/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008 Cédric Borgese You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef WOBBLYWINDOWS_H #define WOBBLYWINDOWS_H // Include with base class for effects. #include namespace KWin { struct ParameterSet; /** * Effect which wobble windows **/ class WobblyWindowsEffect : public Effect { public: WobblyWindowsEffect(); virtual ~WobblyWindowsEffect(); virtual void reconfigure( ReconfigureFlags ); virtual void prePaintScreen( ScreenPrePaintData& data, int time ); virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual void postPaintScreen(); virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last ); virtual void windowAdded( EffectWindow* w ); virtual void windowClosed( EffectWindow* w ); // Wobbly model parameters void setStiffness(qreal stiffness); void setDrag(qreal drag); void setVelocityThreshold(qreal velocityThreshold); void setMoveFactor(qreal factor); struct Pair { qreal x; qreal y; }; enum WindowStatus { Free, Moving, Openning, Closing }; private: bool updateWindowWobblyDatas(EffectWindow* w, qreal time); struct WindowWobblyInfos { Pair* origin; Pair* position; Pair* velocity; Pair* acceleration; Pair* buffer; // if true, the point is constraint to its "normal" destination // given by the window position. // if false, the point is free (i.e. use the physics system to move it) bool* constraint; unsigned int width; unsigned int height; unsigned int count; Pair* bezierSurface; unsigned int bezierWidth; unsigned int bezierHeight; unsigned int bezierCount; WindowStatus status; // for closing QRectF closeRect; }; QHash< const EffectWindow*, WindowWobblyInfos > windows; QRect m_updateRegion; qreal m_stiffness; qreal m_drag; qreal m_move_factor; // the default tesselation for windows // use qreal instead of int as I really often need // these values as real to do divisions. qreal m_xTesselation; qreal m_yTesselation; qreal m_minVelocity; qreal m_maxVelocity; qreal m_stopVelocity; qreal m_minAcceleration; qreal m_maxAcceleration; qreal m_stopAcceleration; bool m_moveEffectEnabled; bool m_openEffectEnabled; bool m_closeEffectEnabled; bool m_moveWobble; // Expands m_moveEffectEnabled bool m_resizeWobble; void initWobblyInfo(WindowWobblyInfos& wwi, QRect geometry) const; void freeWobblyInfo(WindowWobblyInfos& wwi) const; void wobblyOpenInit(WindowWobblyInfos& wwi) const; void wobblyCloseInit(WindowWobblyInfos& wwi, EffectWindow* w) const; WobblyWindowsEffect::Pair computeBezierPoint(const WindowWobblyInfos& wwi, Pair point) const; static void heightRingLinearMean(Pair** datas, WindowWobblyInfos& wwi); void setParameterSet(const ParameterSet& pset); }; } // namespace KWin #endif // WOBBLYWINDOWS_H