/* * Copyright © 2010 Fredrik Höglund * Copyright 2014 Marco Martin * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. if not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef CONTRASTSHADER_H #define CONTRASTSHADER_H #include class QMatrix4x4; namespace KWin { class ContrastShader { public: ContrastShader(); virtual ~ContrastShader(); void init(); static ContrastShader *create(); bool isValid() const { return mValid; } void setColorMatrix(const QMatrix4x4 &matrix); void setTextureMatrix(const QMatrix4x4 &matrix); void setModelViewProjectionMatrix(const QMatrix4x4 &matrix); void bind(); void unbind(); void setOpacity(float opacity); float opacity() const; protected: void setIsValid(bool value) { mValid = value; } void reset(); private: bool mValid; GLShader *shader; int mvpMatrixLocation; int textureMatrixLocation; int colorMatrixLocation; int opacityLocation; float m_opacity; }; } // namespace KWin #endif