUP(placement, force); // preferences tab SETUP(above, set); SETUP(below, set); SETUP(noborder, set); SETUP(skiptaskbar, set); SETUP(skippager, set); SETUP(skipswitcher, set); SETUP(acceptfocus, force); SETUP(closeable, force); SETUP(autogroup, force); SETUP(autogroupfg, force); SETUP(autogroupid, force); SETUP(opacityactive, force); SETUP(opacityinactive, force); SETUP(tilingoption, force); SETUP(shortcut, force); // workarounds tab SETUP(fsplevel, force); SETUP(type, force); SETUP(ignoreposition, force); SETUP(minsize, force); SETUP(maxsize, force); SETUP(strictgeometry, force); SETUP(disableglobalshortcuts, force); SETUP(blockcompositing, force); connect (title_match, SIGNAL(currentIndexChanged(int)), SLOT(titleMatchChanged())); connect (machine_match, SIGNAL(currentIndexChanged(int)), SLOT(machineMatchChanged())); connect (shortcut_edit, SIGNAL(clicked()), SLOT(shortcutEditClicked())); edit_reg_wmclass->hide(); edit_reg_role->hide(); edit_reg_title->hide(); edit_reg_machine->hide(); int i; for (i = 1; i <= KWindowSystem::numberOfDesktops(); ++i) desktop->addItem(QString::number(i).rightJustified(2) + ':' + KWindowSystem::desktopName(i)); desktop->addItem(i18n("All Desktops")); } #undef SETUP #define UPDATE_ENABLE_SLOT(var) \ void RulesWidget::updateEnable##var() \ { \ /* leave the label readable label_##var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 );*/ \ Ui::RulesWidgetBase::var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 ); \ } // geometry tab UPDATE_ENABLE_SLOT(position) UPDATE_ENABLE_SLOT(size) UPDATE_ENABLE_SLOT(desktop) UPDATE_ENABLE_SLOT(maximizehoriz) UPDATE_ENABLE_SLOT(maximizevert) UPDATE_ENABLE_SLOT(minimize) UPDATE_ENABLE_SLOT(shade) UPDATE_ENABLE_SLOT(fullscreen) UPDATE_ENABLE_SLOT(placement) // preferences tab UPDATE_ENABLE_SLOT(above) UPDATE_ENABLE_SLOT(below) UPDATE_ENABLE_SLOT(noborder) UPDATE_ENABLE_SLOT(skiptaskbar) UPDATE_ENABLE_SLOT(skippager) UPDATE_ENABLE_SLOT(skipswitcher) UPDATE_ENABLE_SLOT(acceptfocus) UPDATE_ENABLE_SLOT(closeable) UPDATE_ENABLE_SLOT(autogroup) UPDATE_ENABLE_SLOT(autogroupfg) UPDATE_ENABLE_SLOT(autogroupid) UPDATE_ENABLE_SLOT(opacityactive) UPDATE_ENABLE_SLOT(opacityinactive) UPDATE_ENABLE_SLOT(tilingoption) void RulesWidget::updateEnableshortcut() { shortcut->setEnabled(enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0); shortcut_edit->setEnabled(enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0); } // workarounds tab UPDATE_ENABLE_SLOT(fsplevel) UPDATE_ENABLE_SLOT(type) UPDATE_ENABLE_SLOT(ignoreposition) UPDATE_ENABLE_SLOT(minsize) UPDATE_ENABLE_SLOT(maxsize) UPDATE_ENABLE_SLOT(strictgeometry) UPDATE_ENABLE_SLOT(disableglobalshortcuts) UPDATE_ENABLE_SLOT(blockcompositing) #undef UPDATE_ENABLE_SLOT static const int set_rule_to_combo[] = { 0, // Unused 0, // Don't Affect 3, // Force 1, // Apply 2, // Remember 4, // ApplyNow 5 // ForceTemporarily }; static const Rules::SetRule combo_to_set_rule[] = { (Rules::SetRule)Rules::DontAffect, (Rules::SetRule)Rules::Apply, (Rules::SetRule)Rules::Remember, (Rules::SetRule)Rules::Force, (Rules::SetRule)Rules::ApplyNow, (Rules::SetRule)Rules::ForceTemporarily }; static const int force_rule_to_combo[] = { 0, // Unused 0, // Don't Affect 1, // Force 0, // Apply 0, // Remember 0, // ApplyNow 2 // ForceTemporarily }; static const Rules::ForceRule combo_to_force_rule[] = { (Rules::ForceRule)Rules::DontAffect, (Rules::ForceRule)Rules::Force, (Rules::ForceRule)Rules::ForceTemporarily }; static QString positionToStr(const QPoint& p) { if (p == invalidPoint) return QString(); return QString::number(p.x()) + ',' + QString::number(p.y()); } static QPoint strToPosition(const QString& str) { // two numbers, with + or -, separated by any of , x X : QRegExp