/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "resize.h" // KConfigSkeleton #include "resizeconfig.h" #include #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include #include #endif #include #include namespace KWin { KWIN_EFFECT(resize, ResizeEffect) ResizeEffect::ResizeEffect() : m_active(false) , m_resizeWindow(0) { reconfigure(ReconfigureAll); connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(KWin::EffectWindow*))); connect(effects, SIGNAL(windowStepUserMovedResized(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowStepUserMovedResized(KWin::EffectWindow*,QRect))); connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*))); } ResizeEffect::~ResizeEffect() { } void ResizeEffect::prePaintScreen(ScreenPrePaintData& data, int time) { if (m_active) { data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; } effects->prePaintScreen(data, time); } void ResizeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) { if (m_active && w == m_resizeWindow) data.mask |= PAINT_WINDOW_TRANSFORMED; effects->prePaintWindow(w, data, time); } void ResizeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { if (m_active && w == m_resizeWindow) { if (m_features & TextureScale) { data += (m_currentGeometry.topLeft() - m_originalGeometry.topLeft()); data *= QVector2D(float(m_currentGeometry.width())/m_originalGeometry.width(), float(m_currentGeometry.height())/m_originalGeometry.height()); } effects->paintWindow(w, mask, region, data); if (m_features & Outline) { QRegion intersection = m_originalGeometry.intersected(m_currentGeometry); QRegion paintRegion = QRegion(m_originalGeometry).united(m_currentGeometry).subtracted(intersection); float alpha = 0.8f; QColor color = KColorScheme(QPalette::Normal, KColorScheme::Selection).background().color(); if (effects->compositingType() == OpenGLCompositing) { GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); if (ShaderManager::instance()->isValid()) { ShaderManager::instance()->pushShader(ShaderManager::ColorShader); } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); color.setAlphaF(alpha); vbo->setColor(color); QVector verts; verts.reserve(paintRegion.rects().count() * 12); foreach (const QRect & r, paintRegion.rects()) { verts << r.x() + r.width() << r.y(); verts << r.x() << r.y(); verts << r.x() << r.y() + r.height(); verts << r.x() << r.y() + r.height(); verts << r.x() + r.width() << r.y() + r.height(); verts << r.x() + r.width() << r.y(); } vbo->setData(verts.count() / 2, 2, verts.data(), NULL); vbo->render(GL_TRIANGLES); if (ShaderManager::instance()->isValid()) { ShaderManager::instance()->popShader(); } glDisable(GL_BLEND); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING if (effects->compositingType() == XRenderCompositing) { XRenderColor col; col.alpha = int(alpha * 0xffff); col.red = int(alpha * 0xffff * color.red() / 255); col.green = int(alpha * 0xffff * color.green() / 255); col.blue = int(alpha * 0xffff * color.blue() / 255); foreach (const QRect & r, paintRegion.rects()) XRenderFillRectangle(display(), PictOpOver, effects->xrenderBufferPicture(), &col, r.x(), r.y(), r.width(), r.height()); } #endif } } else effects->paintWindow(w, mask, region, data); } void ResizeEffect::reconfigure(ReconfigureFlags) { m_features = 0; ResizeConfig::self()->readConfig(); if (ResizeConfig::textureScale()) m_features |= TextureScale; if (ResizeConfig::outline()) m_features |= Outline; } void ResizeEffect::slotWindowStartUserMovedResized(EffectWindow *w) { if (w->isUserResize() && !w->isUserMove()) { m_active = true; m_resizeWindow = w; m_originalGeometry = w->geometry(); m_currentGeometry = w->geometry(); w->addRepaintFull(); } } void ResizeEffect::slotWindowFinishUserMovedResized(EffectWindow *w) { if (m_active && w == m_resizeWindow) { m_active = false; m_resizeWindow = NULL; effects->addRepaintFull(); } } void ResizeEffect::slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry) { if (m_active && w == m_resizeWindow) { m_currentGeometry = geometry; effects->addRepaintFull(); } } } // namespace