reg("\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*"); if (!reg.exactMatch(str)) return invalidPoint; return QPoint(reg.cap(1).toInt(), reg.cap(2).toInt()); } static QString sizeToStr(const QSize& s) { if (!s.isValid()) return QString(); return QString::number(s.width()) + ',' + QString::number(s.height()); } static QSize strToSize(const QString& str) { // two numbers, with + or -, separated by any of , x X : QRegExp reg("\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*"); if (!reg.exactMatch(str)) return QSize(); return QSize(reg.cap(1).toInt(), reg.cap(2).toInt()); } //used for opacity settings static QString intToStr(const int& s) { if (s < 1 || s > 100) return QString(); return QString::number(s); } static int strToInt(const QString& str) { int tmp = str.toInt(); if (tmp < 1 || tmp > 100) return 100; return tmp; } int RulesWidget::desktopToCombo(int d) const { if (d >= 1 && d < desktop->count()) return d - 1; return desktop->count() - 1; // on all desktops } int RulesWidget::comboToDesktop(int val) const { if (val == desktop->count() - 1) return NET::OnAllDesktops; return val + 1; } int RulesWidget::tilingToCombo(int t) const { return qBound(0, t, 1); } int RulesWidget::comboToTiling(int val) const { return val; // 0 is tiling, 1 is floating } static int placementToCombo(Placement::Policy placement) { static const int conv[] = { 1, // NoPlacement 0, // Default 0, // Unknown 6, // Random 2, // Smart 4, // Cascade 5, // Centered 7, // ZeroCornered 8, // UnderMouse 9, // OnMainWindow 3 // Maximizing }; return conv[ placement ]; } static Placement::Policy comboToPlacement(int val) { static const Placement::Policy conv[] = { Placement::Default, Placement::NoPlacement, Placement::Smart, Placement::Maximizing, Placement::Cascade, Placement::Centered, Placement::Random, Placement::ZeroCornered, Placement::UnderMouse, Placement::OnMainWindow // no Placement::Unknown }; return conv[ val ]; } static int typeToCombo(NET::WindowType type) { if (type < NET::Normal || type > NET::Splash || type == NET::Override) // The user must NOT set a window to be unmanaged. // This case is not handled in KWin and will lead to segfaults. // Even iff it was supported, it would mean to allow the user to shoot himself // since an unmanaged window has to manage itself, what is probably not the case when the hint is not set. // Rule opportunity might be a relict from the Motif Hint window times of KDE1 return 0; // Normal static const int conv[] = { 0, // Normal 7, // Desktop 3, // Dock 4, // Toolbar 5, // Menu 1, // Dialog 8, // Override - ignored. 9, // TopMenu 2, // Utility 6 // Splash }; return conv[ type ]; } static NET::WindowType comboToType(int val) { static const NET::WindowType conv[] = { NET::Normal, NET::Dialog, NET::Utility, NET::Dock, NET::Toolbar, NET::Menu, NET::Splash, NET::Desktop, NET::TopMenu }; return conv[ val ]; } #define GENERIC_RULE( var, func, Type, type, uimethod, uimethod0 ) \ if ( rules->var##rule == Rules::Unused##Type##Rule ) \ { \ enable_##var->setChecked( false ); \ rule_##var->setCurrentIndex( 0 ); \ Ui::RulesWidgetBase::var->uimethod0; \ updateEnable##var(); \ } \ else \ { \ enable_##var->setChecked( true ); \ rule_##var->setCurrentIndex( type##_rule_to_combo[ rules->var##rule ] ); \ Ui::RulesWidgetBase::var->uimethod( func( rules->var )); \ updateEnable##var(); \ } #define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setChecked, setChecked( false )) #define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setText, setText( "" )) #define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setCurrentIndex, setCurrentIndex( 0 )) #define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setChecked, setChecked( false )) #define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setText, setText( "" )) #define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setCurrentIndex, setCurrentIndex( 0 )) #define SPINBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setValue, setValue(0)) void RulesWidget::setRules(Rules* rules) { Rules tmp; if (rules == NULL) rules = &tmp; // empty description->setText(rules->description); wmclass->setText(rules->wmclass); whole_wmclass->setChecked(rules->wmclasscomplete); wmclass_match->setCurrentIndex(rules->wmclassmatch); wmclassMatchChanged(); role->setText(rules->windowrole); role_match->setCurrentIndex(rules->windowrolematch); roleMatchChanged(); types->item(0)->setSelected(rules->types & NET::NormalMask); types->item(1)->setSelected(rules->types & NET::DialogMask); types->item(2)->setSelected(rules->types & NET::UtilityMask); types->item(3)->setSelected(rules->types & NET::DockMask); types->item(4)->setSelected(rules->types & NET::ToolbarMask); types->item(5)->setSelected(rules->types & NET::MenuMask); types->item(6)->setSelected(rules->types & NET::SplashMask); types->item(7)->setSelected(rules->types & NET::DesktopMask); types->item(8)->setSelected(rules->types & NET::OverrideMask); types->item(9)->setSelected(rules->types & NET::TopMenuMask); title->setText(rules->title); title_match->setCurrentIndex(rules->titlematch); titleMatchChanged(); machine->setText(rules->clientmachine); machine_match->setCurrentIndex(rules->clientmachinematch); machineMatchChanged(); LINEEDIT_SET_RULE(position, positionToStr); LINEEDIT_SET_RULE(size, sizeToStr); COMBOBOX_SET_RULE(desktop, desktopToCombo); CHECKBOX_SET_RULE(maximizehoriz,); CHECKBOX_SET_RULE(maximizevert,); CHECKBOX_SET_RULE(minimize,); CHECKBOX_SET_RULE(shade,); CHECKBOX_SET_RULE(fullscreen,); COMBOBOX_FORCE_RULE(placement, placementToCombo); CHECKBOX_SET_RULE(above,); CHECKBOX_SET_RULE(below,); CHECKBOX_SET_RULE(noborder,); CHECKBOX_SET_RULE(skiptaskbar,); CHECKBOX_SET_RULE(skippager,); CHECKBOX_SET_RULE(skipswitcher,); CHECKBOX_FORCE_RULE(acceptfocus,); CHECKBOX_FORCE_RULE(closeable,); CHECKBOX_FORCE_RULE(autogroup,); CHECKBOX_FORCE_RULE(autogroupfg,); LINEEDIT_FORCE_RULE(autogroupid,); SPINBOX_FORCE_RULE(opacityactive,); SPINBOX_FORCE_RULE(opacityinactive,); COMBOBOX_FORCE_RULE(tilingoption, tilingToCombo); LINEEDIT_SET_RULE(shortcut,); COMBOBOX_FORCE_RULE(fsplevel,); COMBOBOX_FORCE_RULE(type, typeToCombo); CHECKBOX_FORCE_RULE(ignoreposition,); LINEEDIT_FORCE_RULE(minsize, sizeToStr); LINEEDIT_FORCE_RULE(maxsize, sizeToStr); CHECKBOX_FORCE_RULE(strictgeometry,); CHECKBOX_FORCE_RULE(disableglobalshortcuts,); CHECKBOX_FORCE_RULE(blockcompositing,); } #undef GENERIC_RULE #undef CHECKBOX_SET_RULE #undef LINEEDIT_SET_RULE #undef COMBOBOX_SET_RULE #undef CHECKBOX_FORCE_RULE #undef LINEEDIT_FORCE_RULE #undef COMBOBOX_FORCE_RULE #undef SPINBOX_FORCE_RULE #define GENERIC_RULE( var, func, Type, type, uimethod ) \ if ( enable_##var->isChecked() && rule_##var->currentIndex() >= 0) \ { \ rules->var##rule = combo_to_##type##_rule[ rule_##var->currentIndex() ]; \ rules->var = func( Ui::RulesWidgetBase::var->uimethod()); \ } \ else \ rules->var##rule = Rules::Unused##Type##Rule; #define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, isChecked ) #define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, text ) #define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, currentIndex ) #define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, isChecked ) #define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, text ) #define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, currentIndex ) #define SPINBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, value) Rules* RulesWidget::rules() const { Rules* rules = new Rules(); rules->description = description->text(); rules->wmclass = wmclass->text().toUtf8(); rules->wmclasscomplete = whole_wmclass->isChecked(); rules->wmclassmatch = static_cast< Rules::StringMatch >(wmclass_match->currentIndex()); rules->windowrole = role->text().toUtf8(); rules->windowrolematch = static_cast< Rules::StringMatch >(role_match->currentIndex()); rules->types = 0; bool all_types = true; for (int i = 0; i < types->count(); ++i) if (!types->item(i)->isSelected()) all_types = false; if (all_types) // if all types are selected, use AllTypesMask (for future expansion) rules->types = NET::AllTypesMask; else { rules->types |= types->item(0)->isSelected() ? NET::NormalMask : 0U; rules->types |= types->item(1)->isSelected() ? NET::DialogMask : 0U; rules->types |= types->item(2)->isSelected() ? NET::UtilityMask : 0U; rules->types |= types->item(3)->isSelected() ? NET::DockMask : 0U; rules->types |= types->item(4)->isSelected() ? NET::ToolbarMask : 0U; rules->types |= types->item(5)->isSelected() ? NET::MenuMask : 0U; rules->types |= types->item(6)->isSelected() ? NET::SplashMask : 0U; rules->types |= types->item(7)->isSelected() ? NET::DesktopMask : 0U; rules->types |= types->item(8)->isSelected() ? NET::OverrideMask : 0U; rules->types |= types->item(9)->isSelected() ? NET::TopMenuMask : 0U; } rules->title = title->text(); rules->titlematch = static_cast< Rules::StringMatch >(title_match->currentIndex()); rules->clientmachine = machine->text().toUtf8(); rules->clientmachinematch = static_cast< Rules::StringMatch >(machine_match->currentIndex()); LINEEDIT_SET_RULE(position, strToPosition); LINEEDIT_SET_RULE(size, strToSize); COMBOBOX_SET_RULE(desktop, comboToDesktop); CHECKBOX_SET_RULE(maximizehoriz,); CHECKBOX_SET_RULE(maximizevert,); CHECKBOX_SET_RULE(minimize,); CHECKBOX_SET_RULE(shade,); CHECKBOX_SET_RULE(fullscreen,); COMBOBOX_FORCE_RULE(placement, comboToPlacement); CHECKBOX_SET_RULE(above,); CHECKBOX_SET_RULE(below,); CHECKBOX_SET_RULE(noborder,); CHECKBOX_SET_RULE(skiptaskbar,); CHECKBOX_SET_RULE(skippager,); CHECKBOX_SET_RULE(skipswitcher,); CHECKBOX_FORCE_RULE(acceptfocus,); CHECKBOX_FORCE_RULE(closeable,); CHECKBOX_FORCE_RULE(autogroup,); CHECKBOX_FORCE_RULE(autogroupfg,); LINEEDIT_FORCE_RULE(autogroupid,); SPINBOX_FORCE_RULE(opacityactive,); SPINBOX_FORCE_RULE(opacityinactive,); COMBOBOX_FORCE_RULE(tilingoption, comboToTiling); LINEEDIT_SET_RULE(shortcut,); COMBOBOX_FORCE_RULE(fsplevel,); COMBOBOX_FORCE_RULE(type, comboToType); CHECKBOX_FORCE_RULE(ignoreposition,); LINEEDIT_FORCE_RULE(minsize, strToSize); LINEEDIT_FORCE_RULE(maxsize, strToSize); CHECKBOX_FORCE_RULE(strictgeometry,); CHECKBOX_FORCE_RULE(disableglobalshortcuts,); CHECKBOX_FORCE_RULE(blockcompositing,); return rules; } #undef GENERIC_RULE #undef CHECKBOX_SET_RULE #undef LINEEDIT_SET_RULE #undef COMBOBOX_SET_RULE #undef CHECKBOX_FORCE_RULE #undef LINEEDIT_FORCE_RULE #undef COMBOBOX_FORCE_RULE #undef SPINBOX_FORCE_RULE #define STRING_MATCH_COMBO( type ) \ void RulesWidget::type##MatchChanged() \ { \ edit_reg_##type->setEnabled( type##_match->currentIndex() == Rules::RegExpMatch ); \ type->setEnabled( type##_match->currentIndex() != Rules::UnimportantMatch ); \ } STRING_MATCH_COMBO(wmclass) STRING_MATCH_COMBO(role) STRING_MATCH_COMBO(title) STRING_MATCH_COMBO(machine) #undef STRING_MATCH_COMBO void RulesWidget::detectClicked() { assert(detect_dlg == NULL); detect_dlg = new DetectDialog; connect(detect_dlg, SIGNAL(detectionDone(bool)), this, SLOT(detected(bool))); detect_dlg->detect(0, Ui::RulesWidgetBase::detection_delay->value()); } void RulesWidget::detected(bool ok) { if (ok) { wmclass->setText(detect_dlg->selectedClass()); wmclass_match->setCurrentIndex(Rules::ExactMatch); wmclassMatchChanged(); // grrr whole_wmclass->setChecked(detect_dlg->selectedWholeClass()); role->setText(detect_dlg->selectedRole()); role_match->setCurrentIndex(detect_dlg->selectedRole().isEmpty() ? Rules::UnimportantMatch : Rules::ExactMatch); roleMatchChanged(); if (detect_dlg->selectedWholeApp()) { for (int i = 0; i < types->count(); ++i) types->item(i)->setSelected(true); } else { NET::WindowType type = detect_dlg->selectedType(); for (int i = 0; i < types->count(); ++i) types->item(i)->setSelected(false); types->item(typeToCombo(type))->setSelected(true); } title->setText(detect_dlg->selectedTitle()); title_match->setCurrentIndex(detect_dlg->titleMatch()); titleMatchChanged(); machine->setText(detect_dlg->selectedMachine()); machine_match->setCurrentIndex(Rules::UnimportantMatch); machineMatchChanged(); // prefill values from to window to settings which already set const KWindowInfo& info = detect_dlg->windowInfo(); prefillUnusedValues(info); } delete detect_dlg; detect_dlg = NULL; detect_dlg_ok = ok; } #define GENERIC_PREFILL( var, func, info, uimethod ) \ if ( !enable_##var->isChecked()) \ { \ Ui::RulesWidgetBase::var->uimethod( func( info )); \ } #define CHECKBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setChecked ) #define LINEEDIT_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setText ) #define COMBOBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setCurrentIndex ) #define SPINBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setValue ) void RulesWidget::prefillUnusedValues(const KWindowInfo& info) { LINEEDIT_PREFILL(position, positionToStr, info.frameGeometry().topLeft()); LINEEDIT_PREFILL(size, sizeToStr, info.frameGeometry().size()); COMBOBOX_PREFILL(desktop, desktopToCombo, info.desktop()); CHECKBOX_PREFILL(maximizehoriz, , info.state() & NET::MaxHoriz); CHECKBOX_PREFILL(maximizevert, , info.state() & NET::MaxVert); CHECKBOX_PREFILL(minimize, , info.isMinimized()); CHECKBOX_PREFILL(shade, , info.state() & NET::Shaded); CHECKBOX_PREFILL(fullscreen, , info.state() & NET::FullScreen); //COMBOBOX_PREFILL( placement, placementToCombo ); CHECKBOX_PREFILL(above, , info.state() & NET::KeepAbove); CHECKBOX_PREFILL(below, , info.state() & NET::KeepBelow); // noborder is only internal KWin information, so let's guess CHECKBOX_PREFILL(noborder, , info.frameGeometry() == info.geometry()); CHECKBOX_PREFILL(skiptaskbar, , info.state() & NET::SkipTaskbar); CHECKBOX_PREFILL(skippager, , info.state() & NET::SkipPager); CHECKBOX_PREFILL(skipswitcher, , false); //CHECKBOX_PREFILL( acceptfocus, ); //CHECKBOX_PREFILL( closeable, ); //CHECKBOX_PREFILL( autogroup, ); //CHECKBOX_PREFILL( autogroupfg, ); //LINEEDIT_PREFILL( autogroupid, ); SPINBOX_PREFILL(opacityactive, , 100 /*get the actual opacity somehow*/); SPINBOX_PREFILL(opacityinactive, , 100 /*get the actual opacity somehow*/); COMBOBOX_PREFILL(tilingoption, tilingToCombo, 0); //LINEEDIT_PREFILL( shortcut, ); //COMBOBOX_PREFILL( fsplevel, ); COMBOBOX_PREFILL(type, typeToCombo, info.windowType(SUPPORTED_MANAGED_WINDOW_TYPES_MASK)); //CHECKBOX_PREFILL( ignoreposition, ); LINEEDIT_PREFILL(minsize, sizeToStr, info.frameGeometry().size()); LINEEDIT_PREFILL(maxsize, sizeToStr, info.frameGeometry().size()); //CHECKBOX_PREFILL( strictgeometry, ); //CHECKBOX_PREFILL( disableglobalshortcuts, ); //CHECKBOX_PREFILL( blockcompositing, ); } #undef GENERIC_PREFILL #undef CHECKBOX_PREFILL #undef LINEEDIT_PREFILL #undef COMBOBOX_PREFILL #undef SPINBOX_PREFILL bool RulesWidget::finalCheck() { if (description->text().isEmpty()) { if (!wmclass->text().isEmpty()) description->setText(i18n("Settings for %1", wmclass->text())); else description->setText(i18n("Unnamed entry")); } bool all_types = true; for (int i = 0; i < types->count(); ++i) if (!types->item(i)->isSelected()) all_types = false; if (wmclass_match->currentIndex() == Rules::UnimportantMatch && all_types) { if (KMessageBox::warningContinueCancel(window(), i18n("You have specified the window class as unimportant.\n" "This means the settings will possibly apply to windows from all applications. " "If you really want to create a generic setting, it is recommended you at least " "limit the window types to avoid special window types.")) != KMessageBox::Continue) return false; } return true; } void RulesWidget::prepareWindowSpecific(WId window) { tabs->setCurrentIndex(2); // geometry tab, skip tabs for window identification KWindowInfo info(window, -1U, -1U); // read everything prefillUnusedValues(info); } void RulesWidget::shortcutEditClicked() { QPointer dlg = new EditShortcutDialog(window()); dlg->setShortcut(shortcut->text()); if (dlg->exec() == QDialog::Accepted) shortcut->setText(dlg->shortcut()); delete dlg; } RulesDialog::RulesDialog(QWidget* parent, const char* name) : KDialog(parent) { setObjectName(name); setModal(true); setCaption(i18n("Edit Window-Specific Settings")); setButtons(Ok | Cancel); setWindowIcon(KIcon("preferences-system-windows-actions")); widget = new RulesWidget(this); setMainWidget(widget); } // window is set only for Alt+F3/Window-specific settings, because the dialog // is then related to one specific window Rules* RulesDialog::edit(Rules* r, WId window, bool show_hints) { rules = r; widget->setRules(rules); if (window != 0) widget->prepareWindowSpecific(window); if (show_hints) QTimer::singleShot(0, this, SLOT(displayHints())); exec(); return rules; } void RulesDialog::displayHints() { QString str = "

"; str += i18n("This configuration dialog allows altering settings only for the selected window" " or application. Find the setting you want to affect, enable the setting using the checkbox," " select in what way the setting should be affected and to which value."); #if 0 // maybe later str += "

" + i18n("Consult the documentation for more details."); #endif str += "

"; KMessageBox::information(this, str, QString(), "displayhints"); } void RulesDialog::accept() { if (!widget->finalCheck()) return; rules = widget->rules(); KDialog::accept(); } EditShortcut::EditShortcut(QWidget* parent) : QWidget(parent) { setupUi(this); } void EditShortcut::editShortcut() { QPointer< ShortcutDialog > dlg = new ShortcutDialog(QKeySequence(shortcut->text()), window()); if (dlg->exec() == QDialog::Accepted) shortcut->setText(dlg->shortcut().toString()); delete dlg; } void EditShortcut::clearShortcut() { shortcut->setText(QLatin1String("")); } EditShortcutDialog::EditShortcutDialog(QWidget* parent, const char* name) : KDialog(parent) { setObjectName(name); setModal(true); setCaption(i18n("Edit Shortcut")); setButtons(Ok | Cancel); widget = new EditShortcut(this); setMainWidget(widget); } void EditShortcutDialog::setShortcut(const QString& cut) { widget->shortcut->setText(cut); } QString EditShortcutDialog::shortcut() const { return widget->shortcut->text(); } ShortcutDialog::ShortcutDialog(const QKeySequence& cut, QWidget* parent) : KDialog(parent) , widget(new KKeySequenceWidget(this)) { widget->setKeySequence(cut); // It's a global shortcut so don't allow multikey shortcuts widget->setMultiKeyShortcutsAllowed(false); setMainWidget(widget); } void ShortcutDialog::accept() { QKeySequence seq = shortcut(); if (!seq.isEmpty()) { if (seq[0] == Qt::Key_Escape) { reject(); return; } if (seq[0] == Qt::Key_Space || (seq[0] & Qt::KeyboardModifierMask) == 0) { // clear widget->clearKeySequence(); KDialog::accept(); return; } } KDialog::accept(); } QKeySequence ShortcutDialog::shortcut() const { return widget->keySequence(); } } // namespace #include "ruleswidget.moc"